About This File
About the mod:
This is a conversion for the Oblivion armor "Priestess of Dibella" by Korana to the 7BO body.
I also did a bit of textures & meshes edit so the armor looks more realistic for Skyrim.
Unfortunately, It does not have weight slider support, and I have no intention to add that.
Why 7BO ? Because it's the best curvy body, and I'm in love with it
Why no weight slider support ? Because 7BO looks pretty weird at any weight below 100, and most people use 7BO at full weight anyway.
Note: I couldn't export the original panty for some reason, so I use the c-string from Ebon Shroud by Korbin as a substitution.
I hope you don't mind.
Update 1: Thanks to the awesome b3lisario, the outfit now has proper weight slider support. Please download the updated version if you haven't done so.
Check list:
Weight slider support: Check (b3lisario, you rock !)
Clipping-free guarantee: Check
Requirement(s):
XMPSE2 Skeleton
Installation:
Just use any mod manager to install the armor.
Or manually, you can just drop everything into [skyrim Directory]\Data
Obtaining the outfit:
Option 1: Use this wonderful mod AddItemMenu: http://www.nexusmods…im/mods/64905/?
Option 2: When ingame, press “~” to bring up console, type “help PoD” Add them into your game
using player.additem [item ID] 1 (Actually, depend on your load order, "help PoD" might return too
many results. If so, please just use option 1.)
Option 3: TesVedit, CreationKit, etc (not recommended)
Uninstallation:
Deactivate in mod manager
Or delete the following:
Data\meshes\armor\NK\Rose
Data\textures\armor\NK\Rose
Priestess of Dibella.esp
To-do list:
- Fix some weighting issues !-
Credits:
Karana for the armor.
Korbin for the C-string mesh.
remymartin1986 for the body.
Nightasy for the tutorials.
b3lisario for the low weight variants.
Disclaimer:
I'm not going to do any conversion for CBBE Bodyslide because I don't use it. So, please don't ask.
What's New in Version 1.1
Released
- 09/12/2015 v1.0 Initial Release
- 09/13/2015 v1.1 Add low weight variants for the meshes thanks to b3lisario.