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[TESV:SKYRIM] [SUPPORT] Mod Organizer Tips


rydin

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Mod Organizer Tips - a personal list of tips to using this modding tool

 

Okay, so this isn't really tips, it's more of a log of what I have done to get my Skyrim working. I recently updated some mods and everything started to CTD a lot and so I rebuilt my load and priority order from scratch and noted down the lessons I've learned. I still get a few CTD issues here and there but nowhere near as many as before. So I have decided to share these with you guys to help out and give advice where I can.

 

PLEASE NOTE THAT THIS IS NOT A GUARANTEED GUIDE TO SETTING UP MOD ORGANIZER AND IS ONLY BASED ON MY EXPERIENCES. DIFFERENT LOAD ORDERS AND MODS MAY CHANGE THE OUTCOMES. I AM ONLY SHARING MY IDEAS.

 

Some of the basic tips such as making sure you save in a small cell instead of open world and having a safety load (ie, saving a game in a small cell with little mods at the start of your game so you can load into that cell then load into your modded save) work really well; they are common tips I see so I would expect most people to be doing this already.

 

Archiving your saves also makes it easy to scroll through when loading your game and easy to revert back to should you need to. Saving them in a folder inside your local save folder is harmless and won;t show up on your load list; even putting a copy of your mod list in there too will help incase you add/switch mods later.

 

Below though are some of the tips I have taken away from my recent rebuild of Mod Organizer.

 

#01 - Make Base Profiles

 

This has helped me a lot when wanting to play other scenarios and games with the same character. I have about three characters, all with base files which is mostly things like SKSE, SkyUI, Race Menu, skin textures, face presets, facial mods like hair, eyes, brows, face paints and stuff, just the pure basics without any heavy mods. The only heavy mod I have Alternative Start so that I am always able to skip the intro screen.

 

I also have SexLab base profiles after that so all the SexLab mods that I will absolutely want on any play through are installed. I tended to isntall them one be one ( see tip #02 ) and tested out a few loads to make sure they work without any CTDs. This saves me a lot of time for when I want to do a different play through, such as Devious Devices play though where I then add all the devices and have a seperate profile for that. Each time I want to start again with a new idea, I can just go back to one of these base profiles and add whatever mods I need from there.

 

#02 - Load Heavy Mods One by One In Small Cells

 

I cannot stress this enough. Any heavy mods you have like SexLab Framework, Sex Lad Submit, Defeat, Random Sex and such like should be added one or two at a time. You should be in a small cell so that when you load into the game, there is minimal actions being done at that time. My theory from what I have read is the same as most pther people's that loading in the open world causes a huge strain on the game that it just fails randomly. I have studied my Papyrus log after CTDs and sometimes I just get 20 lines of code then it seems to just refuse to move forward.

 

Once you isntall your one or two mods, make a safe, then quit. Then load your game and do a load of this just to see if it still loads okay. This will make it easier to narrow down if you have a CTD. This may seem like a long process and you may spend a few hours doing this. but this is why you use the profiles ( see tip #01 ) as once you have done this at least once, you do not have to do it again.

 

#03 - Use the Note System

 

One thing that I never thought of using before now was the notes system. When you double click a mod and go to the notes tab, it allows you to add whatever notes you feel fit to add. You can also do this by adding your own text file in the folder, but the notes appear under the flags column on the main screen of Mod Organizer, letting you keep a track.

 

Copy and paste the link to the mod and the details from the description page of the mod and you have a copy always at your disposal. It's easier than having to go searching for the page in the forum again if you ever need to check any installation or requirement details.

 

It is also a good idea to add the installation date in here. Where as Mod Organizer has an installation column, overwriting the files by dragging and dropping doesn't change the installation/update date and time. You could remove and re-add the mod but you loose the meta.ini file and have to add notes again. That way you can keep a track of what you have added and when so if you have to back track you can.

 

#04 - Keep a Personal Meshes and Texture Folder

 

Sometimes there are textures and meshes that you like or want to use. Sometimes you have made your own edits and want to use them too. But when they are packed in with mods which are constantly overwriting each other it may be that one mod clashes with another, or that texture is overwritten with another texture in a mod that you prefer to use.

 

It easy really easy to set up a folder/mod for these. Just name it something you will recognise like "Personal Modding Textures". You will need to understand how the data directory works for Skyrim and still put your textures in the correct place. If you put it at the bottom of your priority list (not your load order) this means it will be the last thing loaded and overwrite any textures from other mods. Handy when you have body mods and texture overhaul mods and you prefer some textures over others.

 

I will add more over time as I write up and do more work building my load order.

Edited by rydin

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