Og_Silentcell Posted March 29, 2019 Posted March 29, 2019 @PL/1002 - Hey thanks for replying!! I've been trying to get some help on this for a couple of days now on other forums (to no avail) and some of them don't want images posted so I thought I'd be safe is all. I hope this helps.Â
mаxdark Posted March 29, 2019 Posted March 29, 2019 16 hours ago, Og_Silentcell said: Hey noob here! I have a question regarding costume modding characters that have hats as their default hairstyle." I'll use Tina as an example. I've been using Autolink and dragging and dropping has been working fine for I'd say 99% of the characters because most of them don't have headgear as a default "hairstyle." The issue comes up in the story mode movies where the game forces characters to use their default hairstyles no matter what the costume is changed to by way of changing the details and making it the default. When you do you run into issues like this. http://imgur.com/a/pfxgcHS So my question is how can I have the "hat" hairstyle as a global hairstyle or how can I change the costume via details and keep their hats on?  Autolink has special files PHYD. They allow you to disable parts of the model, this happens during the battle, when the model gets hit. Try to delete this file, then maybe the hat will remain in place.  Although I can fix the default hairstyle too, I do not know why you can not do it.
Og_Silentcell Posted March 31, 2019 Posted March 31, 2019 I see what you're saying, but the issue for me is not whether her hat stays on or off in battle. It's whether or not it can be linked to other costumes and have it save as "Hairstyle A." For example... See what I mean. I can get her to not be bald anymore, but again, how do I get it so I can make her original "Hairstyle A" while changing her costume? *The 3rd panel was a fix suggested on another tutorial but it gave me a whacky result lol*
mаxdark Posted April 1, 2019 Posted April 1, 2019 8 hours ago, Og_Silentcell said: I see what you're saying, but the issue for me is not whether her hat stays on or off in battle. It's whether or not it can be linked to other costumes and have it save as "Hairstyle A." For example...  See what I mean. I can get her to not be bald anymore, but again, how do I get it so I can make her original "Hairstyle A" while changing her costume? *The 3rd panel was a fix suggested on another tutorial but it gave me a whacky result lol*  I don't know then . Try using @ at the beginning of the file name with hairstyle, maybe this will help.
Og_Silentcell Posted April 2, 2019 Posted April 2, 2019 On ‎4‎/‎1‎/‎2019 at 3:24 AM, mаxdark said: I don't know then . Try using @ at the beginning of the file name with hairstyle, maybe this will help. This is probably going to move me to a different forum, but I guess my next question is how do I edit or add hats to a costume? I can already gather that it won't be by using Autolink. A point in the right direction would be appreciated though. Thank you.
papabear636363 Posted April 19, 2020 Posted April 19, 2020 Hey people, looking for a little help here with linking face mods to hair mods.  I use the @ to link a face mod to a hair mod (for example: @Lisa MAKEUP.FACE.TMC and @Lisa MAKEUP.FACE.TMCL linked to @Lisa MAKEUP.HAIR.TMC and @Lisa MAKEUP.HAIR.TMCL) and everything works fine. But when I try to link another hair (for example: @Lisa MAKEUP.HAIR_01.TMC and @Lisa MAKEUP.HAIR_01.TMCL) to the same face by renaming the face files (for example: renaming @Lisa MAKEUP.FACE.TMC and @Lisa MAKEUP.FACE.TMCL, to @Lisa MAKEUP.FACE_01.TMC and @Lisa MAKEUP.FACE_01.TMCL) the default face shows. Is what I am trying to do possible? Can I link a face mod to more than one hair mod?
Bok3Ron Posted July 12, 2020 Posted July 12, 2020 saludos 1 pregunta a todos los que sepan del tema ¿se podria editar o personalizar autolink para cambiar el archivo DInput8.dll? cambiarlo de nombre por ejemplo al DInput9.dll,pues ahora los mandos inalambricos que usan Xinput ya no funciona como tal y si quieres hacer un programa para que funcione como por ejemplo XInputplus no puedo hacerlo funcionar por culpa del archivo DInput8.dll  asi que o funciona el mod o funciona el mando por eso pido si existe alguna forma de recopilarlo y cambiarle el nombre a ese archivo para que funcione las dos cosas
RamenSoup4 Posted July 28, 2020 Posted July 28, 2020 I was wondering how to disable this FPS overlay in the top left corner. Is this an autolink feature?
imalreadyademon55 Posted April 5, 2022 Posted April 5, 2022 does anyone have the latest ver of autolink?
mai2019 Posted September 18, 2022 Posted September 18, 2022 Is there a program that controls and moves the movie camera?
lolitaangel Posted September 20, 2022 Posted September 20, 2022 I want a program that plays with the camera in story mode movies  _Camera_Mod  Â
ThommyMD Posted February 16, 2024 Posted February 16, 2024 On 7/28/2020 at 10:21 PM, RamenSoup4 said: I was wondering how to disable this FPS overlay in the top left corner. Is this an autolink feature? no FPS overlay for me, it's your installed software (maybe graphic driver software)
ThommyMD Posted February 16, 2024 Posted February 16, 2024 On 4/5/2022 at 12:39 PM, imalreadyademon55 said: does anyone have the latest ver of autolink? https://www.nexusmods.com/deadoralive5/mods/135
alphaomega85 Posted March 9, 2024 Posted March 9, 2024 Dead or Alive 5 Last Round was working perfectly until recently this message popped up and I have no idea how to fix it. Note: I have all DLC and updates
alphaomega85 Posted March 9, 2024 Posted March 9, 2024 OK get the game running but the DOAHDM mods aren't working and now this error pops up
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now