Part 1.7 - The meaning of being the hero
Guess what? Still no Skyrim character, Dragon Age Inquisition is the culprit. I really want to finish this game and in truth today I'm writing because of this.
I didn't even finish the main storyline and BAM! right in the favourite game spot. This game is not perfect but it has a strange charm to it, it becomes inevitable to like it. My computer can't even handle it and I spent 10 hours in creating my character and choosing the class (I ended up "cheating" and creating my own class) but the feel it is giving me got me thinking.
warning: tl;dr this entry is a very confused mess I am going to use to help myself putting things together. Don't read it if you have something better to do
Ego
Let's talk about Ego. So far I posted screenshots about her but as this blog is going I may sound like someone obsessed with this particular character and its somatic. It's not like that. There is a why, a really big one.
Let's start to say that Ego is not the actual name of the character, I don't call her like that, I simply refer her as "it". It's a title let's say. She has no particular name and I usually use random names. A name helps people define something or someone, it helps having a distinct picture of the character in it's complexity. If you think about it, if I gave her a name I should also create a background.
How do you have a character with no name, no background story, no particular interests, body and face? That's Ego.
It's about the soul of the writer, my soul, trying to use art to live out of my very own person, taking form in what I consider perfection. Ego is in fact an impersonification. She does everything I want her to do and says everything I want her to say.
..but again, why?
She plays as a character but she's not. She is a "meaning", the true meaning of being the protagonist of its own story.
I'm experienced enough as a writer to say that the limit when writing a story is that... there's no real limit. You can have a protagonist, more protagonists or no protagonist at all and yet continue in what you are doing: have the plot live, grow and at the end die. I'm experienced enough to also say that there's something giving energy to a story, without that a book would be a car with no motor: It's the artist's will. It's always there but you can't see it through the plot.
Some even say that artists should have nothing to do with their stories, they are just a hand holding a pen or smashing the keyboard buttons but they clearly know nothing about what they are talking about. Creators and creations are the same thing, they don't simply share a strong bound, they are made of the same stuff. They even have the same role: they both talk about each other.
Why am I saying this? It's hard to explain why I use the same character in every game, over and over. It's not just about dedication. To say it with simple words I have created countless characters with countless stories, I now need to "say" more with my alter ego. I can't play a character anymore, I have to play the hero. A character is not enough to start a story, a hero... that's another thing. What would Skyrim be without the Dragonborn? What would Dragon Age be without the Inquisitor? Or Morrowind without the Nerevarine?
I don't ask to be the savior of every world afterall but the reason every world is born
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