seetruck-2000 Posted October 5, 2018 Share Posted October 5, 2018 The mod that's called natures bounty, their is something wrong with the scripts in that folder which causes my MCM menu for devourment to be invisible. Lots of trial and error and found that if you place the scripts in that are in natures bounty seems the same scripts as in the devourment scripts. I place the natures bounty without the other scripts it came with and my MCM came back and the companions rapid digestion came back also. Hope this helps some one or some can let the original author know about the problem. Link to comment
????? Posted November 5, 2018 Share Posted November 5, 2018 Anyone who would develop the mod further? 1 Link to comment
AsaeAmpan Posted November 21, 2018 Share Posted November 21, 2018 On 10/3/2018 at 5:07 AM, seetruck-2000 said: For those having trouble with the new update of Skyrim SSE, all of the ESM and ESP's will need to be loaded and saved in CK because of the form 4 that Bethesda came out with. First download the update on Nexus for CK, it made it faster to load and save and some tweaks with it. (SSE Creation Kit Fixes, by Nukem) Some how I got the RND weight system (loaded and saved in CK) to work and everything is running fine on my system, and activated is Wyre Bash. The ESM for this mod had to be copied to an ESP in Wyre Bash, then Delete the ESM, then open in CK and save twice , (if you don't do this Wyre Bash tells you it's still old) then copy back to an ESM from Wyre bash, don't forget to delete the ESP. Open all other files including RND one at a time, CK may crash but open it again and keep going. After all is saved I have been running everything from this mod. If you have any ESM's that are old you have to save it twice in order for any mod to work right, I have done this with several other mod that I like and they work good. Hope this helps. Due to my complete inneptitude any way you could throw the files at me directly? Link to comment
seetruck-2000 Posted November 24, 2018 Share Posted November 24, 2018 On 11/20/2018 at 11:56 PM, AsaeAmpan said: Due to my complete inneptitude any way you could throw the files at me directly? Thanks for the reply, I've learned a lot with converting files with that some people are not so I put it out there for some one to learn. Just download the .pex translator and will be learning that also. 1 Link to comment
WheelofFortune Posted November 24, 2018 Share Posted November 24, 2018 I'm curious whether the stuffs regarding the form and the CK had anything to do with how I couldn't get the belly node on my skeleton couldn't work. I tried the mod and everything is working fine so far. Haven't really got deeper into the feature, including the option of being the prey itself. Yet I'm quite curious of whether I can opt out using the default belly nif files which is a bit odd visual wise because it didn't blend with the armor/clothing, apparently it's a separate mesh? The original mod from the oldrim seems to be using simple belly node like in any other inflation/pregnancy mod (I'm only observing from the screenshot, haven't tried it in oldrim). So can I use it like that as well here? If yes, how? I tried deleting the belly nifs and the mod's still working without the inflated belly (yes, the belly node from the skeleton also didn't work). I also use another similiar mod which make use of the same node and it works fine (namely, Egg Breeder and Fertility Mode). I'm using MO2 btw. Link to comment
sfdrake Posted December 10, 2018 Share Posted December 10, 2018 can anyone tell me what the code is for rapid regeneration? the game started without it. AND where should the f azdo.... be in the load menu? for some reason I get fury instead... Link to comment
seetruck-2000 Posted December 11, 2018 Share Posted December 11, 2018 12 hours ago, sfdrake said: can anyone tell me what the code is for rapid regeneration? the game started without it. AND where should the f azdo.... be in the load menu? for some reason I get fury instead... You will need to open and save ESM and each ESP in CK for all the files to work properly. I have and RND works fine with this mod now. Link to comment
sfdrake Posted December 12, 2018 Share Posted December 12, 2018 one at a time and all as .esps right? Link to comment
sfdrake Posted December 12, 2018 Share Posted December 12, 2018 On 10/3/2018 at 4:07 AM, seetruck-2000 said: For those having trouble with the new update of Skyrim SSE, all of the ESM and ESP's will need to be loaded and saved in CK because of the form 4 that Bethesda came out with. First download the update on Nexus for CK, it made it faster to load and save and some tweaks with it. (SSE Creation Kit Fixes, by Nukem) Some how I got the RND weight system (loaded and saved in CK) to work and everything is running fine on my system, and activated is Wyre Bash. The ESM for this mod had to be copied to an ESP in Wyre Bash, then Delete the ESM, then open in CK and save twice , (if you don't do this Wyre Bash tells you it's still old) then copy back to an ESM from Wyre bash, don't forget to delete the ESP. Open all other files including RND one at a time, CK may crash but open it again and keep going. After all is saved I have been running everything from this mod. If you have any ESM's that are old you have to save it twice in order for any mod to work right, I have done this with several other mod that I like and they work good. Hope this helps. wish I saw this sooner. anything else I may need?????? Link to comment
sfdrake Posted December 12, 2018 Share Posted December 12, 2018 On 11/5/2018 at 9:25 AM, iN7xus said: Anyone who would develop the mod further? wish someone would. a key to press to resist being digested or the ability to survive being digested with the loss of an armor piece or pieces if the bikini armor is used and have random npcs force greet the PC and either ask to be digested or to digest the npc with or without the option to seduce the PC/NPC into removing her armor.... either way even I know its not likely short of paying someone I dont quite see it happening and as a part time dishwasher I dont have the money to donate to someone to develop this further . Link to comment
seetruck-2000 Posted December 13, 2018 Share Posted December 13, 2018 On 12/11/2018 at 11:28 PM, sfdrake said: one at a time and all as .esps right? Yes all of the esp's including the one's that Wyre Bash say are good. Have not had any trouble since and I am using RND and it runs fine with the mod now. Link to comment
seetruck-2000 Posted December 13, 2018 Share Posted December 13, 2018 9 hours ago, sfdrake said: wish I saw this sooner. anything else I may need?????? Just all the requirements that go along with the mod. Don't forget to use a skeleton with a belly node. I use (32 maximum skeleton special extended). Don't use the one with this mod. Link to comment
sfdrake Posted December 16, 2018 Share Posted December 16, 2018 and would I need to do the same for the oldrim version that isnt on this site that I could find? Link to comment
sfdrake Posted December 16, 2018 Share Posted December 16, 2018 On 12/13/2018 at 12:36 AM, seetruck-2000 said: Just all the requirements that go along with the mod. Don't forget to use a skeleton with a belly node. I use (32 maximum skeleton special extended). Don't use the one with this mod. and wryebash the other esp files? or save them in the CK first? Link to comment
seetruck-2000 Posted December 16, 2018 Share Posted December 16, 2018 11 hours ago, sfdrake said: and would I need to do the same for the oldrim version that isnt on this site that I could find? I have both. The oldrim has problems and SE with all of the extra work has almost no problem. I have come across one problem with the person not digesting but when I regurgitate using the spell goes back to normal. I have not tried to CK oldrim just SE. Link to comment
seetruck-2000 Posted December 16, 2018 Share Posted December 16, 2018 6 hours ago, sfdrake said: and wryebash the other esp files? or save them in the CK first? This is for Skyrim SE. Save all esp's and the esm in CK. You will need to convert the esm to an esp in WYRE Bash before you save in CK, and copy back to an esm after CK save. One file at a time in CK. It takes a good minute but well worth the extra work, all spells work and all texture work with my build. Link to comment
sfdrake Posted December 20, 2018 Share Posted December 20, 2018 something's not right Members 17 posts Notify Moderator / Report Content #1 Posted just now mod list order skyrim update dawnguard heartfire dragonborn unofficial patch CBBE devourment sexlab sexlab arroused sky ui hothtrooper armor compilation UI extension s3dtrees JK's Skrim obsidian weather AK skyrim underground Fnis hothtrooper armor eckstra skyrim sewers additem menu race menu morpch cbbe racemenu xpmse fm-devourment the amazing world of bikini armor ladx_sse JK's skyrim better city entrances unified devourment devourmentfootsteps devourment dialogue weightmorphs genderspeciific sounds( came with devourment) belly from weight slider SL horrible harassment ( its SSE version) sexlab animat object sexlab defeat sexlab anim loader luminosity lighting overhaul ( other mods that I want are two lighter versions of sands of time that spawn more monsters around PC in dungeons and the surface) so any ideas which messed up with the save game not loading any of the mods with the mcm not recognizing the mods. devourment leaves character in stomach of npc with no working option to either be digested or regurgitated and defeat leaves PC on knees unable to move, the jump button doesnt work. fbslal and slalfunnybiz animations are installed as is immersive armors and jcontainers... loot doesnt recognize them.... and I couldnt get them to run either when registered but unregistered defeat's did..... all installed through vortex ( I've hadd too many issues with the old nexus isntaller) Link to comment
seetruck-2000 Posted December 20, 2018 Share Posted December 20, 2018 15 hours ago, sfdrake said: something's not right Members 17 posts Notify Moderator / Report Content #1 Posted just now mod list order skyrim update dawnguard heartfire dragonborn unofficial patch CBBE devourment sexlab sexlab arroused sky ui hothtrooper armor compilation UI extension s3dtrees JK's Skrim obsidian weather AK skyrim underground Fnis hothtrooper armor eckstra skyrim sewers additem menu race menu morpch cbbe racemenu xpmse fm-devourment the amazing world of bikini armor ladx_sse JK's skyrim better city entrances unified devourment devourmentfootsteps devourment dialogue weightmorphs genderspeciific sounds( came with devourment) belly from weight slider SL horrible harassment ( its SSE version) sexlab animat object sexlab defeat sexlab anim loader luminosity lighting overhaul ( other mods that I want are two lighter versions of sands of time that spawn more monsters around PC in dungeons and the surface) so any ideas which messed up with the save game not loading any of the mods with the mcm not recognizing the mods. devourment leaves character in stomach of npc with no working option to either be digested or regurgitated and defeat leaves PC on knees unable to move, the jump button doesnt work. fbslal and slalfunnybiz animations are installed as is immersive armors and jcontainers... loot doesnt recognize them.... and I couldnt get them to run either when registered but unregistered defeat's did..... all installed through vortex ( I've hadd too many issues with the old nexus isntaller) More than a few people have had trouble with Vortex. I've tried and went back installing everything my self. I have the latest items IE: ( Skse, JContainers and so on) but I don't have the defeat mod just SexLab, everything works fine. Vortex does not recognize SkSe and my not JContainers also. Link to comment
sfdrake Posted December 21, 2018 Share Posted December 21, 2018 aaah. still I just ended up disabling devourment... something was making the unread skillbooks not granting the use scripts increase appropriate skill Link to comment
Dajovve Posted January 9, 2019 Share Posted January 9, 2019 I have gotten the mod work nicely but for some reason the belly is always a different skin color than the rest of the body after swallowing someone. Does anybody know why or how I could fix this? I am not using any lighting mods. Link to comment
Vyperrx20 Posted January 17, 2019 Share Posted January 17, 2019 Ive never used ck to any degree and am not sure if it needed or not to make it run but had a question is there anyone that may be able to get permission to update this mod or will I have to just bite the bullet so to speak and try to fix it on my own Link to comment
Lady Victoria Posted March 27, 2019 Share Posted March 27, 2019 Every since Skyrim SE updated I can not get this Mod to work correctly. I can not get any dialogue when I swallow someone and the only options I get is swallow and regurgitate. Digestion and swollow lethal are gone. I tried updating the Mod to the latest version with still no luck. Do I have to convert the files? If so I am totally lost on doing that and above my skill level. I took a break from Skyrim for a while being I been very busy the last five months. And when I did have the time to start playing I came back to this. And everything was working so well before I left too. Very frustrating to say the least. Has anybody or will anybody be converting and releasing this Mod to play nice with the updated version? Link to comment
Piday Posted April 2, 2019 Share Posted April 2, 2019 Just downloaded this mod to Skyrim SE. Everything is working fine...except the vore belly just isn't shown. I have tried a lot of measures (uninstall/reinstall, install according to the load order, install through mod manager/manually, run with SKSE64 launcher...) but it still isn't working. Any help on how to make the vore belly appear? Thanks in advance! I am desperate. Link to comment
seetruck-2000 Posted April 5, 2019 Share Posted April 5, 2019 On 4/2/2019 at 4:35 AM, Piday said: Just downloaded this mod to Skyrim SE. Everything is working fine...except the vore belly just isn't shown. I have tried a lot of measures (uninstall/reinstall, install according to the load order, install through mod manager/manually, run with SKSE64 launcher...) but it still isn't working. Any help on how to make the vore belly appear? Thanks in advance! I am desperate. replace the skeleton with xp32 type from nexus. Link to comment
bobby12408 Posted April 6, 2019 Share Posted April 6, 2019 for some reason everytime im using light armor i get an ctd i have no idea what is wrong Link to comment
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