Hylysi Posted December 11, 2017 Share Posted December 11, 2017 I've been cleaning various mods I use in TES5Edit and what I've noticed is that many follower mods modify vanilla entries. Some of them do, some of them don't. Vanilla entries like HairColorList in FormdIdList, races, head parts, even spells. I don't know as much as I'd like to about how plugins work, so I have to wonder - are these changes necessary for follower mods? In the case of follower mods changing entries such as HairColorList forms - how are these necessary to a follower or are they not? If 2 mods change the same vanilla entry isn't the mod that's loaded last the one that wins the conflict anyway? If I removed those entries would it break the follower or is the change meant for if you wanted to use the hair color on your own character? How do follower mods changing race entries apply to this as well? Why are they changed and is it needed? I know that follower mods which change the mana costs of vanilla spells for a follower also change those spells for my character, which is what makes me question these changes. The more I see changes like these in plugins the more curious I am as to what was meant to be changed versus what was mistakenly added. If anyone has experience and information on all this I'd love to read it. Link to comment
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