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If you're anything like me, you like the way some weapons and armors look and use them despite their stats being utterly inferior compared to higher tier, but ultimately ugly gear.

 

That is a trouble of the past! Now, you can head to any forge in Skyrim and upgrade your gear to adopt stats of higher tiers while retaining your favorite look.

 

This actually adds in new entries of every piece of equipment, so modded armor isn't taken into the list. Come to think of it, unique stuff isn't on it either. Just the basic stuff. Here's a list:
Weapon sets


-Iron
-Steel
-Orcish
-Dwarven
-Elven
-Glass
-Ebony
-Daedric
-Dragonbone
-Ancient Nord
-Falmer
-Nordic
-Stalhrim
Dawnguard

 

 

Armor sets


Light Armor
-Hide (also included studded armor)
-Imperial Light (also includes Studded variant)
-Stormcloak armor
-Fur
-Guard armors
-Penitus Oculatus
-Leather
-Forsworn
-Morag Tong
-Stormcloak Officer
-Skaal
-Elven
-Dawnguard Light (shield not included)
-Shrouded
-Thieves Guild
-Improved Thieves Guild
-Thieves Guild Master
-Glass
-Stalhrim Light
-Dragonscale

 

Heavy Armor
-Iron
-Ancient Nord
-Imperial
-Steel
-Falmer
-Wolf
-Dwarven
-Bonemold
-Dawnguard Heavy
-Plate Armor
-Orcish
-Chitin Heavy
-Ebony
-Blades
-Nordic
-Falmer Heavy (not hardened)
-Dragonplate
-Stalhrim

 

 

IMPORTANT: You can only UPGRADE equipment. There is no way to revert the process. Once upgraded, you cannot upgrade it further. You can only upgrade from the vanilla item.

 

REQUIREMENTS
BASE MODULE
This file requires Skyrim and all of its official DLC.

 

I do, however, strongly recommend using this alongside Improved Smithing so that iron, fur and leather armors etc. still benifit from smithing perks.

 

CROSSBOWS N' LONGSWORDS
This module requires BOTH Lost LongSwords by MrBrownstone and Crossbows Revamped by ciedeeh and DJjojo.
This basically allows you to give these weapons the same treatment.


  • Submitter
  • Submitted
    04/24/2017
  • Category
  • Requires
  • Special Edition Compatible

 

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Mod suggestion:

 

SPERG (Skyrim Perk Enhancements and Rebalanced Gameplay) also has adjustments that  make it so fur, leather, iron, etc all benefit from smithing improvments and perks. It works on all vanilla armors, including all DLC's, and MOST modded armors. If the author put in 'heavy armor' or 'light armor' keyword in the armor piece, it benefits, as SPERG just uses a 'light armor smithing' and 'heavy armor smithing' perk to make them benefit.

 

http://www.nexusmods.com/skyrim/mods/24445/?

 

With the right enchantments and perks, even Iron Armor can be brought above 675 armor class... which is around where the game stops bothering with it and gives you 80% physical damage resist, the maximum. (technically it's 775-ish, but each piece of clothing armor worn in a body slot, boots/torso/gloves/helmet, provides an invisible, 25 points of 'damageresist' actor value).

So that would also work, in addition to the mod you suggested at the bottom of this one's description.

 

Secondary Implementation Suggestion:

 

Now I don't know if this would work perfectly, but if you want this to work with modded armors, you could make an invisible 'armor compensator' piece of equipment. The recipie to craft it would include a vanilla armor set/piece, and when worn, it provides that much defense, but has no model.

I dunno, just an idea. xD It would be up to the player to not cheat with it, but if they're not willing to control themselves, they could just increase their armor with the console anyways.

 

Nice mod. <3

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