Jump to content

Ashal

Administrators
  • Posts

    5,172
  • Joined

  • Last visited

  • Days Won

    83

About Ashal

  • Birthday December 29

Contact Methods

  • Discord
    _aryi_
  • Website
    https://loverslab.com

Profile Information

  • Site Owner / Admin
  • Gender
    She/Her
  • Location
    Seattle, WA

Recent Profile Visitors

225,052 profile views
  1. Ashal

    Site Feedback

    Just the usual; heavy weekend traffic.
  2. There is nothing novel or unique about parsing an XML structure. Regardless, this topic serves no purpose and will be locked; everybody has already made up their minds. I'm tired of seeing the same argument over and over again. This argument itself serves no purpose but to radicalize people to one side or the other; it's nothing but a negative drain on the collaborative spirit that is modding.
  3. The picture is not evidence of anything, real or not. It shows literally no code, just 3 variables being declared. And a random person on Nexus saying "Trust me" doesn't make it reliable. And as I said before, a bridge mod is NOT breaking any rules, regardless. It is not replacing your mod, it's a direct requirement, and it's not trying to pass off any of your code as their own. We allow mods that require mods not on the site all the time. AAF isn't even hosted on LL, it's on a different site of your own, requiring a different login. And NAF only isn't because you want to complain endlessly about XML structures somehow being proprietary, which I still disagree with. Have some faith in the people using your mod and let the people who want to use something different use something different. AAF isn't going to cease to exist just because a bridge to another mod exists. While SexLab was still in active development, a bridge mod to Osex/Ostim was made doing the same thing, did SexLab cease to exist as a result? No.
  4. They have shown plenty of extensive proof in the past regarding NAF. I'm just not accepting this one piece's current case.
  5. There is no PSC file in the download only a PEX file, and decompiled PEX files don't look like that. Additionally, the screenshot of the diff shows no actual code, just three lines of variable declarations. So, I find this screenshot incredibly misleading, as there is no evidence it is even related to this mod. Sorry, but this isn't evidence of anything being stolen, nor would I consider the concept of a bridge mod to be against the rules.
  6. No. I just didn't want the GOG version to have the latest upload date because I thought that might confuse idiots who only download the last uploaded version of a mod. So, I reuploaded the Steam version to have the same date. That way, people blindly downloading the latest upload will be more likely to pick the correct version.
  7. Ashal

    Site Feedback

    I hid them. Publishing and unpublishing them both didn't seem to have any effect on the issue. Whether they were marked as published or unpublished made no difference as far as I could see. Trying to set their publish dates to past dates also errored out. Nothing really stuck out to me when I looked at their raw database entry compared to other normal blog entries, either. Hiding or deleting them seemed to be the only option. It would be nice if @Agent Tex would chime in and say if they did anything unusual when posting the blogs that might have caused them to bug out like they did. I'd like to believe they weren't doing it on purpose to abuse the top slots of the blog section, but they haven't said anything, so I don't know.
  8. Ashal

    Site Feedback

    It's a bug with the blog system. I haven't been able to fix it, but I will look into it more.
  9. Added Palworld specific forum and download sections. Forum: https://www.loverslab.com/forum/595-palworld/ Downloads: https://www.loverslab.com/files/category/365-palworld/ Normally, we'd wait for there to be an existing mod scene before creating game-specific sections, but I figured I'd try the opposite approach to see if it helps kickstart a bit of development.
  10. It's here: https://www.loverslab.com/forum/594-baldurs-gate-3/ and download section here: https://www.loverslab.com/files/category/364-baldurs-gate-3/ Normally, I only add a section for specific games once a handful of uploads have been made for it, but I figured I'd experiment with the opposite approach and see if it stimulates some new development for the game now that it has its own section. Trying the same with Palworld as well, which also has its own section now.
  11. Uploaded version update 1.66b for the new Skyrim (1.6.1170) and SKSE (2.2.26)
  12. I think it'll depend a lot on how things are looking once the creation kit is released. I'm mixed on it right now, to be honest. I still really want to make a framework, but more for the sake of making one rather than the game itself. I for sure don't really want to start anything serious until the creation kit is at least out though.
  13. NAF isn't and never was banned. It was just requested that its backward-compatible functions with AAF be removed because AAF's author didn't approve of their code being copied, which is their right to object to. Rather than making that change, NAF's author decided to take the mod elsewhere, as is also their right. It's just unfortunate the authors or AAF and NAF couldn't come to an agreement as the modding scene is worse off as a result. It might just sound like semantics when it comes whether it's "banned" or not. But we as a site, have absolutely nothing against NAF or its author, it was their choice.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use