FoxerHR Posted December 11, 2017 Share Posted December 11, 2017 So I just did a clean install, using Mod Organizer and the actors just stand there making noises and that is it. This is the FNIS log. FNIS Behavior V7.0 12/11/2017 9:35:40 PM Generator: D:\SteamLibrary\steamapps\common\Skyrim\Data\FNIS Behavior 7.0\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe Skyrim 32bit: ??.??.?? - D:\SteamLibrary\steamapps\common\Skyrim\ (Steam) Expected generator path: D:\SteamLibrary\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users Skeleton(hkx) female: Default (99 bones) male: Default (99 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V7.0 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Creature Pack not installed 0 animations for 1 mods successfully included (character) Link to comment
srayesmanll Posted December 11, 2017 Share Posted December 11, 2017 That's because you installed the generator in the wrong place ( ...\steamapps\common\Skyrim\Data\FNIS Behavior 7.0\Data\tools\... ). When you install FNIS through ModOrganizer, you have to tell it which folder is the "data" folder. Basically, find the data folder in the install interface, the right-click and select "set as data..." (or whatever the name is) then select install (or OK or whatever). Link to comment
FoxerHR Posted December 11, 2017 Author Share Posted December 11, 2017 How do I run GenerateFNISForUser then? Link to comment
myuhinny Posted December 11, 2017 Share Posted December 11, 2017 GenerateFNISForUser is under tools in your games data folder. You have to run it every time you install something that has animations and every time you remove something that has animations. Link to comment
srayesmanll Posted December 12, 2017 Share Posted December 12, 2017 5 hours ago, FoxerHR said: How do I run GenerateFNISForUser then? Take a look at my signature - follow the link to the STEP instructions for using MO and running FNIS through MO. Link to comment
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