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The Temple of the Dragonborn (Shadow over Solstheim - Part 2)


Myst42

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Continuing their journey from the previous episode, our adventuring party follows the rumors of an old temple located at the heart of the island of Solstheim. It is uncertain what they may find, or how deep can the answers they seek, be buried.
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8dd7b93fe553ba5519c4d1329acac3c4.jpgaa460407ec913680d14d72b8e3bf8956.jpg88eabe8be1b28fb817a7a96b7915ff8b.jpg331748f69297c9c3da267c2bc79a7c4f.jpg17ad65367bc672c0c5cbef42052c82a6.jpg7c409750a332c6e9e1a3519587793975.jpgc79235912b8c32706b234386c8041320.jpgdb6c2a5c6d12fb5c4e282c4fcd4a7e3e.jpgAt the deepest part of the temple, there stood an ancient book, which seemingly had stood there undisturbed for ages, whispering its secrets to the darkness. As she approached the book at the center of the room, the elven adventuress could hear her own steps louder than she ever heard before, and with each new step, the boundaries of reality began to crumble as her own mind began to warp and shatter.
This was only the beginning.

 

Next Episode: Forgotten

Edited by Myst42

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This format is peculiar, it looks like an organized playthrough, on a heavily modded setup, and with a touch of narration. The screens have a lot of qualities, the viewing angles, the colors, the composition, backgrounds and outfits. However, due to the rather silent nature (no dialogues) compared to a full fledged story, the faces and lips are a bit still or contemplative. It feels like a travel of sorts in fact, no unpleasant, but a bit passive. ? 

 

 

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1 hour ago, Tirloque said:

This format is peculiar, it looks like an organized playthrough, on a heavily modded setup, and with a touch of narration. The screens have a lot of qualities, the viewing angles, the colors, the composition, backgrounds and outfits. However, due to the rather silent nature (no dialogues) compared to a full fledged story, the faces and lips are a bit still or contemplative. It feels like a travel of sorts in fact, no unpleasant, but a bit passive. ?

Thanks for the feedback.

 

I guess I got my reasons to do it this way. Making an ellaborate original story, rich in dialogue can be what most would expect in this kind of gimmick, But that's not exactly my goal with this. As you mentioned, there are elements of playthtrough and journey in this, because it's exactly what I wanted. To tag along and enjoy the ride on something a lot more simple than "a fully fledged story". Every adventure is a journey, and since I really liked the Dragonborn quests, I'm just playing through them through the eyes of my characters.

Any screenshooting, feels, experiences and narrative bits, are entirely a byproduct of me, just having fun as I play my comfy heavily modded game ?

 

Maybe it'll evolve to something more ellaborate, but for now, I'm happy with just taking the journey and experiencing the vanilla quests as they were meant to be. Immersive, mostly bug-free, and as the main added bonus, a bit more cinematic than "just playing the game". I guess I could consider it a "lets play" with a touch of aesthetics and narrative.

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