Jump to content

Can't figure out this skeleton issue.


Badviper

Recommended Posts

Hello everyone. I've been looking through recent topics and unfortunately I can't seem to find anything that fixes this issue. From what I've looked into, it seems to be a skeleton problem, but no maximum compatibility skeleton I've downloaded and replaced seems to have any effect. I'm using this mod https://www.nexusmods.com/oblivion/mods/35358 to allow it such that only my character and a select few npcs will have different "special" bodies. This way, I can more or less roleplay that my character is simply eccentric, to meet halfway between lore friendly and immersion breaking sexiness.

At any rate, the crux of the problem is stretching breasts. Depending on the model they sometimes go some 10 feet in front of her, and sometimes go all kinds of wonky, where I can't see where they end. I've researched the issue and found that this is commonly a skeleton issue, and so I've tried multiple different skeletons that claim to have max compatibility, but there is no change. I admittedly don't know much about how to sort load order, but I do have Oblivion Mod Manager if that might solve the problem. Here is my current load order. Any help would be greatly appreciated. Thanks in advance. ^^

Oblivion.esm
unofficial oblivion patch.esp

UOP vampire aging and face fix.esp
Oblivion Citadel Door fix.esp
All the DLC in the same order (relative to each other) that they started in
knights.esp
setbody.esp

specialanims.esp
Oblivion Character Overhaul.esp
Merida Hair.esp.

I'm using OBSE 21 I believe.

Additionally, the Merida hair doesn't show up at all in the character creation menu, but I'll cross that bridge later. xD
 

 

Link to comment

Use Growlf's Universal skeleton  ( all other are old ) https://www.nexusmods.com/oblivion/mods/37596/? 

 

Have you enabled archive invalidate via Bsa Redirection ? ( with Wrye or OBMM or manually ) Without archive invalidate the game will always use the original files int the packed bsa files.

 

Hope you have not installed your game in C:program files (x86)  ! archive invalidate may not work.

 

Read https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbb-load-order-sorting-espesm-cleaning-cs-cse-body-stretching/

see archive invalidate

 

and scroll down to

2.  Problems during gameplay.

Penis/Breast stretching  ( BBB Mods and/or LAPF)

 

Link to comment

Yep! That's exactly what it was. ^^ I hope it's alright if I post another question here. Figured it would be better than starting a new topic. As I understand it, the mod Blockhead v2 allows for player unique bodies and animations?

Link to comment
11 hours ago, Badviper said:

As I understand it, the mod Blockhead v2 allows for player unique bodies and animations?

Yes.  player and NPC can have unique bodies and body textures and animations.

I never tired the animations but the bodies are easy.

Spoiler

Blockhead

All you need is the Blockhead.dll in data\OBSE\Plugins

With the first game start it will create a ini ( but you must not add or change anything in the ini )

 

What you must do:

Here how to add body meshes and textures

 

You create folders ( F= female . M = male )

Textures\Characters\BodyAssetOverrides\PerRace\F\

Textures\Characters\BodyAssetOverrides\PerRace\M\

Textures\Characters\BodyAssetOverrides\PerNPC\

 

 

meshes\Characters\BodyAssetOverrides\PerRace\F\

meshes\Characters\BodyAssetOverrides\PerRace\M\

meshes\Characters\BodyAssetOverrides\PerNPC\

 

( If you want to change the head  the folder names starts with meshes\Characters\HeadAssetOverrides\.....   or textures\Characters\HeadAssetOverrides\....  )

 

.......................................

Example1:

You want female Blood elfs with A cup body.  The name of the Bloodelf race in the Blood Elves.esp  is Blood Elf ( the NAME not the ID name )

Or if you want the Imperial race:

The ID name in all Oblivion versions is Imperial , but you need the name !

The name is Imperial if you have a english Oblivion version, but with a german version you use the name Kaiserlicher.

 

in the folder

meshes\Characters\BodyAssetOverrides\PerRace\F\

you copy all the meshes you want in the  F folder ( the hand ,foot, upper and lower body )

The 4 meshes you rename to

Blood Elf_foot.nif

Blood Elf_hand.nif

Blood Elf_UpperBody.nif

Blood Elf_LowerBody.nif

 

!!! not Blood Elf_femaleLowerBody.nif  !!!!

 

Done! Now in game a female Player character Blood elf and all female Blood elf NPCs will use the A cup body.

 

___________________________________________________________________

 

Example2:

If you want A cup with your Player with all races you use. ( Then don't do example1 )

 

The Player is a NPC and in the Oblivion .esm with ID 00000007

You need a new folder "Oblivion.esm" in the PerNPC folder

 

meshes\Characters\BodyAssetOverrides\PerNPC\Oblivion.esm\

 

Now you copy the 4 body meshes you want in the Oblivion.esm folder

 

You rename the 4 meshes to

00000007_lowerbody.nif

00000007_upperbody.nif

00000007_hand.nif

00000007_foot.nif

 

Done.  All Player characters you create will use the body, no matter what race you use. ( and also male characters. If you ever play a male you should delete the 4 body meshes , or replace with  male body meshes you want )

 

 

---------------------------------------------------------------

 

Example3:

Body for one NPC:

My Secret Sanctuary  Mod,  NPC Vexy.

 

You create a new folder "Secret Sanctuary v1.esp" in the PerNPC folder

 

meshes\Characters\BodyAssetOverrides\PerNPC\Sanctuary v1.esp\

 

 

You copy

femalelowerbody.nif , femaleupperbody.nif, femalefoot.nif, femalehand.nif

in the ....\PerNPC\Sanctuary v1.esp\  folder.

 

You rename the 4 meshes to   ( you need the Base ID number ( not the Ref ID ! )  Vexy base ID is  [NPC_:0101983B] replace the first 2 numbers (the Load order ID) with 00.

0101983B == 0001983B

so the mesh names are

0001983B_lowerbody.nif

0001983B_upperbody.nif

0001983B_hand.nif

0001983B_foot.nif

 

!!! No female in the  names !!! femaleupperbody.nif or femalehand.nif will not work !!!

 

Done.

 

If you want DynariAmnis , member of the Thieves Guild, lives in the imperial city. She is a vanilla NPC in the Oblivion.esm.

Folder name:

meshes\Characters\BodyAssetOverrides\PerNPC\Oblivion.esm\

 

Her base ID is "Dynari Amnis" [NPC_:0001FC57]

So the mesh names are

0001FC57_lowerbody.nif

0001FC57_upperbody.nif

0001FC57_hand.nif

0001FC57_foot.nif

 

Done.

 

------------------------------------------------

The same you do with textures.

If you want the playerNPC

 you need folder

textures\Characters\BodyAssetOverrides\PerNPC\Oblivion.esm\

 

Female:

If you use HGEC you have only femalefoot:dds and femalehand.dds

 

You rename the 2 textures and the  _n.dds

00000007_hand.dds

00000007_hand_n.dds

00000007_foot.dds

00000007_foot_n.dds

 

Male:

With Roberts male you have only a foot:dds

00000007_foot.dds

00000007_foot_n.dds

 

If the race have a tail you need tail.dds and tail nif.

 

-------------------

The same with heads in the

meshes\Characters\HeadAssetOverrides\.....   or textures\Characters\HeadAssetOverrides\.... 

.....................

 

The names you can use in the BodyAssetOverrides folders for nif and textures are

UpperBody
LowerBody
Hand
Foot
Tail

 

In the HeadAssetOverrides folders you can use

Head
EarsMale
EarsFemale
Mouth
TeethLower
TeethUpper
Tongue
EyesLeft         ( nif override only. No textures )
EyesRight      ( nif override only. No textures )

 

with the Race name or base ID number.

 

-----------------------------------------------------------------------------------------------------------------

______________________________________________________________________

 

You do not have to do anything in the game !
 
Just create the folders you need and add the nif and dds you want.
 
 

 

 

EDIT: Update animations:

Spoiler

NPC and Player animations can be overridden on a per-NPC/per-Race basis too.

Animation overrides are implemented as special animations internally.

All animation files need to be placed in the following directory: Meshes\Characters\_Male\SpecialAnims.

.......................................................

Example: Kf files for the player.

 

You want new jump animations you found in a aniamtion replacer Mod only for your player. ( Player  has base ID 00000007  )

jumpstart.kf

jumploop.kf

jumpland.kf

 

You rename the kf files to

jumpstart_BLKD_PERNPC_Oblivion.esm_00000007.kf

jumploop_BLKD_PERNPC_Oblivion.esm_00000007.kf

jumpland_BLKD_PERNPC_Oblivion.esm_00000007.kf

 

And put the files in the Meshes\Characters\_Male\SpecialAnims  folder

 

or the a new walk aniamtion for the player

walkforward.kf

must be renamed to

WalkForward_BLKD_PERNPC_Oblivion.esm_00000007.kf

 

---------------------------------------------------------------------------------------------------

Example: Kf files for an NPC

If you want a sexy walk animation for the Corinthe whore  "Inga Loose-Legs"  from ElsweyrAnequina Mod.

 

esp name: ElsweyrAnequina.esp

"Inga Loose-Legs"  Base ID 0203C8B7

! remember the first two numbers are the load order and must be replaced with 00.  So  0203C8B7  is  0003C8B7  !

 

Then you rename the walkforward.kf to

walkforward_BLKD_PERNPC_ElsweyrAnequina.esp_0003C8B7.kf

 

And put the files in the Meshes\Characters\_Male\SpecialAnims  folder

 

Now "Inga Loose-Legs" use a own sexy walk animation.

 

Link to comment

Thanks muchees. If I may ask one more question. I apologize if I'm being a pain. I've recently tried to install the better cities mod, with the understanding that it's a very complex mod. After reading the instructions carefully, I've downloaded the primary resource pack, the main mod, and the 6.0.8 update. Using OBMM, I install the resource pack first, the main mod second, and the update last. After this, I run BOSS, sort load order with LOOT, and then update the wrye bash patch, but I still get missing meshes and textures galore. I'm not sure what I'm doing wrong. Thanks in advance.

https://www.nexusmods.com/oblivion/mods/16513

Link to comment

Missing meshes...are missing, should not be a load order problem.

 

But ??? I run BOSS, sort load order with LOOT   ????

What ? BOSS   Or  LOOT  ?

Oblivion  NEVER LOOT ! !! ! !     Use BOSS or sort manually !! ! !

 

I don't use the new Better City version. ( I use a very old one , as all cities had individual esp, and I only use 2 cities and the waterfront. ) So I don't know if in the new core pack are missing meshes, or errors in the eps (wrong mesh path) , or ....

But your install order was ok.

I hope someone who use the new Better Cities mod can help you

 

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use