Guest Donkey Posted March 6, 2011 Posted March 6, 2011 Ashal has made this board visable by all also guest. In order t prevent this i made the attachment. Only registred users are able to get to it please do not make the link directly visible. Newer Lovers Creature: Plus 1 New female tentacle animation. You can use rape spell on her also she use the regular lovers Creature spell on you. There where some problem getting this to work properly but seem stable now. As always please report problems in the lovers creature problem thread.Just update LoversIdleAnimsPriority.esp from this file and all should play correctly you can rape the female tentacle and she can rape you the same way.Requirements:Oblivion +shivering Isles latest patchLovers with pk base packageObse latest build 0020 or higherAll of the above requirements must be installed before this mod is installed.Recommended:Animation ProjectRecommended must be installed afterwards.Credits:Unknown Japanese Modder9s0 who created these Lovers CreaturesCurrent version of Lovers Creatures 1.4.1 (Revised) for use with Lovers with PK revision 96 (included below Tentacle Monster Patch:[spoiler=Download Link to Lovers Creatures 1.4.1 - Revised]Lovers Creatures Link.txtOK, for all those that downloaded the Lovers prior to 12-18-12 you need to grab the below patch and install it. It consists of 2 files, and esm and esp, say yes to the overwrite. They need to be installed to Oblivion\Data\What this patch does is enable the Tentacle Monster who was left out of the prior version. To see if you even need the patch just cast your summon creature spell and choose the Tentacle Monster (she is under the Custom Creatures menu at the very bottom). If she does not show up when you try to summon her then you need the patch. If she does show up, then you don't need the patch. Easy Peasy. Tentacle Monster Patch: Lovers Creatures Tentacle Monster Patch.7zInstallation Instructions For Lovers Creatures:=========================1. Extract the files to a temporary location.2. Examine the folder structure and make corrections where necessary.3. Copy files to (install folder)\Oblivion\Data\4. Start Oblivion Launcher, click 'Data Files', place a check mark beside the .esp file.Uninstall Instructions===========================1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.2. Delete the files/folders associated with the mod.------------------------------------------------------------I have assembled a patch for those who don't want all creatures to be shemales. It is a completely optional addon that you install after installing Lovers Creatures. You can find it here: http://www.loverslab.com/showthread.php?tid=13730Credits to Rebel o Conner for the base creature meshes and Donkey for everything else. - Thanks, Gregathit[spoiler=Update Notes and Outdated Links - not recommend to use]Now a small Description:The one from wiki japan is an old version.i am not sure what was missing but this file is bigger then previous versions so maybe there where still some important stuff missing. try this one.Also try it without pillory. if you have that installed. Pillory isn't set to use animation 303 so if you place this after idleanimation it will conflict with making the animation 303 not playing. If you want to make the pillory compatible you need open pillory in tes construction set the then save the plug-in again. now open wrey bash and use the command add master-file and then select the iddleanimation.esp if you don't do this step saving after using tes with pillory will make the plug-in not working correctlyThe real problem is esp aren't really recognized by tes as master-files so every time you save a plug-in who has esp it will be removed from the list as master-files and you have to manually add them in again. Sorry no other workaround this issue.Alright i think i figured it out, please check in tes construction set and open LoversIdleAnimsPriority.esp has animation 303 in it seem when they created Lovers with pk 1.4.1 rev 89 the file LoversIdleAnimsPriority.esp don't have 303 animation but 302 is the highest in the file. so if you first installed lovers creatures then updated to to highest 1.4.1 rev 89 that would make animation 303 disappear from the list. It now works correctly.Download: Part2:LoversCreaturesLatestPart2.zipPart3:LoversCreaturesPart3.zipPart4:LoversCreaturesPart4.zipPart5:LoversCreaturesPart5.zipPart6:Lovers Creatures 1.4.1 latest Missing Animation Files Only.zipLovers voice compatibility patch:I have been looking in the script for lovers creatures and noticed i have not updated the xLoversQuestScript since lovers with pk Rev 89. Because of the changes made by lovers with pk rev 90 and higher on how to call dialog the voices was no longer working. I made small fix for rev 91 93 and 94 dependent on what version you are currently using override your file with the fix and should make lover voice compatible again.Rev91 Fix:LoversCreaturerev91Fix.rarRev93 Fix:LoversCreatureRev93Fix.rarRev94 Fix:LoversCreatureRev94Fix.rar Credits:You guys have probably already noticed. But because of other games and short space of hard drive.I decided to remove all contents of oblivion to make space for other games like New Vegas and Skyrim.And because of this i no longer support oblivion or will update or create new content for it. Because of this, I give permission for others who wants to make new additions based of my work to continue with there progress.The only thing I do ask. If you are using anything from me not to forget to mention my name, because I spent a lot of time creating these mods and translations.Donkey Signing off for Oblivion.. LoversCreaturesLatestPart1.zip
miniAKIBA Posted March 7, 2011 Posted March 7, 2011 Also try it without pillory. if you have that installed. Pillory isn't set to use animation 303 so if you place this after idleanimation it will conflict with making the animation 303 not playing. If you want to make the pillory compatible you need open pillory in tes construction set the then save the plug-in again. now open wrey bash and use the command add master-file and then select the iddleanimation.esp if you don't do this step saving after using tes with pillory will make the plug-in not working correctly Okay, so I do have pillory installed and as a test I purposely did nothing but load up the game with your LoversCreatures installed. Interestingly enough, the pillory and its animation still work. But, whenever I try to get a monster to rape my character, the screen just flickers madly while the monster keeps trying to attack my character instead of raping her. I just wanted to verify that this was the incompatibility issue that you are warning us about, or am I experiencing some totally different problem?
sheogroth Posted March 7, 2011 Posted March 7, 2011 first post. if you can get a fixed version with the tentacle monster fixed that would be awesome i tried renaming and opening file in CS but i couldn't figure out how to make it work
Guest Donkey Posted March 7, 2011 Posted March 7, 2011 This mod is already fixed just not with pillory with is a different addon. That is why you have to do that manually, like it is explained in the readme.
RyuKaze Posted March 11, 2011 Posted March 11, 2011 Why is it the dog looks like some kind of resident evil reject? I suspect it's similar if I had her summon another 'normal' creature.
Guest Donkey Posted March 11, 2011 Posted March 11, 2011 Dogs are used from the undead creatures created by shivering isles. I don't know why those where used.
Nightwynd Posted March 11, 2011 Posted March 11, 2011 Also try it without pillory. if you have that installed. Pillory isn't set to use animation 303 so if you place this after idleanimation it will conflict with making the animation 303 not playing. If you want to make the pillory compatible you need open pillory in tes construction set the then save the plug-in again. now open wrey bash and use the command add master-file and then select the iddleanimation.esp if you don't do this step saving after using tes with pillory will make the plug-in not working correctly Okay' date=' so I do have pillory installed and as a test I purposely did nothing but load up the game with your LoversCreatures installed. Interestingly enough, the pillory and its animation still work. But, whenever I try to get a monster to rape my character, the screen just flickers madly while the monster keeps trying to attack my character instead of raping her. I just wanted to verify that this was the incompatibility issue that you are warning us about, or am I experiencing some totally different problem? [/quote'] By flicker you mean flash previous frames in an epilepsy inducing way?
miniAKIBA Posted March 11, 2011 Posted March 11, 2011 Also try it without pillory. if you have that installed. Pillory isn't set to use animation 303 so if you place this after idleanimation it will conflict with making the animation 303 not playing. If you want to make the pillory compatible you need open pillory in tes construction set the then save the plug-in again. now open wrey bash and use the command add master-file and then select the iddleanimation.esp if you don't do this step saving after using tes with pillory will make the plug-in not working correctly Okay' date=' so I do have pillory installed and as a test I purposely did nothing but load up the game with your LoversCreatures installed. Interestingly enough, the pillory and its animation still work. But, whenever I try to get a monster to rape my character, the screen just flickers madly while the monster keeps trying to attack my character instead of raping her. I just wanted to verify that this was the incompatibility issue that you are warning us about, or am I experiencing some totally different problem? [/quote'] By flicker you mean flash previous frames in an epilepsy inducing way? EXACTLY~!
Nightwynd Posted March 11, 2011 Posted March 11, 2011 Also try it without pillory. if you have that installed. Pillory isn't set to use animation 303 so if you place this after idleanimation it will conflict with making the animation 303 not playing. If you want to make the pillory compatible you need open pillory in tes construction set the then save the plug-in again. now open wrey bash and use the command add master-file and then select the iddleanimation.esp if you don't do this step saving after using tes with pillory will make the plug-in not working correctly Okay' date=' so I do have pillory installed and as a test I purposely did nothing but load up the game with your LoversCreatures installed. Interestingly enough, the pillory and its animation still work. But, whenever I try to get a monster to rape my character, the screen just flickers madly while the monster keeps trying to attack my character instead of raping her. I just wanted to verify that this was the incompatibility issue that you are warning us about, or am I experiencing some totally different problem? [/quote'] By flicker you mean flash previous frames in an epilepsy inducing way? EXACTLY~! The culprit is OBGE. If you remove the .dll from the plug-ins folder you won't have that issue anymore. I had to deactivate OBGE for the very same reason ;_;
miniAKIBA Posted March 11, 2011 Posted March 11, 2011 Are... are you serious?? >_< There's gotta be a workaround to it, somehow. LoversCreatures worked with OBGE in the past (well, an older version of LoversCreatures anyway). And I don't experience the same problem when I install galgat's LoversCrowningIsle mod, which apparently seems to have an animation for creature-to-player sex. Man... I think I might have to refrain from installing this version of LoversCreatures unless a fix is made or OBGE updates itself, or something...
Guest Donkey Posted March 11, 2011 Posted March 11, 2011 Not sure i haven't tried OBGE. i already use other hiress textures no need to have that also on. Creature rape should not conflict with hiress mods so maybe it's something else. could you post a screenshot how it looks like ?? i have not seen or hear anything mentioned like that before. And this mod is already available a long time now. What i meant about the pillory was you would only see both you and the creature stand still if an animation is not found. Not about anything that flickers..
Nightwynd Posted March 11, 2011 Posted March 11, 2011 Are... are you serious?? >_< There's gotta be a workaround to it' date=' somehow. LoversCreatures worked with OBGE in the past (well, an older version of LoversCreatures anyway). And I don't experience the same problem when I install galgat's LoversCrowningIsle mod, which apparently seems to have an animation for creature-to-player sex. Man... I think I might have to refrain from installing this version of LoversCreatures unless a fix is made or OBGE updates itself, or something... [/quote'] I bet on it. The easiest way to try is to disable OBGE (just move the plug-in out of the plugins folder) and try again. I am positive you won't get any screen flickering. Not sure i haven't tried OBGE. i already use other hiress textures no need to have that also on. Creature rape should not conflict with hiress mods so maybe it's something else. could you post a screenshot how it looks like ?? i have not seen or hear anything mentioned like that before. And this mod is already available a long time now. What i meant about the pillory was you would only see both you and the creature stand still if an animation is not found. Not about anything that flickers.. OBGE is not really a set og high-res textures, but rather several visual effects done through script. I had the exact same issue as miniAKIBA, and it only happens as long as the obse plug-in is in the plugins folder.
Guest Donkey Posted March 11, 2011 Posted March 11, 2011 Could you post a screenshot about this issue ?? No one mentioned this before. Or where do i get this OBGE and is it compatible with latest OBSE 0020 ??
Nightwynd Posted March 11, 2011 Posted March 11, 2011 Could you post a screenshot about this issue ?? No one mentioned this before. Or where do i get this OBGE and is it compatible with latest OBSE 0020 ?? It is not really possible to take screen-shots, because the effect is flashing of previous frames, so you can only get whatever frame is currently on-screen.
miniAKIBA Posted March 11, 2011 Posted March 11, 2011 I can probably record a small mini-clip through FRAPS and upload it on youtube or something. Unfortunately, I'm not on my computer for these next couple of days so it'll have to wait till early next week.... :-\
Guest Donkey Posted March 11, 2011 Posted March 11, 2011 I downloaded OBGE from timeslip and don't see any flickering. However the graphics does look much better. http://Ogre heaving fun http://Ogre heaving fun 2 I have uploaded my latest LoversAnimObjects.esp LoversAnimIdle.esp see if that makes any changes. Like OBGE though.
miniAKIBA Posted March 11, 2011 Posted March 11, 2011 I downloaded OBGE from timeslip and don't see any flickering. However the graphics does look much better. http://Ogre heaving fun http://Ogre heaving fun 2 I have uploaded my latest LoversAnimObjects.esp LoversAnimIdle.esp see if that makes any changes. Like OBGE though. Thanks Donkey. Unfortunately, I can't test it until sometime next week as I currently don't have my computer with me for the next couple of days.
Guest Donkey Posted March 11, 2011 Posted March 11, 2011 I downloaded OBGE from timeslip website is that the latest if not where is the latest located ???
miniAKIBA Posted March 11, 2011 Posted March 11, 2011 Well, this is the OBGE I'm currently using: http://www.tesnexus.com/downloads/file.php?id=30054 My OBSE is the latest stable version v0019b from Timeslip: http://obse.silverlock.org/
Guest Donkey Posted March 11, 2011 Posted March 11, 2011 Ok i will try that and report back. also what creature ?? any or is certain type of creature ?? Also does this require any key to activate the OGBE ?? Or does the dll do the rest like the first version .?? Do i need to use some key combination to get OBGE working ?? i don't see any difference after installing it ???
Nightwynd Posted March 11, 2011 Posted March 11, 2011 Ok i will try that and report back. also what creature ?? any or is certain type of creature ?? Also does this require any key to activate the OGBE ?? Or does the dll do the rest like the first version .?? I've noticed it happens only as long as the dll is in the plugins folder. I suspect is related to some graphic effect caused by the attack. EDIT: Interestedly so, I downloaded the same version as Donkey and the flickering screen issue is gone. It seems it is only caused by the latest version posted at the nexus Also Donkey, are you using the esp? Or the shaderlist.txt?
Guest Donkey Posted March 11, 2011 Posted March 11, 2011 I have the current esp activated. but how do i set it up correctly ?? i have this OBGE2 in my inventory. what option do i turn on to get highress like it is on tesnexus ??? Are you guys by any chance have ATI video card ?? i have an nvidea and don't get any problem. ATI seem to have major problems with OBGE it seem. Wholy this OBGE2 is pushing my graphics card to it's limit. Looks really good now. OBGE 2 test I still don't see any problems with OBGE2 other then it takes some time to load my game now. Not sure why that is though.
Guest Donkey Posted March 11, 2011 Posted March 11, 2011 Ok i can see OBGE2 is working correctly. So it's got to be something on your end causing it. Can you tell me what option of OBGE 2 you have active ?? ENB OBGE2 active ENB OBGE2 active 2 ENB OBG2 active Blur working correctly but damn this pains my eyes. i sit way too close my screen i think.
miniAKIBA Posted March 12, 2011 Posted March 12, 2011 Ok i will try that and report back. also what creature ?? any or is certain type of creature ?? Also does this require any key to activate the OGBE ?? Or does the dll do the rest like the first version .?? I've noticed it happens only as long as the dll is in the plugins folder. I suspect is related to some graphic effect caused by the attack. EDIT: Interestedly so' date=' I downloaded the same version as Donkey and the flickering screen issue is gone. It seems it is only caused by the latest version posted at the nexus Also Donkey, are you using the esp? Or the shaderlist.txt? [/quote'] Wait, when you say that you "downloaded the same version as Donkey", are you referring to the LoversAnimObjectsPriority file that he just recently uploaded, or are you talking about OBSE? If OBSE, do you mean v0019b or v0020(beta)? I have the current esp activated. but how do i set it up correctly ?? i have this OBGE2 in my inventory. what option do i turn on to get highress like it is on tesnexus ??? Are you guys by any chance have ATI video card ?? i have an nvidea and don't get any problem. ATI seem to have major problems with OBGE it seem. Wholy this OBGE2 is pushing my graphics card to it's limit. Looks really good now. OBGE 2 test I still don't see any problems with OBGE2 other then it takes some time to load my game now. Not sure why that is though. I have nVidia. OBGE plugin takes a while to load up too, which is why I use the shaderlist.txt file instead. As for the flickering problem I have, it happens with all creatures.
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