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Suzutsuki_
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Kidnapped by Rieklings - Quest Resource
Suzutsuki replied to Suzutsuki's topic in Downloads - SexLab Framework SE
Riekling slayer appears immediately if animation fails to start. -
If you have "Blush When Aroused" installed, try removing it and see if it helps.
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catalog.jsonを修正すると上手くいきました。 ありがとうございます。 patched catalog.json for 20221228 update catalog.7z
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このmodをインストールすると21話でフレームレートが1桁まで下がりました。 catalog.jsonとduplicateassetisolation2_assets_assets_app_rawdata_characters_models_mod_cstm_31_sayo_20.fbx.bundleを元のファイルに戻すと問題は解消しました。 いよちゃんが表示されていない状態でもフレームレートが下がるので、catalog.jsonが怪しい感じがします。
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Perform "Accept Fate". When your Max BP reaches 0, you will not be able to perform any actions other than "Accept Fate". Usually, the scene ends when the enemy cums inside you. However, if you are wearing clothes that cannot be removed, the enemy will continue to fail to remove your clothes and will not insert and cum inside you.
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If the Breakable Equipment System is not installed, the message "Not Found" will be displayed. If the mod is not enabled or Player's Equipment Breakable is not enabled, "Not Enabled" will be displayed.
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To solve the problem of the animation not starting very soon, automatic opening and closing of the console is available. Check the "Auto Console OnOff Enabled" checkbox on the Main Settings page of MCM.
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Normally, the scene will not end with the active flag turned on. Something strange must be happened. I made it possible to disable the mod even when the active flag is on. Place the attached file in scripts folder. The next time you enable the mod, the Active flag should be set to Off at that time. _BF_MCM.pex
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In the mod list on the left side of the MO2 window, make sure sztkUtil is listed lower than Battle Fuck. If the version of the .pex file does not match the version of the .dll, an error will be displayed. In that scenario, you are simply sent to jail during unconscious. Check to see if the CTD occurs when you are arrested by the guards and sent to jail normally.
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AE versions of PapyrusUtil, powerofthree's Papyrus Extender, and ConsoleUtilSSE have been released. I also compiled sztkUtil with the AE version of SKSE. Replace the files included in Battle Fuck. Then maybe it will work.
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I only tested Creature with RIekling, Draugr and Falmer, so I tested it with Mammoth and Giant. The giants worked, but the mammoths did not. It was because the mammoth's animation was not registered. After registering the animation in SLAL, I turned Creature on and off in BattleFuck's MCM, and tested again, and this time the mammoth worked. If the Creature has no valid registered animations when you enable it in BattleFuck's MCM, it will not be enabled actually.
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When escaping, PushActorAway() is used to put the aggressor into the ragdoll state. If another mod (SexLab) uses Debug.SendAnimationEvent() to play the animation while in the ragdoll state, strange things may happen. NPCs acting strangely should return to their normal state if they are put into the ragdoll state again. It might be a good idea to run PushActorAway() a second time automatically after some time has passed. This kind of problem does not occur in my environment.
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I believe that no matter how legendary an armor is, if the straps, clasps, and other structurally weak parts to equip it are destroyed, you cannot equip it.
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The line "Suspended stack count is over our warning threshold, dumping stacks" is included in the log. When this error occurs, the running script will be killed and the script is not supposed to work properly. The files named in the log may not necessarily be the cause of the problem, but it is a good idea to delete the mod that contains them and see what happens.
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