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HGEC and ZKEC Body Tweaks + Beast Races


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These are some tweaks I made to certain body types I like.

I lack the knowledge on certain features the SetBody team uses to... do whatever it is they do to "sanitize" (is that right?) body models in the collection

So I made these as somekind of "mashup" of body parts, all carefully stitched in geometry and texture.

I have to leave them as a modder's resource in hope that maybe someone else can take it from here.

Like I said, I don't know the process they are following, but I made all of these, using models from SetBody Reloaded - Blockhead. Hopefulyy, the "damage" is not too great

 

In this file:

-New lowerbody variations for ZKEC and HGEC, made female genitalia more "delicate"

-New and previously nonexistent ZKEC D-Cup

-Compilation of beast race legs and feet for 3 most commonly possible beast race types: "lizards" "cats" and "goats" All are for HGEC, ZKEC and Robert Male

 

My Dream: A mod that works as Setbody, but with clothes too, Also a way to make these changes affect beast races, making a finally worthy experience of playing a khajiit or an argonian...

 

*No animals were harmed during the making of these models*


 

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Nice work as always. If you allow me, I'll gladly add the new human zkec bodies.

having any problem with adding custom bodies into ingame menu? That will do until Satyrist and Puukkeli come back and continue their work.

 

The "sanitizations" or whatever things done in setbody reloaded are really nothing fancy. It's more of adjusting a body to a single unified standard, making conventions and categorizing things isn't simple but that's a different story, anyways most of the time it takes less than 30 minutes per mesh.

Yep it's easy enough, provided the source body wasn't hopelessly terrible, but it becomes less easy when you have 700 body meshes to deal with.

 

*Edit*

By the way, setbody reloaded update is probably on hold for the time being. Junkacc, Room207 and I were discussing about making new skeleton (and re-wiring every existing setbody mesh into it). The amount of work on my end can be epic if we do, so I was kinda-sorta hesitant about adding stuff.

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