trepleen Posted March 18, 2015 Posted March 18, 2015 I made a custom sexlab animation of player and npc kissing. Here is the positioning I used in 3d studio max: However, in game the camera is always off centered. anim.addpositionstage(a1, "slfc_kiss02_center_player_receiver", silent = true, openmouth = false) anim.addpositionstage(a2, "slfc_kiss02_offset_npc_initiator", silent = true, openmouth = false)
Leito86 Posted March 18, 2015 Posted March 18, 2015 It could be due to the actor's camera not being at the (0,0) world space.
trepleen Posted March 18, 2015 Author Posted March 18, 2015 It could be due to the actor's camera not being at the (0,0) world space. I've tried multiple things, but none of them work. I just don't get it.
Fredfish Posted March 18, 2015 Posted March 18, 2015 Maybe it's getting offset when the camera is forced into third person?
Liquidpinky Posted March 18, 2015 Posted March 18, 2015 I find that animations only line up on the heading you adjust them on in game or 180 degrees from it. I set up on North so animations initiated while facing North or South align correctly. This never was never an issue a while back BTW, so it has crept into the Sexlab build at some point.
lujenchia Posted March 20, 2015 Posted March 20, 2015 Camera position could also be affected by walls, have you tried in open space?
Liquidpinky Posted March 20, 2015 Posted March 20, 2015 Camera position could also be affected by walls, have you tried in open space? Purely heading related, deosn't matter where you set it up, just what heading you set it up on.
Ashal Posted March 20, 2015 Posted March 20, 2015 The camera is unaffected by offsets in animations. It's always centered where the player "should" be and not where they actually are in the world animating, the root of the actor stays put, separate of their visuals animating. This is a Skyrim engine thing and not really something that can be fixed without hacking together a solution, which would very likely require a custom SKSE plugin to move the camera.
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