FeebleFlies Posted December 31, 2015 Share Posted December 31, 2015 View File WalkAnimSwitcher v1.0 Description:This mod is a lightweight and optimized plugin that allows you to switch between different bundled Forward Walking Animations ingame via a hotkey. The default hotkeys are Page Up and Page Down.Of course all hotkeys can be changed via an ini configuration file. Additionally there is another hotkey that allows you to add more or less bounce to the BBB enabled animation.This mod also bundles most of the Forward Walking Animations I could find. All Female Animations are BBB enabled. Additionally there is a spell that allows you to modify NPC walking animations on the fly. By default only female anims are applied to female NPCs and vice versa. This can be disabled in the ini. When the game is loaded the last picked walking anim is applied to the player, this however does not apply to NPC anims, you will have to use the spell on them again. To be compatible to your existing Animations only the Forward Walking Animation is replaced. (With tbsk Improved Walk as the only exception) Here are all the Walking Animations: ; WalkAnim17 - sinkpoint Manly Stride; WalkAnim16 - tbsk Improved Walk; WalkAnim15 - Mur_Zik normal speed real walk; WalkAnim15 - Mur_Zik 25% slower real walk; WalkAnim14 - Mur_Zik 50% slower real walk; WalkAnim13 - Mur_Zik 50% faster sexy walk with facial expressions; WalkAnim12 - Mur_Zik 25% faster sexy walk with facial expressions; WalkAnim11 - Mur_Zik original slow sexy walk; WalkAnim10 - Mur_Zik slow sexy walk BBB tweaked no expression; WalkAnim9 - Umpa sexy walk with hand on hip; WalkAnim8 - Womans Move more feminine; WalkAnim7 - Womans Move more feminine slower walk; WalkAnim6 - Womans Move; WalkAnim5 - Womans Move slower walk; WalkAnim4 - Pretty Woman Walk; WalkAnim3 - Pretty Woman Slower Walk; WalkAnim2 - Pretty Woman Slowest Walk; WalkAnim1 - Default Oblivion walk with BBB; WalkAnim - No animations (Useful to return to your pre-installed anims) Conflicts:None Known Issues:I feel obligated to tell you that this mod relies on the Update3d function used on the player, which creates a backgound thread that reloads facedata, hair, etc of the player. As Oblivion is horribly coded for multithreading this in some cases results in a game crash. There is no way around this atm. However this is usually only the case in heavily modded games, so I suggest to keep your mod count below 150. So in general to see if this mod works on your character you can try this:Load your gameOpen console and type showracemenu, press enterGame crash? Then this mod will crash your game with a high possibility on startup or when you switch anims.No game crash? Enjoy! Requirements:OBSE v0020 Installation:Manual: Move into your data folder and activate it in the Modmanager. No worries nothing is overwritten.Mod Organizer: Install and activate Version History:1.0 - Release Credits: Mur_Zik and Surazal for Real Walk and famous Sexy Walkbeni and amsterdam2019 for Pretty Womannao4288 for Womans MoveUmpa for sexy walk with hand on hiptbsk for Improved Posture and Walksinkpoint for Manly StrideBethesda for making their TES games moddable and thus immortalYou for still playing my favorite game Licensing/Legal:You can do whatever you want with this mod but all I ask in return is that you give me and all the other authors above credit if you distribute any part of this file. Submitter FeebleFlies Submitted 12/31/2015 Category Animation Requires OBSE 1 Link to comment
dult Posted January 3, 2016 Share Posted January 3, 2016 This is very cool! I've been wanting something like this for Oblivion ever since I tried out Skyrim's Fnis Sexy Move. Also, I have this working with Blockhead without any problem. Or is it a specific blockhead function that's the problem? The only issue I'm running into is that I just have normal oblivion movement for running or moving in a direction other than forwards, and I'm not sure that's not just how the mod functions at the moment. Anyways, cool mod, and I hope to see more of it. Link to comment
FeebleFlies Posted January 3, 2016 Author Share Posted January 3, 2016 Thank you! You're right it seems to be compatible with Blockhead's animation override! I simply assumed this wouldn't work but it seems to work for me as well. The thing is that there are plenty of forward walking animations for Oblivion but not so many Running animations. That's why I only included forward walking animations so far. I suggest grabbing another animation replacer from the Nexus or here. I suggest this one: http://www.loverslab.com/topic/18511-combat-stance-reanimation/ Link to comment
Yami X Posted January 4, 2016 Share Posted January 4, 2016 Well this looks like it has the potential to become a permanent part of my game *Downloading* looks like a game changer. Link to comment
VayneValerius Posted January 5, 2016 Share Posted January 5, 2016 This is pretty awesome! Gj! Link to comment
FeebleFlies Posted January 5, 2016 Author Share Posted January 5, 2016 Thank you all! Any suggestions so far for a future update? Also should I upload this to the Nexus, the thing is I don't have all the permissions from the original authors of the walk animations, and won't be getting them because this game is 10 years old ... Link to comment
Cinbri Posted January 6, 2016 Share Posted January 6, 2016 What the- This character looks EXACTLY like mine! Same race (Diablo Elf), body, walk animation and everything holy cow, even the hair and hair color are exactly the same dear god Also, what armor are you using? Link to comment
FeebleFlies Posted January 6, 2016 Author Share Posted January 6, 2016 I don't know. I got this via Image Search... Link to comment
varenne Posted May 2, 2016 Share Posted May 2, 2016 Thank you all! Any suggestions so far for a future update? Also should I upload this to the Nexus, the thing is I don't have all the permissions from the original authors of the walk animations, and won't be getting them because this game is 10 years old ... I only just DLed this today and haven't looked under the hood of the scripts involved, but maybe use tokens on NPCs, so as not to have to recast every time? Regarding permissions, use a combo Credit/Disclaimer in your readme file and description, stating something along the lines of if they wish their animations or parts of your MOD removed to contact you and you'll gladly do so. That way they (the original MOD authors) always remain in control of their content and that you acknowledge that 100%. Link to comment
puddles Posted June 28, 2016 Share Posted June 28, 2016 Has anyone had any difficulties getting this to work with a bashed patch? It doesn't matter where in my load list I put this, the game crashes on startup if I have my Bashed Patch running...can't figure out why for the life of me. Link to comment
FeebleFlies Posted June 28, 2016 Author Share Posted June 28, 2016 Maybe rebuild bashed patch without WalkAnimSwitcher (and all Lovers mods)? Deactivate WalkAnimSwitcher.esp then rebuild bashed patch. Link to comment
puddles Posted June 28, 2016 Share Posted June 28, 2016 I tried with and without. I think it's not the Bashed Patch but one of the patches merged into it. Will need to do some trial and error, I guess. Link to comment
Fienyx Posted June 28, 2016 Share Posted June 28, 2016 Did you put this below the patch, or load all your mods into tesedit and see which is causing the issue? Link to comment
puddles Posted June 28, 2016 Share Posted June 28, 2016 Putting it below the patch didn't help. I'll try the TESEdit after work, though, thanks for the idea. My guess is it's conflicting with some animation mod. Possibly Oblivion Reloaded, hm... Link to comment
Fienyx Posted June 28, 2016 Share Posted June 28, 2016 Possibly. I used to use OR, but IMHO, it became too far reaching. Even with using only the DoF and Godrays, it touched too much. Not a fan of not having control of my sliders. I like to be a sniper, but that's hard to do when grass is more important than seeing the further away npc's. Had it where the world was beautiful and could see the grass nice and far, then arrows from nowhere. move forward a little, and there's a bandit shooting..... Went back to OBGEv3, using only CrisisDoF, Godrays, OBGE Liquid Water and Screen Effects. It may not be as refined, but I'm happy. Link to comment
puddles Posted June 28, 2016 Share Posted June 28, 2016 Somehow, it...just started working for no reason. I disabled all my mods, then re-enabled them, and suddenly it worked without any load order changes. Link to comment
FeebleFlies Posted June 29, 2016 Author Share Posted June 29, 2016 Ah the good old Oblivion randomness... I run WalkAnimSwitcher with Oblivion Reloaded on two installs with no problems. Link to comment
FeebleFlies Posted October 5, 2016 Author Share Posted October 5, 2016 Hey guys, I feel obligated to tell you that this mod relies on the Update3d function used on the player, which creates a backgound thread that reloads facedata, hair, etc of the player. As Oblivion is horribly coded for multithreading this in some cases results in a game crash. There is no way around this atm. However this is usually only the case in heavily modded games, so I suggest to keep your mod count below 150. So in general to see if this mod works on your character you can try this: Load your game Open console and type showracemenu, press enter Game crash? Then this mod will crash your game with a high possibility on startup or when you switch anims. No game crash? Enjoy! Link to comment
Seeker10101 Posted August 24, 2021 Share Posted August 24, 2021 Wish I found this first instead of messing with the creation kit trying to get my different walk and run mods to work together. This literally fixed all my problems lol Link to comment
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