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Satyrist

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About Satyrist

  • Birthday 06/21/1972

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  1. Ok, thanks for the heads up - I'm actually re-factoring this ATM, to try and give a slightly cleaner menu structure. Also not very well, so I'm not sure when I'll get it done.
  2. I think I know what is happening here - I'll look into it.
  3. I did a quick check, the waist seam is similar to DMRA, but not a perfect fit, so it might have been modified to fit DMRA? No problem, and thanks.
  4. A few requests; Could you add this musclular female body? also, hooved lowerbodies for males? Also, is Hirdamanapulus BDM included in SetBody? if so, where? Thanks!
  5. 2. I'm sorta interested in trying to build a 'set clothing' mod - at least as far as building up a library of clothing replacers, unfortunately, 3. ... so am I. (sorry) As a follow up, I've decided that if I want something doing... So I've started a project thread here: http://www.loverslab.com/topic/43410-planning-set-clothing-im-gonna-take-the-plunge/ One question, how do you see the set body size categorising functionality working?
  6. I'll take a look once I got time. Thanks. I've had an idea, would it be possible to do the following in Lovers joystick? function Use Blockhead's GetBodyAssetOverride [/size]function to get the path to the character's lower body mesh. Use OBSE string functions to append replace the ".nif" at the end of the path with "_AP.nif" Change the path of the equpiied erect penis lowerbody clothing item to the path we got in the previous step. The idea is that this would mean that you wouldn't need to update Joystick whenever you added a new body type to setbody. Would this work? Yes, it will work. I had pondered over this problem before, actually. But still haven't decided for these 3 reasons. 1. Currently, AP lowerbodies are actually less than total number of lowerbodies, because of male bodies. Male AP lowerbodies are shared through setbody plugin. But this can be handled if needed. 2. Moreover, the get-AP-boner function is actually supposed to do more than that. It was made to support body size categorizing functionality (as some people request, that kind of thing would be needed if people ever make "set clothing" type mod). I wanted to make all the categorize-type functionalities be dealt with by that single function. Unfortunately, no one seems to be interested in this project too much. 3. More importantly, I'm fucking lazy. I'll consider switching to that way in the next version. Or next next version. Thanks for the input. 2. I'm sorta interested in trying to build a 'set clothing' mod - at least as far as building up a library of clothing replacers, unfortunately, 3. ... so am I. (sorry)
  7. I've had an idea, would it be possible to do the following in Lovers joystick? function Use Blockhead's GetBodyAssetOverride function to get the path to the character's lower body mesh. Use OBSE string functions to append replace the ".nif" at the end of the path with "_AP.nif" Change the path of the equpiied erect penis lowerbody clothing item to the path we got in the previous step. The idea is that this would mean that you wouldn't need to update Joystick whenever you added a new body type to setbody. Would this work?
  8. Just a quick update - I've fixed the seam issue with the beast lower bodies (thanks to gerra6's Seam Mender!)
  9. Yes, specifically; http://www.nexusmods.com/oblivion/mods/45277/ http://www.nexusmods.com/oblivion/mods/45462/ and no: http://www.slofslair.co.uk/mods/46
  10. Correct, it overwrites the Lover Birthsign graphics and magic ability, and the Lover Doomstone magic ability. I might be able to do some OBSE scripting that just adds the fortify effect to the relevant magic ability, maybe.
  11. I've uploaded the latest version of the Extender: http://www.loverslab.com/topic/41594-lovers-satisfaction-extender/ It now adds spells, potions and items that improve your lovemaking skill, and more trainers & skill books. The items are a bit of a kludge ATM, the magic effect is a dummy, the items actually have an object script that gives a bonus to Lovemaking. To do: Put the parts that distribute spells & items to merchants in an .ini file for easy user configuration. Put in a master trainer - with associated mini-quest (maybe more than one). Figure out if there is any way to use custom skills as class major skills.
  12. Version 0.2

    4,146 downloads

    [Game] Oblivion [Mod Name] Lovers Satisfaction Extender {Version] 0.2 [Author(s)] Satyrist [Contact Me] [Date Released] 08/01/2015 [Download Site] LoversLab [Categories] Lovers [Description] Expands on the Lovemaking skill introduced in Lovers Satisfaction, by providing trainers, skill books, spells and potions that boost this skill. [Details on mod] Adds a fortify Lovemaking ability to the Lover birthsign. Changes the image used for the Lover birthsign. Adds a fortify Lovemaking ability to the Lover doomstone. [Change Log] 0.1 preliminary version 0.2 added spells & items [Location] N/A [upgrading] [Known issues and bugs] [Compatibilities] [incompatibilities] [Tools Used] Construction Set Construction Set Extender GIMP [Permissions] [Manual Installation] Copy the files into Oblivion\Data Place LoversSatisfactionExtender.esp below LoversSatisfaction.esp in Load Order [Manual Uninstallation] Deactivate and remove LoversSatisfactionExtender.esp Remove replacement icons from Oblivion\Data\Textures\Menus, Oblivion\Data\Textures\Menus50 and Oblivion\Data\Textures\Menus80 [FOMM Installation] N/A [FOMM Uninstallation] N/A [OMM Installatiion] N/A [OMM Uninstallation] N/A [sMM Installation] N/A [sMM Uninstallation] N/A [Walkthrough] N/A [Future Updates] Make it more user-configerable Make items work properly Try and see if there is any way to use Custom skills as class skills. Add master trainer & quest [Mods Required] LAPF with all requirements Lovers MB2 (needed for Lovers Satisfaction) Lovers Satisfaction [Recomended Mods] [Frequently asked Questions] Readme Generated with DarkSaber2328's Readme Generator
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