Bevs Posted January 27, 2017 Posted January 27, 2017 I am trying to make my own Skyrim animations and I encounter the following warnings when I export from 3ds Max using HCT: Bone NPC Root [Root] has no bind pose. All bones in the skeleton will use their first keyframe as their bind pose. Skeleton "NPC Root [Root]" has multiple roots. Extra root found in bone : "Camera3rd [Cam3]" When I try to use the animation in the game, I get an "A" pose. I am using 3ds Max 2015 with the 2015 compatible version of NIFTools and HCT 2014. I am using the XPSME 2015 Project reference files and skeletons. Any help anyone can provide is greatly appreciated.
MadMansGun Posted January 27, 2017 Posted January 27, 2017 Warning : Skeleton "NPC Root [Root]" has multiple roots.Warning : Extra root found in bone : "Camera3rd [Cam3]" that is normal and safe to ignore, but... Bone NPC Root [Root] has no bind pose. All bones in the skeleton will use their first keyframe as their bind pose. i have not seen that one before skyrim likes 3DS Max 2010 best, in other versions extra steps are needed: http://www.loverslab.com/topic/39996-3ds-max-skyrim-video-animation-tutorial/
Capitto Posted June 7, 2017 Posted June 7, 2017 I have exactly the same problem! Maybe is HCT 2014 that doesn't work fine with 3ds max 2015
SirNibbles Posted June 7, 2017 Posted June 7, 2017 The only way to get the correct animation files for skyrim is to use HCT 2010/2012 with the corresponding 3ds Max version (yes exporting is very picky when it comes to versions)
Capitto Posted June 7, 2017 Posted June 7, 2017 The problem is that there are no 3ds Max 2010-2012 trial/student versions! The only solution is to download an illegal copy! And I don't want to .... or can i save the animation in 3ds Max, Download Blender, load the animation there and export from Blender? Hard way but if it's possible better than download suspicious and illegal hardware.
MadMansGun Posted June 8, 2017 Posted June 8, 2017 or can i save the animation in 3ds Max, Download Blender, load the animation there and export from Blender? from what i've been told that should work.
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