Hello Everyone,
I'm trying something new here, I wanted to share a test prop I modelled for Skyrim from scratch. It's based on a particularly spicy pinterest image I found of a buxom wench with massive juggs 😂
Here is the reference image that pretty much kickstarted this idea
Introducing beer juggs with "liquidy" golden liquor and foam! This is just a proof of concept prop, it doesn't really have an esp right now but I did use CK to make it. Below, you can read a quick breakdown of how I made the prop and added SMP to it so it sort of looks like some form of liquid with physics, even though we know there's no real fluid sim in Skyrim (for now at least).
While I was modelling the prop itself, I first thought I should probably make it a weapon or a shield so the player can equip it on both their hands. Well, eventually I got to thinking that you really don't need things to be weapons for them to appear on the hand, since gloves exist (lol).
However, since the glove [Slot 33] is almost always used, I decided to make the Beer Jugs a ring equipment [Slot 36] for the left hand and a forearm equipment [Slot 34] for the right.
When modelling I decided to separate the glass, handle, foam and liquid so it's easier to texture and adjust individually.
The glass and handles are transparent and reflective. Also they are 100% weighted to the hand bone so they don't move with SMP.
The foam and liquid are slightly glowing and they are weighted to custom SMP bones that move via xml file.
That's the main idea behind the "liquid sim". Basically just using SMP physics to make the foam and liquid jiggle like other jiggly bits.
Using one of Gunslicer's animations (with NIOPA to adjust the hands) you can see the SMP in action, which makes it look like the liquid is sort of sloshing around:
I think it turned out kinda cool, here's a short breakdown on what I did after modelling the prop and bringing it to outfit studio:
Once I got all the textures hooked in nifskope and connected the Left Hand and Right Hand bones in Outfit studio, I tested it in game once to see if attached properly.
Adding the custom bones:
I hid the glass and handle geo and worked with foam and liquid meshes first
I decided to add a center "Anchor" bone that wouldn't have any SMP physics and would come out of the default Hand bone. Then I added two custom bones that came out of the anchor for the liquid part of the beer. Finally, I added two more custom bones coming out of those for the foam part of the beer.
Weight painting the liquid:
First I worked on the liquid mesh and weight painted it mostly with the anchor bone. This makes it so the bottom half of the liquor doesn't move.
Then I painted each half of the top of the liquid to the custom SMP bones
Weight painting the foam:
I did the same sort of thing with the foam mesh as well. I painted the anchor bone a bit in the center so the whole thing doesn't move too much.
Then I painted the custom SMP bones on the bottom and the top halves so four places in total for maximum jiggle.
It took a bit of testing in game to get it right and editing some SMP xml code. (I mostly copied my elf ears SMP file applied the same code logic)
For anyone interested, here's a snippet of the code:
Another cool idea I had for finishing it off was to add moving bubbles or foam to the beer so it looks more realistic. I did most of the work in nifskope by adding some controllers to the Liquor and Foam shader properties (mainly changing V offset which makes the texture move vertically)
I made sure to texture the foam and liquor in a way where you couldn't see gaps when it was moving. Here are the yummy results:
The last thing to do was to make a ground object mesh, so that if you drop the item outside your inventory, it's not just floating in the air.
I basically followed this youtube guide from SunJeong that was pretty straight forward:
The beer jug can now be picked up and rotated like any other skyrim prop or equipment box.
I decided to add a Skyrim logo on the glass just because I thought it looked kinda neat:
And that's basically the breakdown on how to make a quick smp prop. (I didn't go through all the modelling and texturing steps which doesn't really have to do with Skyrim itself but using programs like blender, photoshop etc)
I hope this was sort of interesting to read, I had quite a bit of fun making something from scratch. I think I'll make more blog posts in the future if I make any new props/equipment worth sharing.
In the meantime I'm learning CK to make a mod for public release. It's probably going to be some un-lore friendly interior with all these un-lore friendly equipment and props included. Stay tuned if you're interested. Anyways, that's all for now. Thanks for reading.
Edited by render_reindeer
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