Jump to content

Bartholomew Roberts

Members
  • Posts

    59
  • Joined

  • Last visited

Recent Profile Visitors

2,595 profile views
  1. The sliders are set to the default CBBE Slim body, but when you adjust the sliders to the extreme, it can cause clipping. Unfortunately there is no real fix I can do with this outfit for that. What you would need to do is make the necessarily adjustments in the outfit studio.
  2. Try this bodyslide info, see if this works to fix the clipping with the AVA Outfit. BodySlide.7z
  3. I made some errors when I first made these. I know what I did and eventually will redo them so they work better with everyone's custom body sliders. As of right now, they work mainly with the base CBBE body.
  4. Been out of town for a while, but I'm back with my new character and some new conversions that I will upload soon.
  5. No. I personally have not noticed anything wrong with using the skyrim Normal maps.
  6. So still working on this, but it's going to be my Curie replacer based off the Oblivion Nyx Armor mod. Was having a ton of problems with the hands, so I gave up and now she's wearing gloves... Once I work out the rest of the bugs I will upload it as well.
  7. Just downloaded and tested it, and there was a gap. Used the bodyslider tools for the spartan harness and it shrunk the gap a bit, but some still remained.
  8. The top one, the objects are still nitrishape. They need to be BSSubindextrishape. The bottom one might be missing material or textures in nifskope. I tried the technique where you just import the skyrim models into outfit studio, and again it didn't work for me. Try the method I wrote earlier, that has worked for me everytime.
  9. LOL, I just noticed that, I said I wasn't perfect. Something that might need to be adjusted in outfit studio if it bothers you a lot. Sorry.
  10. There must have been a reason why I didn't do that, I will try again and see what I was doing wrong. Edit: I see now, When you start a new project then import the skyrim Nif, outfiit studio crashes. If you import the nif then load the conversion reference, it works. Thanks for this
  11. Hey about conversions.. whats the cause of black textures? Not pink, but black. Flat black, or just badly shadowed?
  12. I didn't think there was 3DS support yet, that might be the problem, but in the meantime You can do it without. I will write up the full summary here, if you need me to clarify or have questions. Just ask. 1. Open Nif file of armor you want to use in Fallout in NifSkope 2. Click on each part you want to use and under file, export as Obj. 3. Open Outfit Studio and select new project Skyrim CBBE to F04 CBBE 4. Import all Obj's you exported from nifskope 5. They will not be sized right so select all of them (not the reference body) and scale down to 0.1 and then move the z axis -120 6. The armor should now be roughly on the body. 7. Select all objects and select copy bone weights and under slider select conform all. move Skyrim to FO4 slider all the way to the right, the base shape should change pose. 8. Under slider, select Set Base Shape 9. Now under file select load reference and select CBBE 10. Use tools on top bar to inflate and deflate the outfit until it covers the reference body, this is where you are setting the shape of the body outfit as it will be in game. 11. When done adjusting armor, "set base shape" again and "conform all" again under sliders. Test sliders to make sure there is no clipping when using extreme settings. 12. Export Nif with reference. Don't save project yet. 13. Make your textures. You'll need the diffuse map, normal map and specular map. (There are guides out there on how to do this, but I can expand more if you have questions.) 14. Open material editor and create new material. You will need a material for every texture you need. Not bad if you have 1 or 2 textures, annoying if you have 10. 15. All you really need to do for material editor is on the second tab 'material' add the link to the 3 files for each texture. save them all in the material tab. 16. Open nifskope with the model you exported earlier, on each part of the outfit nif, add the material path to the material you just created in BSLightningShaderProperty and then add the textures to the BSShaderTextureSet. Diffuse map goes in the first texture subgroup, normal map in the second, and the specular map in the eighth. (Check CBBE body for reference) 17. Save Nif and open again in Outfit studio, it should now have textures. 18. Under File, load reference again, select CBBE. This will open a second CBBE body ref. Select your original CBBE body and make it your reference. erase the second CBBE model. "Conform all" again. NOTE: This step is weird because I found that when I reloaded the nif, I would lose the sliders, this gets them back. Test sliders, make sure outfit moves with body. 19. Save as new project. This should give you bodysliders for your new outfit. 20. Now you can open bodyslide, select your new outfit and load whatever your preset is. Build and adjust in outfit studio if you need to fix clipping. This is what I do. It was a lot of trial and error. There might be redundant steps, it might not be the way you do it, but it works for me and as I have already uploaded 8 conversions where this method has worked for me, I am happy with it.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use