azazazaz Posted April 9, 2017 Posted April 9, 2017 i now use 8K textures. in Whiterun at noon VRAM used ~1500. but RAM 8GB+ in a lot mannuqiun room same situation i now use "CrashFixPlugin" with UseOSAllocators=1 enblocal.ini [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false EnableCompression=false ReservedMemorySizeMb=256 VideoMemorySizeMb=10240 AutodetectVideoMemorySize=false why fk textures load to RAM?
Lodakai Posted April 9, 2017 Posted April 9, 2017 I think 4096 is the cap for 32bit. At least, last I checked.
yatol Posted April 9, 2017 Posted April 9, 2017 I think 4096 is the cap for 32bit. At least, last I checked. have often read that, but... don't have sse but don't use win10 either
27X Posted April 9, 2017 Posted April 9, 2017 I think 4096 is the cap for 32bit. At least, last I checked. The whole point of ENBoost is to spawn multiple instances of the ENB to act as RAM caches, thus going around the issue entirely. like so:
Lodakai Posted April 10, 2017 Posted April 10, 2017 Good to know! Thanks for the correction =) Still gotta figure out Azx4's problem though.. So just to be clear... we are claiming that this guide is no longer up to date... assuming everything is correct here. http://wiki.step-project.com/Guide:ENBlocal_INI/Memory#VideoMemorySizeMb
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