Kargrin Posted December 7, 2015 Posted December 7, 2015 It seems that after the new patch, the Launcher is blocking mods (.esp) now; There is three ways of fixing it : 1-Install the nexus mod manager and reactivate the mods after you open the launcher 2- At X:User/Appdata/Local/Fallout4 - Make the Loadorder.txt and Plugins.txt read only.(so the launcher wont overwrite them.) 3-Using f4se to skip the launcher so it wont deactivate any .esp Hope that helps the people with problems after the patch.
ButchDiavolo Posted December 7, 2015 Posted December 7, 2015 I didn't know f4se was out already! Thank you for this Mods are loading again, going through F4SE
Dreamweaver Posted December 7, 2015 Posted December 7, 2015 Mod Organizer 2 (64bit) also works. There are already alpha versions available of it and it's running pretty well so far. It gives an error message every time you open it up but that can be safely ignored it seems.
quin666 Posted December 7, 2015 Posted December 7, 2015 Been using number two since beginning of F4 mods. No problems here.
LidiaSun Posted December 8, 2015 Posted December 8, 2015 sorry for bothering, has anyone link for the Mod Organiser 2 for the fallout 4?
Dreamweaver Posted December 8, 2015 Posted December 8, 2015 sorry for bothering, has anyone link for the Mod Organiser 2 for the fallout 4? Here you go
raverbane@gmail.com Posted December 8, 2015 Posted December 8, 2015 There is a work around. 1: Activate Fallout 4 from your desktop icon first to bring up the launcher window. 2: Then activate your mod manager. You should see all your mods deselected. Select the mods you want to load up. 3: Then hit the play button in the fallout launcher window, not the mod manager. Your game should start up running all your selected mods.
LidiaSun Posted December 8, 2015 Posted December 8, 2015 sorry for bothering, has anyone link for the Mod Organiser 2 for the fallout 4? Here you go Thanks a lot Dreamweaver
LidiaSun Posted December 8, 2015 Posted December 8, 2015 After the patch update the esp mods are disabled but not the texture mods as far I have checked. Good thing is that can easily reactivate them and even better that MO2 for Fallout4 even in ALPHA stage is on which means better and more clean Fallout4 folder. Also F4se is working (Icould easily called it FO4se lol) and FO4Edit works which are very good news despite the efforts from Beth to break mods or trying to control them <--- (my personal opinion which started as an idea in progress from the pay mods project in Skyrim).
Silvist Posted December 8, 2015 Posted December 8, 2015 Whew, glad I manually canceled the update. I knew that was incoming from the beta testing. I'm sorry to hear that the update screwed peoples mods over; that would drive me nuts. Nice call about F4SE Kargrin. I been using F4SE since they first released it, and I've had no issues. Except a bit more loading to get the game started. That might also be from my reshade and enblocal. I'm really hoping I don't see the cycle of broken updates every new patch, or its going to remind me of DAI all over again. Yea, no thanks.
Kargrin Posted December 8, 2015 Author Posted December 8, 2015 Theyre not broken per se, but it seems that Bethesda wants to block .esp mods to help pinpoint real bugs and not mod problems. It can be PR talk, (or not) who knows. Nothing is deleted, just "unmarked".
Halstrom Posted December 8, 2015 Posted December 8, 2015 Hmm I updated and am using FO4MM and it seems to still work fine.
D_ManXX2 Posted December 9, 2015 Posted December 9, 2015 What i don't understand why they would build a patch that blocks mods to begin with ??
Halstrom Posted December 9, 2015 Posted December 9, 2015 As someone said its more likely they disabled it for testing or whatever and forgot to reenable it, I expect it will be fixed in the next update
darkfender666 Posted December 9, 2015 Posted December 9, 2015 If anyone is interested new update of nexus mod manager solves the issue It also ask to change back plugin txt to read write and does everything itself.
-X- Posted December 10, 2015 Posted December 10, 2015 BEFORE you've updated copy your Fallout4Launcher.exe from C:\Program Files (x86)\Steam\steamapps\common\Fallout 4 and replace it over the patched launcher. and the launcher manager will be back.
LidiaSun Posted December 10, 2015 Posted December 10, 2015 I feel wonderful Fallout4 MO2 is working great
ophidian Posted December 13, 2015 Posted December 13, 2015 As someone said its more likely they disabled it for testing or whatever and forgot to reenable it, I expect it will be fixed in the next update They did more then set esp's to turn off, there used to a secret button for managing data files that was also disabled (bright spot on the helm under the eye). I believe they want modding to wait until consoles are ready for it, so PC doesn't get way ahead (which it will anyway) - they may also be looking at some form of mod vetting through the steam workshop since console mods will have to go through some approval process with sony/microsoft anyway I dont expect it to be fixed by Bethesda before the GECK is released, but I'm glad the community is showing how determined it is go ahead anyway
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