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[BLENDER] Lingerie Armor


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Suggestion: you could brighten the texture up, put a higher contrast (that way black stays black) and decrease saturation, and move the hue towards green a bit. Now it seems to dark, the colors are strong and to orange.

 

Increasing contrast will also make the colors stronger, but I agree that it should be brighter and less saturated. I suggest adjusting the levels instead. Just to clarify what I mean: Image -> Adjustments -> Levels...

It looks good in nifskope but when there is light on it, it changes dramatically. I would prefer a white snakeskin texture though, as I've never been a fan of brown armor.

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In blender the texture looks so good, then the Skyrim engine craps all over it. You can clearly see the detail in Blender, the different hues and shades, in engine it all almost turns to black and white.

 

It depends on the lighting conditions. Here it was tested in bright sunlight which does it's job to hide some detail but I think it looks good now. You can't ask for more detail than that. A big improvement with the last version. :)

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my first try to port meshes with ck for ingame uses as standalone.

here we go; have fun...

screenshot with sevenbase natural

 

souhait___aradia_rogue_armor_by_aradia_b

 

 

the armor; help "aradia rogue"

 

 

 

full credit goes to Aradia. thank you very much.

 

*update*

 

 

archive renamed to AradiaRogueArmor_cmd_only.7z

duplicated gauntlets from cuirass removed, also.

optional crafting esp (forge/leather) added 

 

2 main differences to Vioxsis one are;

file structure meshes folder "/data/meshes/aradia/aradiaroque"

same meshes, but different filenames.

1st******_*.nif

******_*_go.nif

 

thats to clearify the difference, only.

i don't want a discussion which one are better.

full credit goes to Aradia.

 

@Vioxsis thanx for your awesome port, i'll safe that, too.

 

 

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http://www.loverslab.com/topic/8441-blender-lingerie-armor/page-25?do=findComment&comment=637038

 

*update*

archive renamed to AradiaRogueArmor_cmd_only.7z

duplicated gauntlets from cuirass removed, also.

optional crafting esp (forge/leather) added 

 

2 main differences to Vioxsis one are;

file structure meshes folder "/data/meshes/aradia/aradiaroque"

same meshes, but different filenames.

1st******_*.nif

******_*_go.nif

 

thats to clearify the difference, only.

i don't want a discussion which one are better.

full credit goes to Aradia.

 

@Vioxsis thanx for your awesome port, i'll safe that, too.

 

 

@gvman3670

 

should work with UNP and most of the UNP derivates. please correct that, if i'm wrong. i'm using sevenbase (UNP based)

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@gvman3670

 

should work with UNP and most of the UNP derivates. please correct that, if i'm wrong. i'm using sevenbase (UNP based)

Yup, it worked perfectly with UNP.

 

Aradia, this is super, super nice work. Thanks. Awesome, functional and unique. Now my character isn't wearing something 90% of the people using the Nexus wears. ;)

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