Jump to content

Mod Organizer (MO) For Fallout/Oblivion


Mailamea

Recommended Posts

How do I make this work? In the MO page and wiki it says both games are supported. But I don't know how does it work, I tried using FOMM and OBMM with MO but it says "cannot inject .dll 64bit not supported"

 

Any ideas?

 

Thank you

Link to comment

Download the 32 bit version of FOMM, not the "anycpu".

 

If you want OBMM and it is also an "anycpu", you will need to convert it to 32 bits only.

 

apply this (http://forum.step-project.com/topic/6214-howto-use-creationkit-from-mo/) but to obmm.exe and not papyruscompiler.exe.

 

Thanks, that solves the obmm part ty very much.

There's very little need to use FOMM under MO at all these days. Scripted Fomod-ready packages get the install menus fine if you install them in the left pane like any other mod package.

Thank you very much for the reply, Yeah i noticed that but what i wanted is the feature from MO where the mods don't get installed to the data directory. Is there any alternatives and work arounds for it?

Link to comment

The tale of two wastelands site has a fix for FOMM fork and MO here:

http://taleoftwowastelands.com/content/alpha-download-v281a

Check under the mod managers section and click the LAA aware patch for FOMM.  Overwrite the FOMM exe with the one in that download and MO will open it.

I had to do this to install TTW a week ago, since the built in fomod installer in MO couldn't handle the 5GB TTW file.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use