hexenhaus Posted February 17, 2018 Posted February 17, 2018 While sorting through my installed SLAL packs for creating a stable setup I found myself wondering on the amount of animations each pack brings to the table. So I started to have a look on the number of *.hkx files in my installed mods and made a list. I noticed that there are some animations missing (ZAZ, SL itself, other animation mods) and i expanded that list. I find it pretty usefull so I want to share it with the like-minded. Be aware that the number given is not the total amount of animations in the mods zip file but the number of .hkx files AFTER installing the mod with MO, so they may slightly differ if a mod's installer gives the option to install specific sets of animations (like XPMSE) and it makes not much sense to mention multiple sets of the same (combat-)animation. In case of multiple versions of the same pack/mod, I will list the most recent one. If you want to add/update some pack or mod, feel free to comment and I will add them to the list. ===================== SLAL Pack HKX Amputator Framework Beta v0.7 79 DeviousDevices-Integration v4.0 1051 Deviously Cursed Loot v6.3 12 FNIS Behavior V7_0 21 FNIS Sexy Move 7.1 36 Follow me for Sex 85 MiniNeeds 12 MoreNastyCritters9 0 fomod 698 SDPlus36a 152 Sexlab v1.62 1428 Sexy idle Animation 1.1 1 Shout_Like_a_Virgin_V6.5b 296 SL Defeat v5.3.5 39 SLAL 3jiou 07072017 227 SLAL Animations by Leito v1.6 1022 SLAL Anub Creature 11.2017 v2 528 SLAL Anub Human 11.2017 391 SLAL Billyy_Creature 3.0 1280 SLAL Billyy_Creature2 v1.3 727 SLAL Billyy_CreatureFurniture v2.1 215 SLAL Billyy_Human v1.0 115 SLAL Creature Animations by Sailing Rebel (SRB) v01.0 36 SLAL FB PACK by Shashankie v12 3610 SLAL K4 anims 1.5 194 SLAL KomAnim_1.6d_PubPack 120 SLAL MoreNastyCritters v11C2 816 SLAL NibblesAnims 4.71 669 SLAL Suke's SLAL Version 1.1 41 SOS - Schlongs of Skyrim - 3.00.004 23 XP32 Maximum Skeleton Extended 3.94 179 Zaz Animation Pack UNP V.8.0.[2017.11.19] 1138 ZazAnimationPackV7 663 ZazExtensionPack-v1-08-20170314 86 Total 15990 And sorted by no. of animations: Spoiler SLAL Pack HKX SLAL FB PACK by Shashankie v12 3610 Sexlab v1.62 1428 SLAL Billyy_Creature 3.0 1280 Zaz Animation Pack UNP V.8.0.[2017.11.19] 1138 DeviousDevices-Integration v4.0 1051 SLAL Animations by Leito v1.6 1022 SLAL MoreNastyCritters v11F 816 SLAL Billyy_Creature2 v1.3 727 MoreNastyCritters9 0 fomod 698 SLAL NibblesAnims 4.71 669 ZazAnimationPackV7 663 SLAL Anub Creature 11.2017 v2 528 SLAL Anub Human 11.2017 391 Shout_Like_a_Virgin_V6.5b 296 SLAL 3jiou 07072017 227 SLAL Billyy_CreatureFurniture v2.1 215 SLAL K4 anims 1.5 194 XP32 Maximum Skeleton Extended 3.94 179 SDPlus36a 152 SLAL KomAnim_1.6d_PubPack 120 SLAL Billyy_Human v1.0 115 ZazExtensionPack-v1-08-20170314 86 Amputator Framework Beta v0.7 79 SLAL Suke's SLAL Version 1.1 41 SL Defeat v5.3.5 39 FNIS Sexy Move 7.1 36 SLAL Creature Animations by Sailing Rebel (SRB) v01.0 36 SOS - Schlongs of Skyrim - 3.00.004 23 FNIS Behavior V7_0 21 Deviously Cursed Loot v6.3 12 Sexy idle Animation 1.1 1
Guest Posted February 17, 2018 Posted February 17, 2018 MiniNeeds: 12 HKX anims Follow me for Sex: 85 HKX anims
Fifoo Posted February 18, 2018 Posted February 18, 2018 A big thank you for this useful list that allows us to have an overview of the ever-growing number of animations available.
CheddarTrauma Posted February 18, 2018 Posted February 18, 2018 Not sure how accurate counting hkx files are for the animation limit. Another thing I remember is that your animation count may go over the limit because FNIS counts certain animations towards a separate limit (which ones? Creatures? Gender specific animations?) Registering FNIS 7.0XXL by itself gives you 0 registered animations while there are 18 hkx files that come with FNIS (16 behaviors and 1 in each characters/characters female folders.) Could be they're placeholder files for other animations to be packed into or not counted towards the limit. FNIS Creature Pack 6.1 gives similar results - 0 counted, 1 behavior file. FNIS Sexy Move 7.1 has 36 hkx (+1 behavior) files, running it in FNIS gives 18 alternate animations however a total of 21 will be counted (unsure where the extra 3 come from, FNIS itself maybe?) FNIS Sexy Move 360 pack 7.1.2 has 144 hkx files and 162 alternate animations (FNIS again counts 3 more for a total of 165) DDi 4.0 has 1049 + 3 behaviors (1051 as before), FNIS counts 1020 animations SLAL Leito Animations 1.6 has 1015 hkx files (+7 behaviors), FNIS - 764 animations, 205 creature animations (80 hkx files are not registered as they seem to be for SexLab) SLAL Nazonootoko has 349 hkx files (+3 behaviors), FNIS registers 291 SLAL Evacuation v2.4 by Forerunner414 20170305 has 259 hkx files (+5 behaviors), FNIS - 146 animations, 134 creature animations
fore Posted February 18, 2018 Posted February 18, 2018 9 hours ago, hylysi said: Not sure how accurate counting hkx files are for the animation limit. Another thing I remember is that your animation count may go over the limit because FNIS counts certain animations towards a separate limit (which ones? Creatures? Gender specific animations?) Registering FNIS 7.0XXL by itself gives you 0 registered animations while there are 18 hkx files that come with FNIS (16 behaviors and 1 in each characters/characters female folders.) Could be they're placeholder files for other animations to be packed into or not counted towards the limit. FNIS Creature Pack 6.1 gives similar results - 0 counted, 1 behavior file. FNIS Sexy Move 7.1 has 36 hkx (+1 behavior) files, running it in FNIS gives 18 alternate animations however a total of 21 will be counted (unsure where the extra 3 come from, FNIS itself maybe?) FNIS Sexy Move 360 pack 7.1.2 has 144 hkx files and 162 alternate animations (FNIS again counts 3 more for a total of 165) DDi 4.0 has 1049 + 3 behaviors (1051 as before), FNIS counts 1020 animations SLAL Leito Animations 1.6 has 1015 hkx files (+7 behaviors), FNIS - 764 animations, 205 creature animations (80 hkx files are not registered as they seem to be for SexLab) SLAL Nazonootoko has 349 hkx files (+3 behaviors), FNIS registers 291 SLAL Evacuation v2.4 by Forerunner414 20170305 has 259 hkx files (+5 behaviors), FNIS - 146 animations, 134 creature animations Don't count hkx files. The 10,000/20,000 limit is PURELY animation definitions. Neither behavior files, nor characters/characters female go into that number. But placeholders go. Also NOT counted are creatures and alternate animations. All creatures get their own 10k/20k. Alternate animations are so simple to keep (almost no parameters) that they are collected in seperate lists which don't have limits. The limit for AA will come one day from the 128 array elements maximum in Papyrus. As a consequence, the number of AAset definitions in all animations must not exceed 128. PCEA2 default uses 30 sets, but that's the only big AA feeder right now. You can see that in the "Alternate Animation mods:" line in the generator list. So, really, all that counts are the animation definitions in the FNIS_<mod>_List.txt files for all animation mods. NOT the corresponding hkx files. When mod creators use placeholders then it will count just like definitions where hkx files exist. Also for multi-animation definitions (e.g. furniture) EVERY single animation element of this will count as one animation. Including enty and exit, and even if these are used in more than one furniture animation. Not the number of animation files is the problem for FNIS, but number and kind of parameters that can be defined for every animation file. Animaton objects, animation events, trigger, animation variable setting, motion data are only the most prominent. Most of the parameters can be defined in arbitrary number, and they are kept in a big variety of lists. So you can imagine that its not sufficient to increase THIS one number (10k/20k). And all of these lists have to be defined in sizes that hold even big numbers of those arbitrary parameters. That's why I'm so reluctant to EVER increase that 20,000 again. EDIT: One suggestion. If you you want to determine the number of animations per mod, then look into the FNIS log (GenerateFNIS_LogFile.txt). Search for lines starting with "Number of animations for". That will show you the number of all animations a mod will add. Not exactly what you want. But from the number after "Total non-AA:" and the information from the previous "Number of animations for" line you can easily calculate the non-AA animations for the current mod. And this number is what counts for the 10k/20k.
hexenhaus Posted February 18, 2018 Author Posted February 18, 2018 I am aware that it is not that simple as counting the HKX files, but I never claimed as much ?. For me it was just the quickest (but dirtiest) way to classify mods/packs roughly and it is at least an indication on how extensive a mod or a SLAL pack is. Nothing more. As a result I was able to get a mod setup under 10k animations and it feels much more responsive then my previous 13k setup. I have to mention that my game was pretty stable too, but not as responsive as it is now, while I run Slaverun, DCUR, MME, ... and a number of Gameplay and visual mods (167 ESPs after merging with WryeBash). That was all I hoped for ?
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