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Corrupted Landmarks (Cathay, Kislev, Slaanesh, WoC, Dark Elves) 1.5.1

   (2 reviews)

8 Screenshots

About This File

In total this mod adds:

28 Landmarks for Cathay

28 Landmarks for Kislev

20 Landmarks for Slaanesh

11 Landmarks for Warriors of Chaos

13 Landmarks for Dark Elves

 

Cathay and Kislev landmarks require LI's corruption progression for the respective lord to unlock. For the corruption stage lock on Miao and Kat landmarks, you may need both Miao AND Kat progression/corruption stage mods active.

 

For Cathay, I've added generic Slaanesh unit recruitment to landmarks. As well as functional hero recruitment for Alluresses and Chaos Sorcerers of Slaanesh. These use the Slaanesh roster tables, so any effects for Slaanesh units will apply, and any mods changing balance will apply to these recruited units as well, no submods needed, and no reliance on any other mod to provide slaanesh recruitment. 

 

for Kislev, I've added working Slaanesh and Tzeentch cultist recruitment via landmark.

 

For Warriors of Chaos, this mod now makes Gaen Vale, Tor Yvresse, and Lothern into Dark Fortresses, so that the corrupted landmarks there can be used by WoC.  All WoC factions can build the landmarks, but they are most thematic and useful for Azazel and Sigvald.

 

Dark Elves Landmarks split between Ulthuan and Cathay. All DE factions can build the landmarks, but they are most thematic and useful for Morathi. You could use my start position swap mod to start in Lokhir's start as Morathi, and then have access to several landmarks in Cathay. (You might also have an Alluress hero spawn randomly, let me know if this happens for you and it works fine)

 

Load order should not matter. I fixed the script conflicts with LI's corruption progression that some users were experiencing. Fixed crash for game version 4.1. Fixed the function that makes lewd landmarks mutually exclusive with their non-corrupted counterparts. 

 

If anyone wants to make new landmarks I will add them here. 

 

Credit to:

Anon for the Cathay landmarks and code. 

Skurkanas for the Kislev landmarks

L u n a (*/ω\*) for Li Temple

Definitely some others I'm missing 

 

Edited by Kerberos 2


What's New in Version 1.4   See changelog

Released

1.4
 

Fixed the issue with the Kislev and Cathay lewd landmarks not being mutually exclusive with their normal counterparts. Sorry, you can't build 10 landmarks in Kislev city anymore. This worked in the past but I believe had not worked since shadows of change dropped. I had to do it via the building instance table. 

Cathay can now build a *few* of the Kislev lewd landmarks, the ones that make sense for Cathay, 4 in total. 

Kislev's Gardens of Delight landmark was never giving cultist recruitment like it said, so I replaced it's effects with the pictured ones. I tried making cultists and also chaos socrerers work like I did for Cathay, but Kislve wizard recruitment is special and it wouldn't work. 



1.3.5

 

Fixed issue with Katarin script not locking Kislev landmarks by corruption stage. (issue I created).

 

Removed the accidentally left in ability for Miao to recruit Heralds of Slaanesh unconditionally on turn 1

 

1.3.4

 

Added Cathay version of the Praag landmark "Cacophony of Ecstasy". Sorry for two updates in one day,

 

1.3.3 added the below

Existing Slaanesh landmark "The Pandemournium" located in the Writhing Fortress (Archaon's start) has been made to be buildable for Cathay and WoC as well. I made this landmark buildable at tier 3 instead of tier 5, and added the effect "immunity to chaos and chaos waste attrition".

 

Now Miao Ying can undertake a pilgrimage into the chaos wastes to restore this landmark to Slaaneshi glory. In return, as long as she holds it, her faction will gain complete chaos attrition immunity. 



User Feedback


SinFull9

   2 of 2 members found this review helpful 2 / 2 members

Huge quality of life improvement adding recruitment to the landmarks. Makes the plaza landmarks useful now, and the Slaanesh heroes will diversify Cathay's pitiful hero selection lol.

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Tglbxl

· Edited by Tglbxl

  

Would prefer them not being mutually exclusive 'cause I've got other mods that modify the original landmarks which make them quite essential.Sob.Guess can always use older version though,right?Hope won't miss too much

By the way, really great mod,thanks for the good work

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