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herminia

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  1. I apologize if it caused any issues with the ESP, bugs and lack of screenshots. I really have no clue of how Xedit works so just did a bunch of copy/paste until I got it to work, screenshots were all broken when I tried to link them so I gave up on that. If someone else is able to make a better ESP please feel free to upload it or send me a copy so I can pack it up and update the file. But if you want to upload it as your own thats fine too, just make sure to credit the creator of the original outfit. I really hope someone with real talent fix it up because it is absolutely amazing. edit. Uploaded another zip with a ESP that does not require Armorsmith Extended but you need to use the console to get it. Also the issue some of you were having was because I totally forgot to put the Meshes\Armor\n8kBlackRose\ folder in the Zip file.
  2. Version 0.1

    7,339 downloads

    n8k's Black Rose from Skyrim ported to Fallout 4. Gloves missing because I have zero experience in pretty much anything mod related. It is craftable at the Chem Station, I tried to add it to Armorsmith and couldn't get it to work. I screwed up with the folders, if you build with Bodyslide first then you will be fine but if you don't the n8kBlackRose.nif Mesh file needs to be moved to a new folder as follows: Meshes\Armor\n8kBlackRose\ Added a secondary file for people that just want a standalone without AE (Armorsmith Extended) and AKCR. To get the outfit open console and type: help BlackRose 4 then type: player.additem XXXXXXXX 1 Replace the Xs with the Item ID you get from the console. Sorry for the inconvenience All credit goes to n8k for his outfit and to Caliente, Cell and the rest of the amazing modders that created Outfit Studio, Material Editor and the Nifskope team.
  3. View File n8k's Black Rose from Skyrim ported to Fallout 4. Gloves missing because I have zero experience in pretty much anything mod related. It is craftable at the Chem Station, I tried to add it to Armorsmith and couldn't get it to work. I screwed up with the folders, if you build with Bodyslide first then you will be fine but if you don't the n8kBlackRose.nif Mesh file needs to be moved to a new folder as follows: Meshes\Armor\n8kBlackRose\ Added a secondary file for people that just want a standalone without AE (Armorsmith Extended) and AKCR. To get the outfit open console and type: help BlackRose 4 then type: player.additem XXXXXXXX 1 Replace the Xs with the Item ID you get from the console. Sorry for the inconvenience All credit goes to n8k for his outfit and to Caliente, Cell and the rest of the amazing modders that created Outfit Studio, Material Editor and the Nifskope team. Submitter herminia Submitted 01/13/2016 Category Armor & Clothing Requires CBBE and Bodyslide. Optional Armorsmith Extended, AKCR  
  4. I remember someone mentioned the femaleheadback nif to port a helmet. Not 100% sure but I don't see any other way of doing it in Outfit Studio without Maya, Blender or 3dmax.
  5. It loads in game. An easy way to check it in game without an ESP is by using your mesh and moving it the Raiders folder then rename it Raider04f.nif. Load the game and equip the Harness and it should show your outfit. The side skirts look fine btw, they may need some havok physics but that is something that needs the GECK. Good job on it.
  6. Load reference - skyrim cbbe to fallout 4 cbbe Load outfit 0 - the skyrim mesh or shape>Import shape from .obj. Yeah, I've managed that part but then the problem is that the mesh is floating like 30 feet from the reference body so I don't know what's going on there. From there select the mesh or meshes and Scale them down to 0.10 and then Move them to -120.0, by then they should be right on top of the CBBE reference. Make more adjustments if they are not using the Move/Scale shape.
  7. Nice, that simplifies things. I really don't want to ask but would it be possible to have a Gloves conversion reference with the new updates? You did too much already with all of your tools but it would help the noobs like myself to convert things much faster. Thank you again.
  8. Did you change the alpha flags in nifskope and at the materials file? Usually 4844 works for me with a 128 threshold and in Materials I put it at 127. For the bone errors always delete the Dismemberment shape from skyrim meshes in nifskope. No reason to leave them on when CBBE doesn't support them yet anyways.
  9. Open the Nif in nifskope and delete the blocks with dismemberment to avoid those no bones pop ups. Also you don't need to set up the path to the textures in Nifskope, the only path needed is for the material file.
  10. The gloves are going to need bones otherwise they wont move, but the issue is getting the gloves to the FO4 pose. I had to turn off Mirror (X) and mask one glove and Move/Rotate until I got it to the FO4 position then Inverted Mask and did the other glove. It's a pain in the ass and kind of complicated for noobs like myself so hopefully the pros can guide us with their knowledge.
  11. Been stuck there for a while but I'm starting to figure it out though. Pretty sure we have to load the 1st person nif for gloves/bracers and slowly rotate/move/scale them to fit then copy the bones and export.
  12. Try it now, probably closed the browser before the upload finished. I just noticed that I forgot to conform the shoe straps. The original outfit uses high heels and I couldn't just zap the feet because the shoes are see-through. You can just remove the shoe straps and show buckles in Outfit Studio.
  13. Nice outfits, thank you. So I managed to get the string clippings fixed. Turns out they were not, that little area had some alpha because I was using just one Material file for the entire thing. Solved it by making a second Material without Alpha for the leather part. The outfit itself was weird to work on, the underwear part is made of 3 things linked to the main body. The fabric is linked to the bra, the string is linked to the entire leather body and finally the outline is linked to all the metal parts of the outfit. I just need to tweak a few more things before I upload it. Link is up, it has a bunch of screw ups and does not transform well with massive breasts or pregnancy. This is n8k's Skyrim Black Rose so he deserves all the credit because it looks AMAZING. http://ge.tt/6uwKhOV2/v/0
  14. I'll upload it in the afternoon, already fixed the bra a bit and just need to work on those 2 spots from the string. This thing was a pain to convert because nothing lined up, the harness was too long, the diameter of the arm straps was too small, all the buckles and rings were a nightmare. But damn it looks really good in game even with all the screw ups.
  15. I'm having some issues with a part of the underwear by the crotch and upper ass areas not showing. Its a conversion I'm attempting from n8k's Black Rose. Any ideas on how to fix it? and what do I need to do to make it more shiny, like the Latex suits. btw I'll share it once I fix the bra (needs to be lower) and the clipping issues. imgur hates this forum: link http://i.imgur.com/uuZtgJ6.png?1
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