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DoA6 More Basic Blood (Fixed Draw Distance) v2.0 Ayane, Moka, and Hayate 2.0.1


15 Screenshots

About This File

Preview
https://www.youtube.com/watch?v=HRbC5gLV_C0


Credits

Vagonumero13: rdbtool, g1mtools and REDELBE

Team Ninja: For character models

qg1t tool

Rev_an on Twitch: For having me go back to the blood mods and made me realize that I need to some how separate the Battle Damage files.

Me talking to Rev_an on my live-stream: "I'm not sure why the blood fades in the distance, the Mip maps are not being read properly. But I do know I can't combine 2 blood textures togeth......wait."

 

Future Plans

I'm planning on going through each character and adding "realistic" battle damage, based on the characters fighting style. But that will take forever. It's super time consuming just to make basic blood battle damage.

 

Okay I was completely wrong, the blood glitches were on my end. I had to separate the blood and the sweat. Which I don't think was possible until a recent update with "Qg1t tool and rdbtool" a few days ago.

Now blood can be seen from a far. No more flickering, fading, and messing with your graphics card.

 

Drop in Layer2 if you already have recent REDELBE update.

Moka is under Lisa slot Cos 1, Ayane is under COS 2, Hayate is under COS 2


What's New in Version 2.0.1

Released

Added DLC outfits to default slots



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