Nephenee13 Posted September 19, 2016 Posted September 19, 2016 Ok so I'm taking a mod that is standalone and has various outfit pieces (top, skirt, panties, arms etc) and I want to combine them together to use as a replacer for a vanilla outfit. If this was Oblivion I'd do it the correct way, in Blender and with a fresh export. But since this is Skyrim, I'm doing it the hacky way. So I take the NIF file that has the body mesh (the bra). I then open up the NIF with the panties, Copy Branch and then Paste the branch into the NIF with the body. Shows up Fine. I change the name to be what it was in the original NIF file. I do the same for some arm and skirt pieces. Save, load it up in game. The bra and panties show up fine, the arm and skirt pieces do not. As far as I can tell all the settings are the same between the original NIF files and in the one I copied to. And the individual pieces show up just fine in game. Am I missing something obvious? I can provide images later today if necessary.
MadMansGun Posted September 19, 2016 Posted September 19, 2016 try converting "BSDismemberSkinInstance" to "NiSkinInstance"
yatol Posted September 19, 2016 Posted September 19, 2016 you have to give the sbp_x of the bra to all meshes in bsdismember
Nephenee13 Posted September 19, 2016 Author Posted September 19, 2016 you have to give the sbp_x of the bra to all meshes in bsdismember Ah, ok. I'll check that out. I'm still not up on all the NIF changes since Oblivion
ousnius Posted September 19, 2016 Posted September 19, 2016 You can edit/add/remove partitions and assign them different slots in Outfit Studio now as well. Might be easier in some cases. Of course in some cases you might also have to edit the plugin of the mod.
Nephenee13 Posted September 19, 2016 Author Posted September 19, 2016 You can edit/add/remove partitions and assign them different slots in Outfit Studio now as well. Might be easier in some cases. Of course in some cases you might also have to edit the plugin of the mod. Trying to replace the vanilla Dwarven armor, but I can handle that easily enough once I narrow down the problems
vpoteryaev Posted September 19, 2016 Posted September 19, 2016 I'm not good in modelling, but cell gave to you pointing at SLOTS: in CK your ArmorAddon's Biped Objects must match partitions used in nif (if used BSDismemberSkinInstance) for NiSkinInstance that seems has no matter if branch was copied correctly and your nif has appropriate bones. Sorry if I'm wrong. Kind Regards
Nephenee13 Posted September 20, 2016 Author Posted September 20, 2016 Ok so I remade it and in outfit studio I set everything to use the body partition except for the leg armor, which I marked as the Calf partition. This is what I have in Outfit Studio/Nifskope: And here's what I get in game: I don't understand why the harness, shoulder and skirt armor disappears. Edit: Ok nevermind, I figured it out. Some of the partitiion changes in Outfit Studio didn't take, and once I finally figured out where in NifScope they were hidden I fixed it. But thanks for the help guys!
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