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Vioxsis Strap-Ons (ZeX Bones fixed) - ENGINE XML Patch [01/26/24]


18 Screenshots

About This File

This provides a fix, with skinned bones properly improved by hand, compared to other 'fixes' (SAM Enhanced animations, under files or someone who tried to fix) that actually is clipping than fixed. ...

What's behind the work? 3ds max/blender/Outfit studio. I Move into the correct positions where the bones are located. I extend the edges of dildo's length, to paint the weight with precision. It turned out the dildo works like a charm after several tries in fallout 4.

*It's still beta, requires time to do the rest if there's more.

 

Spoiler

RESCALING TEST/FEEDBACK... (Finished)

- Now tested. Everything is scaled, even if we play sex with FM (Female-male). AAF_SCRS_CR is 100% required!

 

Thanks Lee3310 for feedback and uploading rescaling patch!

*Test it with SC-FM-Human-Floor01-Tease01 animation (The hand on a penis), and type GetScale, on both actors, otherwise it should be working.

 

==========
> FEATURES <

  • ZeX bones skinned fully working
  • FG and CBBE bodyslide (pre-built NIF+TRI, zero-ed sliders)
  • Doesn't require any Morphsetdata.xml for AAF. The strapons, dildo, penis,... are always erected as it is
     
  • (4.0 + 2.0) Full-Packed mod with Action+Equipment XMLs, while EXP uses new, separated XMLs
  • (2.0) EXP becomes ungendered to provide support along with Synth and rescaling into place
     
  • (0.1 - 0.4) Xml patches with FF (Lesbian) genders, using LXP_EquipmentSetData
    [Since 0.5, Providing Clamp-ons for synths, they detect as Male. The Rescaling fix becomes an issue for female(s), so it's ungendered for now on]


===================================================================================================

> PACKAGES < (What's inside?)

  • VIOXSIS Strap-Ons [ ZEX BONES Fixed ] (4.0) [REQUIRED]


        [ CORE PACKAGE ]

  • Packed as a mod for now on. This contains more Strap-on Items from Indarello (e.g. Clamp-Ons)
  • Vioxsis_Strap-Ons.esp, becomes ESL-Flagged ESP
     
  • [AAF] Vioxsis_ActionData.xml (FF_Activity) + Vioxsis_EquipmentSetData.xml (ESL compatible)
  • GO Models re-exported with new collisions, can be dropped away from the inventory
    (Known bug - Missing inspect item as preview)

 

Spoiler

Vioxsis_Strap-Ons.esp [ ESP + ESL-Flagged ESP ]
*In 2.0, i skipped "VIO_Strap-Ons.esp" and went back to using the same name as an3k's

*If you enable ESL-Flagged ESP, Install EXP (Because UAP won't be visible without FF_Activity options !) . The VIO_ / EXP_ equipmentSets.xml, from EXP, adds ESL compatible, even if you stick to ESP or ESL-Flagged from Vio fixed mod!

===
        [ STRAP-ONS: Version, BODYSLIDE Type ]

  • (LITE) - Sliders:
    (+) Dildo Bulge (Value 0.0: no bulged modifications; 1.0: Vio's Default shape)
    (-) Erection Up + Down
    ( I modified the dildo tip to look like male shaped penis )

     
  • (FULL) [ RECOMMENDED ] - Sliders:
    (-) Dildo Bulge
    (+) Erection Up + Down
    ( FULL Pack is separated into 2 Projects: Bulged and No Bulged. If you build one of them with bodyslide, both works at the same slider values for Erection Up+Down )

    -> Slider Groups (FG Users) by Vaultbait [ LINK ]

===
        [ VIO DILDO + CHASTITY ]

  • Dildo (Viodoe) [ Ready ]
  • Chastity (DD Add-on) [ WIP ] ( Conflicts with Indarello's fix: Futa dicks in fomod ) ( LINK ) [ You can use his fix but must be installed BEFORE my Fixed Strap-ons, before adding as new items soon ]


===[ADD-ONS]======

        [ Indarello - CLAMP-ONS ]

  • Clamp-Ons [ Ready ] (Support for Synths during AAF Scene)
    ( EXP FOMOD -> Skip this if you use UAP with Synth Gen-1 + 2 Enabled! Results in receiving penis meshes with .tri morphs already! )

 

 


===[OTHER MODS]=========


        [ OTHER STRAP-ONS ]

  • Straw - Strap-Ons (Default Dildo) [ WIP ]
  • Straw - Strap-Ons (Black Dildo by Maxie) [ WIP ]

 

===================================================================================================

 

  • VIOXSIS Strap-Ons [ TEXTURE SELECTIVE ] (FOMOD) [OPTIONAL]
    ( REQUIRES ECF [Placeholder], if you choose latex colors or BGSM materials ! )

    *It means that you swap default with any other textures you choose
     

        > STRAP-ONS + DILDO

 

===================================================================================================

 

  • ENGINE XML PATCH (2.0+) [REQUIRED]

    EXP uses:
    - EXP_ActionData
          
    Switch Vioxsis_ to EXP_ (FF_Activity remains), this swaps equipments, to avoid any conflicts with UAP and others

    - EXP_EquipmentSetData ( Supports ESL-Flagged ESP + Synths, ... and more ! )
          In each Add-on, one item uses one equipment (per your choice: Strap-on, dildo...)
          NPC Add-ons: Synth (Clamp-ons)


    *REASON(s):
       1. Vioxsis XMLs (From Vio fix mod) can be overwritten by anyone (UAP...), but you lose ESL items suppport !
             So getting patched by EXP, resolves the problem ( RECOMMENDED )
             *Because EXP uses different equipment names ( addEquipmentStrapon -> EQSTRAPON ), while UAP uses default ones as An3k's package from TFM guide

       2. EXP XMLs provides full support, easy to swap between Strap-on items by categories from FOMOD

       3.1. EXP_ActionData + EXP_EquipmentSetData, are separate, no longer dealing with any others' patches about overwriting together
          (so OVERWRITING ISSUE IS RESOLVED BY EXP)
       3.2. Vioxsis_ActionData -> EXP_ActionData (FF_Activity) (for UAP, Leito Staged Plus.... etc) [ = Uses EXP_EquipmentSetData ]
          (so Vioxsis_EquipmentSetData become REDUCTANT)

        *Some Patches (UAP...) uses FF_Activity Action, linked from Vioxsis' EquipmentSets. (use EXP to avoid any conflicts)

        [ ACTION vs. EQUIPMENT SETS ] ( XML Injection Differences )

Spoiler

Action: FF_Activity

  • FF_Action is used by Vioxsis_Strap-ons_Equipmentsets (Legacy mod): addEquipmentStrapon + removeEquipmentStrapon
  • Injects one or many actions at once, per animation branches
  • Actions can be anything (From expressions, morphs...)


Example:

 

    <animation id="anim1" frames="500">
        <actor gender="F" idleForm="800"/>
        <actor gender="F" idleForm="801">
            <action id="FF_activity"/>
        </actor>
    </animation>


====================================================================================================================
 

EQUIPMENT SETS: EQStrapon + UNEQStrapon ( That is what we use to patch up with EXP )

  • No Action required
  • Injects once per animation branches
  • Also fixes unwanted unequipping on next animation that uses 3 or many actors (Threesome Sex Animations)
  • Works with any Action/MFG/... branch you have

 

Example:

    <animation id="anim1" frames="500">
        <actor gender="F" idleForm="800"/>
        <actor gender="F" idleForm="801" startEquipmentSet="EQStrapon" stopEquipmentSet="UNEQStrapon"/>
    </animation>

=====

 

  • EXP - EQUIPMENT SETS [ AAF ] : [ VIO: Strap-Ons / Dildo / Chasity + Straw: Strap-Ons + *more... ]


    > Supported Animation Packs

  1. SavageCabbage (1.3) [ LINK ]
    [DLC's + Torture Devices merged] + Staged animations

     
  2. BP70 (2.8) [ LINK ]
    + Staged animations
     
  3. Atomic Lust [ WIP ]
     
  4. Four-Play Animations (Rug + Gun) [ WIP ]

    ...

 

 

===================================================================================================

> MOD REQUIREMENTS < ( Following up Saya's Scarlett's TFM guide )
 

  • VIOXSIS [ ZEX BONES ] + TEXTURE SELECTIVE
  1. Environment Cubemapping Framework (2.12+) [ LINK ]
    ( Download both packs under installation highlight and merge into one mod )

     
  2. CBBE [ LINK ] OR Fusion Girl [ LINK ]
    *Fusion Girl requires Zex extended, as it's using genital bones for animations

     
  3. ZeX Extended skeletons (6.0) [ LINK ]
    *CBBE DOESN'T SUPPORT ZEX, learn more in CBBE USERS Info, to resolve the strap-on issues!
     
  4. Indarello's fix ( Obsolete - SKIP ) [ SOURCE LINK ]
    *Chastity becomes futa dicks, based on the options you picked in FOMOD
    *At the moment, I am waiting for permission by original author, before adding them as new items, without conflicting with each other's...

       ( Since he provided both viodoe and strap-on nif files, looking like futa dick, my fix gets overwritten but we wanna overwrite them! )

     
  • ENGINE (LESBIAN) XML PATCH
  1. [ AAF ] (171.0 beta+) [ LINK ]
  2. Lee3310's SC Rescaling Patch (1.1, AAF_SCRS_CR) [ LINK ]
  3. Outfit ReDress Fix [ LINK ]
  4. *Supported Animation Packs [ AAF ]

    *In the end, your (MO2) mod order should look like this:

    -> Vioxsis Strap-Ons of Fallout 4 ( REDUNDANT for 4.0 - Can be uninstalled )
    -> Indarello's fix mod ( REDUNDANT + VIO_Strap-Ons.esp plugin is now patched by EXP (2.0), but better skip this, too ! )
    -> Ultimate AAF Patch ( Because of Vioxsis_Strap-Ons.esp plugin + default Vioxsis XMLs. BOTH overwrite Vio fix mod !! )
    -> Vioxsis Strap-Ons (Zex Bones Fixed)

    -> Vioxsis Strap-Ons - Texture Selective (DILDO) + (STRAPON)
    ...
    -> *Any Patches (Leito Staged fix...) that use FF_Activity action...

    -> ENGINE XML Patch

    *Orders for ECF, CBBE...... don't matter. Pay attention to the DFS by the plugin conflicts!

 

===================================================================================================
> CBBE USERS ( INFOs + quick install mods ) <
         CBBE doesn't contain any skeletons, it uses VANILLA skeleton. We use the CBBE Body, regardless what skeleton(s).nif we use!

Many people report, that they use CBBE KNEE FIX mod, which is completely INCOMPATIBLE WITH ZEX SKELETON SKELETON!
( = Results in Strap-on Stretched out in the air )

When i mention CBBE KNEE FIX, i was referring to the fact that it contains an EDITED ... Vanilla skeleton, to tweak the knees inproperly skinned done by CBBE's author!
SQr17 made a patch for SAM that resolves the conflict issues with any skeletons. So far, we STILL keep ZeX skeleton to be in use, and we can use SAM Adjustments for similar results as you were using before....


CBEE_Kneefix_1.PNG.8ccd81aaab1df22caf41b30aed22e87c.PNG

(From: Skeletal Skeletons for CBBE)
CBEE_Kneefix_2.PNG.c4336b37f42c22627a75bb25ffd2832b.PNG
It means that once you selected one of the skeletons, you will get: skeleton.nif (CONFLICTS WITH ZEX)


(From: Skeletal Skeletons for CBBE - Screen Archer Menu) - Use the option that gives you 3 json adjustments

CBEE_Kneefix_3.PNG.3bb24dbb7369ce18a44ea1f3a3fa0f34.PNG

to fix Strap-ons stretched issues... Please uninstall CBBE knee fix version (Skeleton.nif replacer) and install one of the following mods below (includes direct links from Nexus):

1. Screen Archer Menu [ LINK ]
2. CBBE Knee Fix (SAM Adjustment version + Girly/HeadNeck SAM version)

- (Optional) Discrete Female Skeleton [ LINK ]

   *DFS must be placed after LMCC and Pip-Pad in Plugin Load Order


   *SAM Adjustments are like skeleton bone modifiers, overwriting your current bones. Load one of the adjustments of your choice (OR even more at once), and it remains permanently in the menu as soon as you remove; on your game save.
   *3BBB is not compatible. The goal is Zex bones must be visible or at least present, in skeleton.nif to make strapon animating. None should overwrite ZeX, regardless.

 

===================================================================================================

> CREDITS <

  • Dagoba_king, and other developers who made AAF and LLFP scripts
  • Lee3310 + niston for SC rescaling patch and SAMFormer
  • TBOS and ZaZ, for Zex extended skeleton and fusion girl
  • Snapdragon for outfit redress fix
  • An3k for repacking original author's Strap-ons (Vioxsis)
  • SavageCabbage + BP70 for animations
  • Kziitd, vaultbait, ookkerpak, eflat01 for suggestions, fixes
  • Indarello for clamp-on and his fixes

          ... and everyone!


I got my Discord server, join me if you want:


STORY ACTION COMPENDIUM [ INVITE LINK ]
 

===================================================================================================

> CHANGELOGS <

Spoiler

Vioxsis Strap-Ons (ZEX BONES Fixed)
4.0 [ TOPIC ]


3.0 [ TOPIC ]

2.0 [ TOPIC ]


0.3.1 [ TOPIC ]

-> Duplicated animations: Dinerbooth01 from Savage is removed
-> Renamed LXP_equipmentsetdata to as Vio_Strapon_equipmentsetdata. I wanted to sound like one patch. (More thoughts in topics)


0.3 [ TOPIC ]

-> Gangbangs (FFF)... 4,5,8 actors... animations are fixed. Actiondata ID injections for animationdata.xml is removed.


0.2 (Beta) [ TOPIC ]

-> Threesome or gangbang xml animations are hidden for a moment before a fix is needed. Known bugs for AAF: I was planning to test the FFF animations with 2 strap-ons wit the same action data: FF_Activity (Even tried with 2 different action datas). The 2nd strap-on is unequipped in next animations...

 

==================================================================================

 

Vioxsis Strap-Ons (TEXTURE SELECTIVE) [ 01/07/24 ] [ TOPIC ]
-> Restructured FOMOD

-> Added Rusty Leather and Raider (Requested by Lee3310)

-> Added fixed version for 3 texture sets (Camo, BW, Leather) with ECF cubemaps

 

==================================================================================
 

ENGINE XML PATCH (EXP)
2.0 [ TOPIC ]

1.1
-> Fixed 68% caused by bp70 (Staged) animations chosen for EXP

1.0 [ TOPIC ]

0.5 [ TOPIC ]

 

LESBIAN XML PATCH (Obsolete)
(from 0.1 to 0.3.1 -> 0.4)

-> SC: Merged the xmls into one. Added staged animations. Added the missing equipmentset inject at sedancar02 cowgirl animations, iirc??
-> In general: Renamed from LXP_ ... to (LXP) for tracking easily.
-> Changed back the Vio_Strapon_equipmentsetdata to LXP_equipmentsetdata (That's cause having 2 separated name would conflict each other, both used EQStrapon UNEQStrapon. So rather one data and many variants with same name, as replacer, using fomod)

 

Edited by EngineGaming



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