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[XCL][0.20]Sales Pitch Balance Mod 1.0.0


About This File

This mod tries to make it more rewarding to choose the right pill for the right company, by changing how different companies react to the topics you can bring up during the pitch part of the sales. It also tries to make pills that are not GoodGirl more attractive to sell, as those pills could too easily be sold to any company regardless of what it was looking for.

 

 

 

Detailed explanation of topic changes. Each topic you choose during the sales pitch will look at the pill and the company, then decide to increase, decrease or leave unchanged the sales chance. Here's an explanation of how those calculations are changed:

 

  • How sexual employees become & How the pill will appeal to their clientele:

    Both these topics check the sex level of the pill compared to that of the company. In the base game pills that are too sexual are judged far more harshly than those that are not sexual enough. Pills that are too sexual get reduced sales chance if they exceed the target sexualization by just 3 points, and a bigger one for exceeding it by 5, while pills that are not sexual enough won't get a penalty until they're 5 points short. This mod makes the situation symmetrical, a penalty for being 3 points away from the target sex level and a bigger one for being 5 points away.

 

  • Employee wellbeing:

    In the base game this only looks at the level of side effects. SWP products and SECRET-ary take a big sales chance hit, Ready Maid gets a smaller one and GoodGirl pills get a sales chance increase. This is a bit unfair to SECRET-ary as it is almost the same as Ready Maid, but the way side effect levels are binned groups it with the SWP pills that have much worse side effects. This mod treats SECRET-ary and Ready Maid the same. The big sales chance decrease for selling SWP pills is decreased to a small decrease if the company has "poor" ethics. For SECRET-ary and Ready Maid the small decrease in sales chance is removed (so sales chance stays unchanged) if the company's ethics are "poor" or "medium". GoodGirl pills still always increase sales chance as in the base game.
     
  • The product's cost:

    In the base game pills with costs less than $125 give a sales chance bonus for companies with "$" revenue. That's Dumb Bitch, InstaStrip and GoodGirl Basic. Pills that cost $125 or more give a penalty and more than $200 a bigger penalty. For companies with "$$" revenue pills that cost $125 to $199 give a sales bonus as well. That's Ready Maid, Hot'N'Ready and GoodGirl Max, while pills costing $200 or more give a penalty (that's GoodGirl Petite). For "$$$" all pill prices give sales chance bonus.

    The two big losers from this are Dumb Bitch and Ready Maid. Dumb Bitch is far cheaper than InstaStrip or GoodGirl Basic, but its cheapness can never be a sellingpoint as its lumped in with the in the other two pills in the cheapest category. The other big loser is Ready Maid which, costing $125, is about as expensive as InstaStrip ($110) or GoodGirl Basic ($115) but its instead grouped with the much more expensive SECRET-ary ($150), Hot'N'Ready ($160) and GoodGirl Max ($160).

    This mod makes it so that a price can give no change in sales chance, unlike the base game where its either a gain or a loss. Pills costing less than $100 (Dumb Bitch) give a sales chance bonus for all revenues. Pills costing $100 to $129 (InstaStrip, GoodGirl Basic, Ready Maid) give neither a bonus or a penalty if the revenue is $ and gives a bonus if revenue is $$ or $$$. Pills from $130 to $199 (SECRET-ary, Hot'N'Ready, GoodGirl Max) give a penalty if revenue is $, neither a bonus or penalty if it is $$ and a bonus if revenue is $$$. Pills costing more than $200 (GoodGirl Petite) give a big sales chance penalty if revenue is $, a penalty if revenue is $$ and neither a bonus or penalty if revenue is $$$.
     
  • The alignment of the product with their company ethics:

    In the base game if the pill has worse ethics than the company there is a penalty and if its as good or better then there is a bonus. In this mod if the company ethics are "poor" and the pill ethics are "good" then you get neither a bonus or a penalty, as this company would have prefered the more exploitative nature of the less ethical pills.

 

Edited by subliminat


What's New in Version 1.0.0   See changelog

Released

Updated the mod for game version 0.21. The update slightly changed the number range for side effects, and using the old version of the mod will result in some pills being treated as having an incorrect level of side effects.



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