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slash197

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About slash197

  • Birthday 01/16/1988

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  1. Actually going to be done soon, for real for real this time. Will be pseudo-vaginaless, as in the vagina is fully covered. Didn't even notice the fps counter got picked up in the screenshots until making this post.
  2. New specular brightness is much closer to the body. Thinking about making more normal map options for the human penis. Smoother skin, veins? Maybe splitting the glans for the wet glans look.
  3. Is that body preset publicly available? Might use that for things I don't feel like converting.
  4. So many sliders. Went and figured out how to make slider categories for Bodyslide, so that everything is organized. Got a retraction slider going for horses (doesn't play nice with SMP on the penis), maybe useful for anybody who figures out how to apply those arousal shape mods to dick sliders or who just wants a "more realistic" flaccid horse dick. Just textures (and the texture tool), weight tweaking, and the carpal tunnel of making the full esp left.
  5. Not dead, just utterly distracted by other games. Horse version will also be happening, now (bonus views of the downward-pointing/saggy boob sliders I am also working on for TBD).
  6. Since you seem to be using 3BA, look at donnerwetter's files. The base TRX dicks were made for regular CBBE, so they don't match up fully with 3BA's sliders.
  7. In-game with the puffy anus sliders. Not the maximum, but super visible even on my huge body preset. Going to have options for near skin tone, and for pink (in the spoilered images).
  8. Looking at the file pages here, the latest BnP version that has a TRX futanari patch is 1.8. Unless someone has a patch for the latest BnP version uploaded as an attachment, you'll have to either switch to an older version of BnP or use the TRX texture tool to make your own patch.
  9. Test mesh works in-game (specularrrrrrrsssssss). Have some tilted (about 30 degrees from the ground) testicles. Are you using a texture patch for the correct version of BnP you have? BnP changes a lot between versions, along with the possibility of race-specific BnP textures.
  10. Sliders, weights. Shapes have details like sagging skin and fatty deposits at the base. Not all look good when used together. Texture remains, then splitting off the anus mesh. Did you build it in Bodyslide? Are you using one that matches the body you are using?
  11. This isn't something that can be solved with a normal map, the balls are just really high-poly and reducing the polycount makes the vertex layout go nuts. Without the subdivision modifier, the anus and the glans are too blocky. The anus will get separated, so that cuts some off the size. Wish these modifiers could be used on only part of a mesh. The non-modifier subdivision doesn't get the same results as the modifier when the sliders/shapekeys are active.
  12. The polycount on this has become a biiiiiit excessive. The dick and balls now have more polys than the body itself.
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