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Musje

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  1. Musje, I have used PAH since it was first released it, all those years ago.

    I just wanted to take the chance to thank you for all you and Clifton have contributed.

    PAH, HSH, and AYGAS have been a constant part of all my builds - and make Skyrim ever re-playable.

  2. I can post a patch for the lastest MME later (next week), but it will only be for SE.
  3. Just discovered these... they are laid back and relaxed, if those are the right words, a little more romantic than the usual. Thanks
  4. I'm running SLIF with MME using the 3BA body (and the SLIF json file for 3BA), and noticed that (finally) the Belly node worked. The breast nodes do not work with MME though. I noticed that MME addresses the slif_breast node in the code, but there should be an extra "s" at the end of that. After that change, MME affects the breast size correctly. Also I added a separate max belly slider to the MME MCM, and an option to make the belly a function of both lactacid and milkmaid level. In case anyone is interested 😛
  5. I don;t know of a mod that does that. There are some player housing mods that undress NPCs, usually around the pool. Outfit management on NPCs is notoriously tricky, and sometimes the vanilla game will strip characters once you've messed with their outfit (as PAHE does when you enslave them). HSH will re-equip stuff under certain conditions. What happens when you zone out and zone back in?
  6. It takes a while to go up. What;s the difficulty level set at?
  7. Funny you should mention Ride Sharing, that works with riding NPCs as well so the poor guy has to go around with 2 people on his back 😛 I added some janky code to ZAP crawling collars to handle certain cases like crossing cell boundaries or unsuccessful mount / dismount attempts. It's not perfect but almost always works, well enough to risk riding someone from Riften to Winterhold. I meant to continue work on this for a long time, finally got the skeleton fixed again, and got the animation tools installed as well. I started adding this to PAH Slave Cart, so you can order a follower to carry a slave after you capture them, using this mechanism Some technical stuff: The advantage of the ZAP system is that you mount the player by dialog or script, and they get slotted into a script RefAlias that gives them the "ridable" keyword. So you can talk normally to them when you are not riding them. That also allows to catch a few cases like zoning, loading, saving and so on.
  8. Coming back to this after a long while It seems that XPMSE now incorporates the saddle bone as standard. However the problem remains: when you try and mount the NPC, the animations play but then you just fall off. When I worked with T.ara on the mountable NPC function in Zaz Animation Pack, she added a bunch of stuff to the XMPSE skeleton (an extra human upper torso of all things). I still have that skeleton and it works: I can ride around on NPCs if I give them a ZAP crawling collar. However that special skeleton is based on an older XMPSE version and is not compatible with a number of bodies such as CBBE 3BA. I've been trying to add T.ara's stuff to the latest XMPSE skeleton with NifSkope, but the game just crashes... I only have a very vague idea of what I am doing anyway in there. I'll keep trying; the NPC riding function in ZAP works pretty well with the old skeleton. If there's anyone able to help with NifSkope, I'd be really happy. For the curious: ZAP 8+ and 9 incorporate the riding function using the crawling collar. Not sure if it has the right skeleton though. EDIT: Turns out XPMSE does not include the right saddle bone, but the skeleton in this mod works with the ZAP crawling animation. I can't see where the saddle bone was added by the mod author in NifSkope though. This is hard, I've tried a lot of different ways but it seems that player character cannot be made mountable. I've tried cloning the player to an NPC and have the other NPC ride the clone. Kinda works but the cloning doesn't work exactly right. The other approach is to have the player mount the NPC as normal, but then swap the animations around. The tricky part is to have the mounted NPC animate accurately as if walking. I kind of gave up on this part. But as you say we all get bored from time to time and maybe I'll come back to it; I still want to be carried by an NPC
  9. Correct, there is not a lot I can do about the tattoos. As a fix, maybe I can give the taskmistress a command to apply those tattoes when you visit the place. Not sure why it won't work with SL NG, can you check the logs please? I run on SSE currently, with "SLA SSE Loose"
  10. Maybe there's a way to plug into Prison Overhaul so we can use the animations and the code around it directly from that mod. Maybe it worth looking into. I started working on implementing the last few perks for this mod.
  11. Can you point out which horses get bugged?
  12. Yas I have never tested it with OSL. I'll look into it
  13. They have always been super buggy, the game engine has to be pushed in silly ways to make them happen. Sometimes it works, sometimes it doesn't, depending on whatever (maybe the phase of the moon or the price of Tesla stock). If it doesn't work reliably for you, best leave them alone.
  14. There should be a dialog "I am going to have my way with you", which is where the sex is. Keep in mind, completely untrained slaves will not have this option, they need to be at submission 60 I think
  15. It does affect all player homes. It's weird that HSH causes conflicts if you don't buy the slave cells from Pardo for them.
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