About This File
Version 3.1 3-10-17 (new stuff first and in italics)
3-10-17
This update comes with two (2) attachments. INSTALL ONE OR THE OTHER, NOT BOTH. The first attachment is in the zip entitled RhamesTheNaughtyHelp3.1. This is a quality of life improvement with Maids that does the following:
- Added affordances to maids for watching TV, listening to stereo and dancing to stereo while removing the wait for work affordance. In English (or perfectly plain Penguin as Elijah Wood says in Happy Feet) this means that your maids no longer stand around like creepy zombies but instead do stuff and still react to do their maid stuff
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As a side benefit of this, it seems to be eliminating the exceptions that are generated because the maids are standing around doing nothing while the in game script files say "time to go" while my altered xml's say "oh no you don't"....
The second file is a zip entitled RhamesTheNaughtyHelpBeta3.1 and this is where we get experimental. I managed to sort of do it; you can have more than one of the Maid, Nanny, Butler and Gardener. However, it is NOT done the way I want to do it. On Happy Planet Rhames, you can simply use the hire interaction multiple times, get multiple NPC's and deal with them an an individual basis. This way, you decide how many of each NPC you want. You decide which one you want. Unfortunately, the game is not cooperating this way and it looks like I'm going to have to go dumpster diving through the script files and modify some stuff there to make this dream work. Until then, I have this little work around I have been playing with for a couple of weeks now and I figured I should give all of you a chance to play around with it also. Here are the details:
- When you hire a Butler, Maid, Nanny or Gardner it will hire two (2) of each one initially. They are a package deal, dismiss or fire one, the other goes as well.
- You'll notice I said initially. I actually set it for three (3) but for some reason when you up the number the final one doesn't show up until you zone out of the property at least once and come back. Why does it do this? F*** if I know.
- So up to three of each one. Why three? Because I don't know how all of you want to play. Maybe you only want one Maid and three Butlers. Or vice versa. Or some other combo. Remember the standard zone limit of 20 sims (you can use MCC to set it higher if you like). Once again, this is not the solution I want but so many (myself included) have wanted this for so long that I was starting to feel like a selfish dick for keeping this to myself so you guys can play with this yourselves. Three seemed like a nice round number that still leaves some space for other sims if you don't up the lot limit from 20.
- You'll notice Massage therapists are not on the list. That is because you can hire up to five (5) of them ANYWAY without this mod as long you have a massage table per therapist (hire them from the table).
- Maids don't leave from their interactions; you have to cancel them from the phone menu
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I'm not really fully supporting this because this is not a long term thing in the mod; I'll try to help with any questions (because I learn things by helping) but I view this as a chance to have fun while I figure out how to do it right.
Enjoy
Note: Requires Vintage Stuff Pack for Butlers and Spa Day for Massage Therapists.
I decided to "jump the gun" and differentiating the version of this mod here on LL to a more adult theme; this place is called Lover's Lab after all. In keeping with this theme, the version here will be called The Naughty Help in order to differentiate it from the version on Mod the Sims, The Hired Help. Any italicized text in the below descriptions will let you know what new features are in effect with the current update.
This mod does the following:
1. Adds several additional NPC's as full time residents to households just like a Butler. The additional NPC's at this time are the Maid, Nanny, Gardener and Massage Therapist. If you want the servant to leave, you fire/them dismiss them/ask to hangout as normal per the interaction menu. I also recommend the Free Services Trait because if the NPC hangs out for a while your bill may be high when they are done.
2. Adds a hidden trait, Horny Servant, to your hired NPC's. This trait does the following:
- Since it is a hidden trait, it will not spawn randomly as a personality trait in NPC's
- Makes your NPC immune to culling and aging
- Places a full time Happy +1 buff on the sim because they are Happy to Serve!
- Drops/eliminates the autonomy emphasis of traits and emotions that you normally would not want in a Servant.
- Adds the May I Service You? proximity buff that triggers when a household member aged Teen or higher is near the NPC
- As a hidden trait, you may view the presence of this trait on your NPC if you have MCC and debug mode activated in a save before this version, tor another way to access debug mode. You can also use the above mentioned ways to add it to any existing NPC's in your game if you like.
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Please note that if you had a Nanny or Butler in a saved game that was generated prior to this version of the mod, you will have to still add the hidden trait manually as described above
3. Makes it so that your hired NPC's do not use their default situational outfits. Instead, they will use their seven outfits so that you can customize them as you wish without having to reset them each time.
4. For all generated servants from this point on they will have the following traits blocked (will not generate with them): Mean, Hates Children, Evil, Insane, Kleptomaniac, Hot headed, Slob, Geek, Lazy, Glutton, Squeamish, Gloomy and Jealous.
5. All generated servants come with the Player trait already added as well.
6. With regards to Maids:
- They also come with speed cleaner pre-loaded
- I believe I've fixed the bug where if you left the home, they maid would not re-appear until 4 AM. If anyone is interested, it was due to the way the game handles "Fake Work".
- "Locked" hygiene so the don't become filthy as you use/abuse them and then have to use a cheat to clean them up
7. With regards to Nannies:
- They also come with mentor pre-loaded
- "Locked" hygiene so the don't become filthy as you use/abuse them and then have to use a cheat to clean them up
8. With regards to Gardeners:
- They also come with Super Green Thumb pre-loaded
- "Locked" hygiene so the don't become filthy as you use/abuse them and then have to use a cheat to clean them up
- To hire a gardener, you have to have a garden. Buy a planter and put a seed in it. I'm pretty certain I fixed the interaction so that they don't leave if there is no work for them because your Butler took care of the plant already.
- Pre-emptively fixed the fake work issue with Gardeners so it should not come up.
- They have not been playtested as much yet so please let me know if issues come up
9. With regards to Massage Therapists
- The operate differently than the others (coding wise) so even though I have been using them for a few weeks I consider them in Beta
- Hygiene is not locked but I think they bathe themselves. Keep your eyes peeled.
- You can hire through the phone or through the massage table. Regardless, you need the massage table to hire them.
- You can hire another, they will show up and promptly disappear. This has no effect on the one already hired. This is something I want to fix.
- Hiring them is free but you still pay per massage. But really, that's not why they are there.
10. Public Service Announcement: if you have a service NPC you like, you can save them to your library, import them into another save and then hire them in the other save game. I've been doing it for a bit and it works regardless or whether you use this mod or not.
Next week and weekend are dicey for me so there may not be another update for a couple of weeks.
Until then,
Enjoy.
What's New in Version 3.1
Released
- 1.0 - Base Mod
- 2.0 - Name change and significant feature update
- 3.0 - Fixes and Significant Feature Update
- 3.1 - Maid Autonomy changes and multi-help beta