Delzaron Posted April 15, 2017 Posted April 15, 2017 Hi everyone I got an idea : in Novels player sanity cann fall to 0... so, how it could affect the player gameplay ? An Idea : making nightmares ! For example, when player use a bed, a marker (for player come back) is placed on player, and player is teleported in a new cell... Here, the player could make the nightmare... - battle against several waves of skeevers - escape to an horror - find a way in a labyrinth, in dark... So, I need a script which will recognize if player is used a bed (every beds !), and it will elad the nightmare quest manager, which will pick a nightmare randomly...
DocClox Posted April 15, 2017 Posted April 15, 2017 How does the Dark Brotherhood quest do it? You know, when you go to sleep and wake up with Astrid making fun of you. (I used to know this and I can't bring it to mind for some reason, but that's where I'd look).
vinfamy Posted April 15, 2017 Posted April 15, 2017 I'm planning to have this part of Dovahkiin's Infamy I'm pretty sure one of the OnPlayerSleepStart or OnPlayerSleepStop events should do
DocClox Posted April 15, 2017 Posted April 15, 2017 Also look at Guffel's Dangerous Nights mod. OnSleepStart rings a bell, now you mention it.
vinfamy Posted April 15, 2017 Posted April 15, 2017 I used OnPlayerSleepStop for the 'sleep with companion' part of Vanilla Fudge -that's FO4 though. Btw, Delzaron, do you play FO4 by any chance? Any plans for a Four-Play mod? We haven't had a quest mod yet and it would be a really welcome addition. A horror theme would fit very well with Fo4's setting actually.
Delzaron Posted April 15, 2017 Author Posted April 15, 2017 I used OnPlayerSleepStop for the 'sleep with companion' part of Vanilla Fudge -that's FO4 though. Btw, Delzaron, do you play FO4 by any chance? Any plans for a Four-Play mod? We haven't had a quest mod yet and it would be a really welcome addition. A horror theme would fit very well with Fo4's setting actually. Hum... in fact, novels was planned for fallout4, and I have a mod project about a pack of raiders, and mutations... But I'm not familiar with fallout 4 lore. We can open a topic, and discuss about a scenario.
Delzaron Posted April 15, 2017 Author Posted April 15, 2017 I checked DB02 No event as you descrived... I used OnPlayerSleepStop for the 'sleep with companion' part of Vanilla Fudge -that's FO4 though. Btw, Delzaron, do you play FO4 by any chance? Any plans for a Four-Play mod? We haven't had a quest mod yet and it would be a really welcome addition. A horror theme would fit very well with Fo4's setting actually. Fouir play is now the officialy sexlab like for fallout 4 ? I played fallout 4, I need to refreash it : I had only farharbor and previous dlc.
Delzaron Posted April 15, 2017 Author Posted April 15, 2017 I'll test that... Actor property playerref autoobjectreference property aNovel_Nightmare_PlayerReturnSpotREF autoQuest property aNovel_Nightmare_Tower autoQuest property aNovel_Asylum_Main autoEvent OnSleepStart(Float afSleepStartTime, Float afDesiredSleepEndTime) If (aNovel_Asylum_Main as aNovel_Asylum_MainScript).Madness >= 3 ;debug.notification("You have difficulties to sleep...") ElseIf (aNovel_Asylum_Main as aNovel_Asylum_MainScript).Madness <= 2 debug.notification("You have difficulties to sleep...") playerref.moveto(aNovel_Nightmare_PlayerReturnSpotREF) int roll = Utility.RandomInt(1, 5) if roll == 1 debug.notification("No nightmares tonight...") Elseif roll == 2 debug.notification("I'm dreaming about a fancy knight, and skeevers...") aNovel_Nightmare_Tower.reset() aNovel_Nightmare_Tower.start() EndIf EndIfEndEvent
Guest Posted April 15, 2017 Posted April 15, 2017 Sounds like a good idea but what about people using sleeping animations? Would it not interrupt that when it teleports you back?
Delzaron Posted April 15, 2017 Author Posted April 15, 2017 Sounds like a good idea but what about people using sleeping animations? Would it not interrupt that when it teleports you back? Yes, it will interupt it... Another thing is I need an event which will detect the player health, and bring him back if he's in danger (less than 10% health).
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