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having problem with netimmerse override


badbat111

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Posted

for some reason netimmerse override has stopped working it slavetats no longer has the slots like 1 to 6 for body and so on i redownloaded netimmerse override countless times no luck

 

i even updated skse which is uses and jc containers but it still refuses to work does it need any computer programs to work like .net or what ever they are ?

 

i dont know why it suddenly stopped working i noticed it when i went on skyrim and cumshot said its either not installed or not working

 

it was working fine until then now it refuses to work

Posted

verify that you have a file called nioverride.dll and his correspondent nioverride.ini in SKYRIM\DATA\SKSE\plugins

 

if you not have it re-install NiOverride.. if you have it verify the content of the ini file.. must have a section like tihis:

 

[Overlays/Body] ; "Body [Ovl#]" and "Body [sOvl#]"
; Determines how many body overlays there should be
iNumOverlays=6 ; Default[6]
iSpellOverlays=1 ; Default[1]


[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [sOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=3 ; Default[3]
iSpellOverlays=1 ; Default[1]


[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [sOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=3 ; Default[3]
iSpellOverlays=1 ; Default[1]


[Overlays/Face] ; "Face [Ovl#]" and "Face [sOvl#]"
; Determines how many face overlays there should be
iNumOverlays=3 ; Default[3]
iSpellOverlays=1 ; Default[1]

 

Posted

verify that you have a file called nioverride.dll and his correspondent nioverride.ini in SKYRIM\DATA\SKSE\plugins

 

if you not have it re-install NiOverride.. if you have it verify the content of the ini file.. must have a section like tihis:

 

[Overlays/Body] ; "Body [Ovl#]" and "Body [sOvl#]"

; Determines how many body overlays there should be

iNumOverlays=6 ; Default[6]

iSpellOverlays=1 ; Default[1]

 

 

[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [sOvl#]"

; Determines how many hand overlays there should be

iNumOverlays=3 ; Default[3]

iSpellOverlays=1 ; Default[1]

 

 

[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [sOvl#]"

; Determines how many feet overlays there should be

iNumOverlays=3 ; Default[3]

iSpellOverlays=1 ; Default[1]

 

 

[Overlays/Face] ; "Face [Ovl#]" and "Face [sOvl#]"

; Determines how many face overlays there should be

iNumOverlays=3 ; Default[3]

iSpellOverlays=1 ; Default[1]

 

 

i have both files

 

this is in the ini

 

 

[Debug] ; -1 to disable logging

; 0 - Fatal Error

; 1 - Error

; 2 - Warning

; 3 - Message

; 4 - Verbose Message

; 5 - Debug Message

iLogLevel=5 ; Default[5]

 

 

[General]

; Changes the way overrides are loaded,

; 0 - Dynamic (delays loading on the first game load of the session, then immediately loads for all subsequent game loads of the session)

; 1 - Always Immediate (will always load overrides immediately)

; 2 - Always Delayed (will always pass overrides to the task manager)

; Previous versions were always set to 2, but I experienced CTD when loading

; subsequent saves of the same game session (like dying and reloading)

iLoadMode=0 ; Default[0]

 

bParallelMorphing=1 ; Default[1]

 

; Enables automatic reapplication of transforms on model load

bEnableAutoTransforms=1 ; Default[1]

 

; Determines scaling mode

; 0 - Multiplicative

; 1 - Averaged

; 2 - Additive

; 3 - Largest

iScaleMode=0

 

; Determines combination mode for BodyMorph

; 0 - Additive

; 1 - Averaged

; 2 - Largest

iBodyMorphMode=0

 

; Enables automatic transforms defined by 'SDTA' NiStringExtraData on shapes

; String Data: (Without semi-colon)

;[

;    {"name":"NPC L Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]},

;    {"name":"NPC R Breast", "scale": 4.0, "pos":[0, 0, 0], "rot":[0, 0, 0]}

;]

bEnableEquippableTransforms=1 ; Default[1]

 

; Amount of memory to be used by BodyMorph TRI cache

; cache will temporarily exceed this limit to load a TRI

; then remove least recently used entries until the

; used memory is below this threshold

uBodyMorphMemoryLimit=256000000 ; Default[256000000]

 

; Enables Body Randomization based on guided files

bEnableBodyGen=1 ; Default[1]

 

[Overlays]

; Applies to only the player, or all humanoid actors NOT RECOMMENDED changing this, you can add overlays to certain actors via script

bPlayerOnly=1 ; Default[1]

 

; Determines whether face overlays are enabled

; disabling this disables the hook

bEnableFaceOverlays=1 ; Default[1]

 

; Determines whether to immediately apply shader changes

; when overlays are installed on an ArmorAddon

bImmediateArmor=1 ; Default[1]

 

; Determines whether to immediately attach and apply shader changes

; when overlays are installed to the face

bImmediateFace=0 ; Default[0]

 

[Overlays/Body] ; "Body [Ovl#]" and "Body [sOvl#]"

; Determines how many body overlays there should be

iNumOverlays=6 ; Default[6]

iSpellOverlays=1 ; Default[1]

 

 

[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [sOvl#]"

; Determines how many hand overlays there should be

iNumOverlays=3 ; Default[3]

iSpellOverlays=1 ; Default[1]

 

 

[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [sOvl#]"

; Determines how many feet overlays there should be

iNumOverlays=3 ; Default[3]

iSpellOverlays=1 ; Default[1]

 

 

[Overlays/Face] ; "Face [Ovl#]" and "Face [sOvl#]"

; Determines how many face overlays there should be

iNumOverlays=3 ; Default[3]

iSpellOverlays=1 ; Default[1]

 

 

[Overlays/Data]

; Assigns these alpha properties to all overlays when they are applied

; 4844, 128 is recommended for solid overlays (they will render correctly underwater)

; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags

iAlphaFlags=4845 ; Default[4845]

iAlphaThreshold=0 ; Default[0]

sDefaultTexture=textures\actors\character\overlays\default.dds

 

 

 

 

 

i dont know if its ment to be like i copyed and pasted i just dont get why its not working

Posted

There are many mods that uses NetImmerse, in what order have you installed it?

Netimmerse is one mod that you should let mods like Sexlab and Campfire overwrite it. If you have RaceMenu you dont need it at all, since the latest is following that mod.

Posted

There are many mods that uses NetImmerse, in what order have you installed it?

Netimmerse is one mod that you should let mods like Sexlab and Campfire overwrite it. If you have RaceMenu you dont need it at all, since the latest is following that mod.

 

theres no esp with it i downloaded NetImmerse Override v3-4-4 magnifier.png

 

 

i use both racemenu and netimmerse overide

 

i thought i was ment to or should i be using 1 and not the other ?

 

sexlab cumshots needs netimmerse overide and i use racemenu for slavetats

Posted

could they be effected by c++  stuff ? i deleted a c++ and installed a diffrent one because a ps2 emulator kept saying missing dll missing dll

Posted

There are no esp whit Netimmerse that is correct since it is one framework. And you dont need it since it have merged whit RaceMenu.

Dont install one new copy of it if you have latest RaceMenu.

 

 

Posted

No, you dont need that, but you should reinstall RaceMenu since it have the latest Netimmerse whit it. Start by make sure that you have latest RaceMenu.

If you have ECE you need to make sure that you install RaceMenu after that since RaceMenu is way newer and is supreme to it. You can remove ECE if you have it.

Posted

didnt work i redownloaded everything jc containers racemnu netimmerse overlay and still refuses to work i dont get why its not working cant use slavetatsthe slavetats page for options 1 to 6 for body empty same as other catagrys i just dont know what to do i even installed latest slavetats but that didnt fix it

Posted

Did you try to get Papyrus to?

How do you install your mods?

MO/NNM/Wrye?

Did you sort your loadorder?

 

i do manual instal copy paste data folder to data folder

activate login in your skyrim.ini and look the papyrus.log

 

if you not understant it attach the log to your message

 

ok thanks ill have a look

Posted

i see problems with RaceMenu and NiOverride in your log's..

 

 

[10/13/2016 - 10:22:54PM] error: Unbound native function "GetNumBodyOverlays" called
[10/13/2016 - 10:22:54PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
.slavetats.Slots() - "SlaveTats.psc" Line ?
.slavetats.upgrade_tattoos() - "SlaveTats.psc" Line ?
[slaveTatsMenu (15000800)].SlaveTatsMCMMenu.OnConfigOpen() - "SlaveTatsMCMMenu.psc" Line ?
[slaveTatsMenu (15000800)].SlaveTatsMCMMenu.OpenConfig() - "SKI_ConfigBase.psc" Line ?
[sKI_ConfigManagerInstance (3D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line ?

[10/13/2016 - 11:20:52PM] error: Unbound native function "GetNodeTransformScale" called
[10/13/2016 - 11:20:52PM] warning: Assigning None to a non-object variable named "::temp23"
stack:
[RaceMenuPlugin (97000801)].RaceMenuPlugin.GetNodeScale() - "RaceMenuPlugin.psc" Line ?
[RaceMenuPlugin (97000801)].RaceMenuPlugin.OnSliderRequest() - "RaceMenuPlugin.psc" Line ?
[RaceMenuPlugin (97000801)].RaceMenuPlugin.OnMenuReinitialized() - "RaceMenuBase.psc" Line ?

 

 

if you have re-installed RaceMenu the only thing that can be bad is Skse or SkyUi, but i dude it a lot... try test your game with Jaxonz Diagnostics and verify that your base game is good... Skyrim + DLC's + Skse + SkyUi...

 

if all is good re-install skyrim and SKSE.. i can't imagine what fail in your game... have you problems with others mods?

Posted

i see problems with RaceMenu and NiOverride in your log's..

 

 

[10/13/2016 - 10:22:54PM] error: Unbound native function "GetNumBodyOverlays" called

[10/13/2016 - 10:22:54PM] warning: Assigning None to a non-object variable named "::temp1"

stack:

.slavetats.Slots() - "SlaveTats.psc" Line ?

.slavetats.upgrade_tattoos() - "SlaveTats.psc" Line ?

[slaveTatsMenu (15000800)].SlaveTatsMCMMenu.OnConfigOpen() - "SlaveTatsMCMMenu.psc" Line ?

[slaveTatsMenu (15000800)].SlaveTatsMCMMenu.OpenConfig() - "SKI_ConfigBase.psc" Line ?

[sKI_ConfigManagerInstance (3D000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line ?

 

[10/13/2016 - 11:20:52PM] error: Unbound native function "GetNodeTransformScale" called

[10/13/2016 - 11:20:52PM] warning: Assigning None to a non-object variable named "::temp23"

stack:

[RaceMenuPlugin (97000801)].RaceMenuPlugin.GetNodeScale() - "RaceMenuPlugin.psc" Line ?

[RaceMenuPlugin (97000801)].RaceMenuPlugin.OnSliderRequest() - "RaceMenuPlugin.psc" Line ?

[RaceMenuPlugin (97000801)].RaceMenuPlugin.OnMenuReinitialized() - "RaceMenuBase.psc" Line ?

 

 

if you have re-installed RaceMenu the only thing that can be bad is Skse or SkyUi, but i dude it a lot... try test your game with Jaxonz Diagnostics and verify that your base game is good... Skyrim + DLC's + Skse + SkyUi...

 

if all is good re-install skyrim and SKSE.. i can't imagine what fail in your game... have you problems with others mods?

 

first thing i noticed was cumshots complained about netimmerse either being out of date or not installed but it was installed so i went to nexus and downloaded new 1 it still gave the error ill try the jaxonz diagnostics hopefully that helps

 

 

  • 2 weeks later...
Posted

i tryed reinstalling skyrim skse racemenu and so on even updated slavetats but this is still broke the pics will show what i meen slavetats is just not showing the stuff for the tabs it shows for target the dropdown name but the tat pages just blank

post-8300-0-89102800-1477608522_thumb.png

post-8300-0-85424900-1477608533_thumb.png

post-8300-0-52540100-1477608543_thumb.png

post-8300-0-76033600-1477608554_thumb.png

Posted

ingame i noticed a popup saying its out of date even though i downloaded both new version of it and new race menu both of them have 2015 for the netimmerse dll and ini

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