About This File
Once again, we fall victim to paradox' enigmatic designs
value:scripted_modifier_mult|MODIFIER|...|
this thing accepts any modifier, and only that modifier, you slap on the pop, not just the "correct" one
yeah, by this point you can see what's going on here
result of this modification: LV traits no longer cripple/hyperinflate non-LV jobs' amenity and trade value outputs, which should make it a bit less disruptive, especially for randomly-generated species
my hope is this gets merged into the main mod
because I used regex find+replace script, it took literally 3 minutes to make the mod, and 10 minutes to write this post
in case you're wondering, similar principle can be applied to stability, output modifier, growth mod, etc anything the job pumps out that is numbers
Edited by ans_