Jump to content

Does anyone know a fix for pixelated textures ??


Recommended Posts

i have tried several fixes like mipmap -1 disabled or meshlod distance set higher. But i still get textures displayed like this.

 

 

Like something is very messed up with game LOD renderer or something it does not always happen but when it happens allot of stuff looks really low resolution even though it should look high resolution.

 

It happens also in allot of those red rocket stations when getting too close the textures looks really blocky and ugly almost fallout 3 styles. and even fallout 3 looked better then this.

 

At first i thought it was godray on low but it is still turned of in fallout4prefs.ini also made used console GR off but no dice.

Link to comment

IIRC this is not a bug with textures, texture streaming or mipmaps. The game sometimes just keeps the LOD mesh displayed (on top of the regular mesh), and some objects are more likely to get this bug than others. I see it most frequent in Warwick Homestead, and occasionally on random "sky bridge" highways. The bug is even specifically mentioned in the Fallout Wiki for the MS Azaela in Far Harbor.

 

The only fix i know is to quit to main menu and continue.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use