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The Earthmer race.

 

 

This is a custom race mod with a fighting style based on close combat evasion and heal over time rather than armor and ranged attacks. This is an alpha release primarily meant to allow people to experience and have a say in the balancing of the game mechanics, and to ensure that the bsa package is not missing anything. The final release will include some lore books and NPCs as well as instructions on how to use your own preferred body type or skin for the race.

 

 

Background & Lore:

 

The Earthmer are a small community of Elves living underground. They descend from a group of Bosmer that got trapped in a large cave system hundreds of years ago due to a cave-in. They have been living in complete isolation in their underground realm until very recently when a mining party broke through and discovered their dwellings. Their long life underground in almost complete darkness has caused some interesting changes in their physiology:

 

- They are considerably shorter than most elves, but their bodies tend to be a bit more bulky and muscled.

- Many of them have lost most or all of their eyesight. They have compensated with heightened sense of smell, hearing and touch to the point where their short range senses are as good, or perhaps even better than those of most races. However, their lack of good eyesight is a serious disadvantage for long range detection and aiming.

- The lack of access to proper magical training and resources, and the danger of using spells in tight enclosed spaces has all but atrophied their magical skills.

- Their society is extremely violent. The only resource available in abundance in their cave system is food, the underground rivers bring plenty of fish, there are mushrooms, and plenty of skeevers living in the tunnels. Virtually every other resource is extremely rare though, and needs to be fought over. Initially riots and wars raged through their society, but over time they developed a system of regulated and fair duels to settle conflicts. This duelling can be compared to the Nord way of settling conflicts through brawls, with the small but important difference that Earthmer duels are typically fought to the death. For this reason every Earthmer is trained in vicious hand-to-hand combat from an early age.

- They worship a single deity they call the Earth-Mother.

- Because of the lack of good plant fibres and fur for making clothing and armor, Earthmer are used to complete nudity, and they cannot stand the feeling of clothing on their skin, breaking out nasty rashes and feeling highly uncomfortable when they do. Because wearing clothes seems to be directly impacting their ability to sense the world around them, it has been suggested they can actually detect living beings in close proximity by sensing body heat of nearby creatures on their skin.

 

 

Technical & numbers:

 

General stats:

- Earthmer Health regenerates fast (3% instead of the 0.7% for other races).

- Earthmer Magicka regenerates extremely slow (0.5% instead of then 3% for other races)

- Earthmer start with 50 Magicka, 150 Health and 100 Stamina.

- Earthmer get +10 One-Handed, +10 Sneak, +5 Alchemy, +5 Two-Handed and +5 Speech starting bonus.

 

Earthmer Limbs (only active when not wearing clothes or armor):

- Unarmed damage is equal to Kahjits (12 damage), but their acrobatic fighting style and use of legs in addition to their hands gives them a slightly larger unarmed range.

- Earthmer are fast on their feet, running slightly faster than other human and elf races.

 

Earthmer Dance (only active when not wearing clothes or armor):

- Their extensive close combat training allows the Earthmer to completely evade a percentage of physical attacks, as well as deliver faster blows. The Earthmer Dance has 3 traditional stances:

1. Defensive stance allows them to completely evade a large percentage of all incoming physical attacks, but reduces their attack speed by 20%.

2. Neutral stance allows them to evade a moderate percentage of physical attacks, and increases their attack speed by 5%.

3. Aggressive stance allows them to evade a small percentage of physical attacks, and increases their attack speed by 20%.

- The actual evasion percentage for each stance is based on the close combat skills (One Handed, Two Handed and Block) according to the following formula:

. multiplier = (100 + OneHandedSkill + TwoHandedSkill + BlockSkill) / 150

. DefensiveStanceEvasion% = multiplier * 15%

. NeutralStanceEvasion% = multiplier * 20%

. AggressiveStanceEvasion% = multiplier * 30%

 

Earthmer Myopia (always active, except when fighting a dragon - even a totally blind person can hit something as big and loud as a dragon):

- When using a bow to hit targets at range, their bad eyesight causes them to miss frequently. At distances from 5-10 meter, 25% of their arrows will fail to do damage. At ranges over 10 meter, this increases to 50% of fired arrows.

 

Earth-Mother's Yearning penalty (only active when wearing at least 1 piece of clothing or armor):

- Wearing any clothes or armor will incur a number of penalties:

-25 Lickpicking

-25 Pickpocketing

-25 Sneaking

-10 Speech

-20 One-Handed

-20 Two-handed

 

Earth-Mother's Blessing (Power, only works when not wearing clothes or armor):

- Once a day the Earthmer can beg the Earth-Mother for her blessing. The Earth-Mother's blessing is extremely powerful, lasting for 500 seconds, giving the receiver 50% resistance to magical attacks and increasing their healing rate by 500%. It will also cure all diseases and poisoning effects.

 

Earth-Mother's Kiss (Lesser Power, only works when not wearing clothes or armor, and only when the magicka pool is 100% filled):

- The Earthmer can sacrifice their magicka to the Earth-Mother in exchange for her favours. Initially the Earth-Mother's Kiss will increase the Earthmer's healing rate by 240% for 35 seconds, however this effect and duration increase for every additional 50 magicka sacrificed (up to 200 magicka):

50- 90 magicka: +240% healing rate for 35 seconds

100-140 magicka: +375% healing rate for 40 seconds

150-190 magicka: +580% healing rate for 45 seconds

200+ magicka: +900% healing rate for 50 seconds

Regardless of the size of the magicka pool, the Earth-Mother only accepts total devotion and will always take all magicka. Note that due to the extremely slow Magicka recovery, it takes 200 seconds for the Earthmer magicka pool to fill up again by itself.

 

 

Notes:

 

Obviously, you will be naked most of the time. If this bothers you, then this race is not for you. The female body is the SeveNBase Bombshell body (BBP support) with the Fair Skin Complexion skin. The male body uses whatever body type and skin you have installed yourself. This means you need to have a modern skeleton installed that supports BBP. From the SeveNBase page:

 

"To run the Mod properly you have to install a skeleton which supports BBP or TBBP such as XP32's XP32 Maximum Skeleton (BBP and TBBP support) OR one of Skulltyrant's Custom Skeleton Replacers (BBP or TBBP if you use the TBBP body), if not you'll get a crash at startup."

 

I will most likely include a TBBP option in the final release but for now this should work for most people who use mods from LL without any extra effort. See the requirements section for a link to the XPMS skeleton, which I generally recommend.

 

Because the Earthmer race is quite short (10% shorter than the average Nord) and the scaling in CK applies to the whole body, I recommend setting the "Head" slider in RaceMenu on the "Body Scales" page to a value between 1.05 and 1.1. This will make you look like a small person rather than a shrunk person. I can include a custom scaled skeleton to do this automatically, but since this may conflict with some people's specific physics and animation setups it is better if you do this yourself in RaceMenu.

 

In broad terms, the Earthmer combat style is based on 2 mechanisms: Evasion and Heal Over Time (HOT). The Earthmer Dance ability takes care of the evasion part and replaces the function of armor - to decrease the amount of incoming damage. Your stance (defensive/neutral/aggressive) can be changed using lesser powers or hotkeys (configureable in MCM, by default the cursor keys are used, you might want to change this as soon as you're done with your character creation).

 

The Earth-Mother's Kiss and Blessing as well as the increased normal healing rate allow for automatic healing over time during combat, inviting a more rogue-like combat style of kiting and hit and run tactics (float like a butterfly, sting like a bee). Because of this, tough fights may take longer than usual, but it also allows you to take on strong opponents that you would normally not be able to handle without taking a follower or 2. Things can get risky though, so be careful! Whereas armor provides a dependable and predictable amount of protection against physical damage, the Earthmer's evasion ability is unpredictable. Even in defensive stance it is perfectly possible to take 3 hits in a row, and without armor every hit hits hard, so you will need to keep a close eye on your health while fighting.

 

The lack of any resistances makes you vulnerable to magical and poison attacks. The Earth-Mother's blessing can save your hiney once a day, but I would advice to invest some time in learning alchemy as resistance potions can help you a lot. Furthermore, you will notice that fighting in the nude makes you very likely to contract diseases, which can be especially devestating if the disease reduces your magicka since this may mean that you cannot use the Earth-Mother's Kiss lesser power. You can get a nice few levels in alchemy just by brewing the Cure Disease potions that you'll probably want to stock up on.

 

Your powers and abilities will make you quite strong at the very start of the game, but as you progress in levels the fact that you cannot use any enchantments in the feet, hands and torso slots can hold you back a bit compared to other races. Overall I hope I got the balance right to provide a nice challenging experience throughout the levels. Feedback about this, especally at higher levels, will be much appreciated. I would recommend you use the same difficulty setting that you would use for any melee fighting character.

 

Warning: The Earth-Mother does not appreciate vampires, becoming a vampire means losing the Eath-Mother's Blessing and Kiss powers. Note that I have not tested this and will not be bothered much if it doesn't work right - don't like'em, don't play'em, this is not the race for it.

 

 

Future plans:

 

- creating and adding some presets for males (so far only 1 preset is provided for males, 8 for females).

- creating and adding some books detailing the discovery and society of the Earthmer.

- adding a couple of Earthmer NPCs with some lore-related quests, or quests to obtain special Earthmer artefacts.

 

 

Requirements:

 

- Race Compatibility for Skyrim and Dawnguard and its requirements

- XPMS or similar skeleton with BBP support

 

 

Installation:

 

- However you like really. Mod managers should work, or just drop the .esp and .bsa file in your Data folder.

 

 

Credits:

 

- SeveNBase Bombshell body by Sevennity with Fitness body normal map

- Fair Skin Complexion by Hhaleyy

- Wet Bumps II by cald123

- and last but not least RaceCompatibility by TMPhoenix

 

 

Tested and working with:

 

- Racemenu 3.0+

- Alternate Start - Live Another Life

- HDT Physics 14.28+ (bouncing boobs)

- Schlongs of Skyrim 2.05+

- Devious Devices/Assets - most devices are not marked as armor and clothing and can therefor be used without penalties, although there may be a few exceptions to this (like the leather strap harness).

- The Earthmer abilities work together correctly with Dual Flurry, however any mods that alter weapon speed will no doubt cause imbalances and extreme attack speeds, as they are prone to do. If you have any such mods, you should disable them when playing this race.


  • Submitter
  • Submitted
    03/01/2015
  • Category
  • Requires
    Race Compatibility for Skyrim and Dawnguard, XPMS compatible male body type
  • Special Edition Compatible

 

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Reserved for suggestions, tips and known issues.

 

Suggestions:

- If you like to immerse yourself as much as you can, I'd suggest using a bright enb or high brightness setting when playing an Earthmer. You were born and grew up without ever seeing the sky, the only light coming from bioluminescent mushrooms and fungi. The darkness is as clear as day to you. However, bright sunlight and white fields of snow should make your eyes water and force you to squint, and wide vistas might induce a feeling of vertigo and an inability to focus.

 

Known issues:

- If you have trained dual flurry (either level) and switch to defensive stance, this will show up as a detrimental effect in your active powers list (it will be colored red in SkyUI). This is a visual issue only and cannot be helped, you still get the advertised effects (50% evasion, -20% weapon speed).

 

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question would your character be allowed to ware jewlry with out the penalties?

 

Yes, circlets, amulets, rings and necklaces and any other jewellery can be worn without penalties, as long as it is not marked as clothing or armor in the CK. Keep in mind that if you use jewellery in non-vanilla slots (like nipple or genital piercings) and enchant them, this will be just as unbalancing as if you did it with any other race.

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Just wondering, would it be possible to have a patch for this to allow us to use our own pre-installed body instead? 

Considering it already uses our installed textures which if using a CBBE based texture it doesn't match up =/

Another alternative would be to have loose files instead so we could swap out parts for the right textures for the body or even swap the body mesh ourselves at the very least :)

Other than that, I really like the idea of this mod and race, already installed, and looking forward to what else will come of it (would be awesome if you could also add in the area that the story says they came from, the whole underground area, would make a neat place to live)

 

*EDIT*

Wanted to include a screenshot of my character so far (decided to really play on the generations living underground and lack of sunlight causing pigment deficiency so I made her a blind albino :) ) (Also I'm aware the nipple textures look horrible, kinda happens with incompatible textures and body :P )

 

gmsv0cx9r9nubakzg.jpg

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just curious is this can have a version without the skeleton, so it uses the default skeleton we have?  when playing this get weird havoc pulses around the character, including breasts twitching (on character and npc around the character) and items bouncing around.   This might actually be caused by one of effects that are on the race itself, not sure.   Just noticed when I go into an inn for example you can hear items banging and if you have sex with a women her breasts are being hit by some force as her breast are twitching like crazy.   Also the skeleton provided does not have any butt bounce which I prefer.   Having fun so far with it and like the different stances.   Also the blessings for fights that go bad are a really nice touch.

 

also a slight face and body mismatch in color as you can see in the screenshot.   I went with a little more of a purple skin color based on the dark elves from D&D.

post-373791-0-51856200-1425247903_thumb.jpg

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Just wondering, would it be possible to have a patch for this to allow us to use our own pre-installed body instead? 

 

Considering it already uses our installed textures which if using a CBBE based texture it doesn't match up =/

 

Another alternative would be to have loose files instead so we could swap out parts for the right textures for the body or even swap the body mesh ourselves at the very least :)

 

Other than that, I really like the idea of this mod and race, already installed, and looking forward to what else will come of it (would be awesome if you could also add in the area that the story says they came from, the whole underground area, would make a neat place to live)

 

*EDIT*

 

Wanted to include a screenshot of my character so far (decided to really play on the generations living underground and lack of sunlight causing pigment deficiency so I made her a blind albino :) ) (Also I'm aware the nipple textures look horrible, kinda happens with incompatible textures and body :P )

 

 

It should not be using your own textures at all for the female gender. I will check this. As for your other requests, this is an alpha release just meant to test the general game dynamics, the final release will have more options. The look should actually be dark skinned (hence the dark skin presets, those should be your guideline), lore for this will be provided in final release.

 

See the screen shot on the download page for a general idea of the look.

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just curious is this can have a version without the skeleton, so it uses the default skeleton we have?  when playing this get weird havoc pulses around the character, including breasts twitching (on character and npc around the character) and items bouncing around.   This might actually be caused by one of effects that are on the race itself, not sure.   Just noticed when I go into an inn for example you can hear items banging and if you have sex with a women her breasts are being hit by some force as her breast are twitching like crazy.   Also the skeleton provided does not have any butt bounce which I prefer.   Having fun so far with it and like the different stances.   Also the blessings for fights that go bad are a really nice touch.

 

also a slight face and body mismatch in color as you can see in the screenshot.   I went with a little more of a purple skin color based on the dark elves from D&D.

attachicon.gifesm_test.jpg

 

The effects you describe should not be caused by the skeleton and I have not seen them myself. It is the regular XPMS skeleton with the only difference that the neck and head scale are set to 1.1, to keep the proportions of the head realistic (since the race height is set to 0.9M/0.88F in CF which cause a serious case of tiny head syndrome). There are no cloak magic effects, none of the abilities should have any effect on your environment.

 

The folder structure for the texture and mesh files is simple and self explanatory, just check the bsa file if you want to replace any to test.

 

As for the mismatching head/body textures, there seems to be a texture path issue somewhere, I will check that.

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also a slight face and body mismatch in color as you can see in the screenshot.   I went with a little more of a purple skin color based on the dark elves from D&D.

attachicon.gifesm_test.jpg

 

As a quick test, could you go into Racemenu and switch the face complexion to a different one, and see if that fixes the issue? I suspect it may be an issue with the default height map for the face. Try the freckled one for example, which should look the same as the smooth option except it has a few freckles around the nose.

 

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I have uploaded a new version that should fix any texture issues. There are now no references at all anymore to any vanilla textures so it should work regardless of your own textures. To upgrade just overwrite the existing esp and bsa files. C.J. I would appreciate if you could try it and see if it works as I don't use CBBE.

 

Also switched to 7z instead of zip for the archive which saves a lot on the download size.

 

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She looks very nice. I love her body.

 

Now, 25 Lickpicking.. LOL..I would love to have this for my character... ;)

 

Hmmm, idea for my next mod... Hey! Don't give me any weirdo ideas! :P

 

I put that in on purpose to make sure y'all were paying attention, errr... ok I didn't, but imma leave it in now anyway :D

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I have uploaded a new version that should fix any texture issues. There are now no references at all anymore to any vanilla textures so it should work regardless of your own textures. To upgrade just overwrite the existing esp and bsa files. C.J. I would appreciate if you could try it and see if it works as I don't use CBBE.

 

Also switched to 7z instead of zip for the archive which saves a lot on the download size.

 

I tried it, and it fixed the body textures, but my face textures keep reverting to my default ones, so it's really wrong tone, if I change the complexion in racemenu it'll fix it, until I finish in the racemenu, then it instantly reverts to the default textures again instead of the race's.

 

(Still personally think the race should be albino, but that's just me, maybe I'll just be the "black sheep" (excuse the polar pun :P) of the race if nothing else :) )

f9jmrg0espxex83zg.jpg

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So I like crazy races like this, but one thing I'm not all that into is being completely naked. I know you've already stated that, this being the case, the Earthmer race isn't for me. Which is fine! It still looks really great!

 

...All I want is to be able to wear gloves and boots, while perhaps being forced to keep a bare torso. This is one of my own personal perversions so forgive me this please, but I don't suppose this is possible?

 

2nd question: Devious Devices don't count as clothes, right? ^_^

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So I like crazy races like this, but one thing I'm not all that into is being completely naked. I know you've already stated that, this being the case, the Earthmer race isn't for me. Which is fine! It still looks really great!

 

...All I want is to be able to wear gloves and boots, while perhaps being forced to keep a bare torso. This is one of my own personal perversions so forgive me this please, but I don't suppose this is possible?

 

2nd question: Devious Devices don't count as clothes, right? ^_^

 

Clothes are out of the question, gloves and boots would give you 4 more weapon enchantments with 100 enchanting skill and would change the high level balance way too much. I like fights that take longer than 1 or 2 power attacks :) I chose to go for the no clothes angle and that's what I'll be balancing for. Having said that, all the effects check for the following 3 keywords: ArmorHeavy, ArmorLight and ArmorClothing. You could easily copy some vanilla gloves and boots in the CK, remove those keywords from them and then give them to yourself through the console.

 

Regarding Devious Devices: I haven't checked all the restraints but the cuffs, chastity belt and bra I tried were not marked as clothing (I'm using Captured Dreams mod and they were the ones the Master puts on you early on). I tried a strap leather harness that did give me the penalty though, but I don't know if that was a CD customized one or a DD Assets one. All in all I got the impression the DD items were fairly labeled, even slightly to your advantage as the belt and bra could easily be considered clothing. The ones that do give you the penalty, you'll have to get creative and figure how to take them off with the 25 lockpicking penalty, it's just part of Earthmer living.

 

The point of the race is that clothes hinder you greatly, but that doesn't mean you cannot wear clothes at all, it just means that you have a number of disadvantages when you do and advantages when you don't. Use the advantages, and work around or overcome the disadvantages ;)

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I have uploaded a new version that should fix any texture issues. There are now no references at all anymore to any vanilla textures so it should work regardless of your own textures. To upgrade just overwrite the existing esp and bsa files. C.J. I would appreciate if you could try it and see if it works as I don't use CBBE.

 

Also switched to 7z instead of zip for the archive which saves a lot on the download size.

 

I tried it, and it fixed the body textures, but my face textures keep reverting to my default ones, so it's really wrong tone, if I change the complexion in racemenu it'll fix it, until I finish in the racemenu, then it instantly reverts to the default textures again instead of the race's.

 

(Still personally think the race should be albino, but that's just me, maybe I'll just be the "black sheep" (excuse the polar pun :P) of the race if nothing else :) )

 

I'll look into the head textures, at least it fixed the scary nipples :dodgy:

 

Achromia is not caused by lack of sunlight, it's a genetic disorder, and as I haven't heard of albino elves in Tamriel I don't think that would be an issue for the Earthmer. Their skin discoloration is actually best compared to industrial melanism, one of the classbook examples of darwinian selection. The origin of their color is Bosmer, they are simply darker shades of those tones. Trust me, I've thought about this, and it will all be revealed in the end :P

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Well, I never reach high level, so I can't really comment on how important it is to balance for that! ^_^

 

But as disappointed as I am, that's cool... it's your mod and you get to make the rules. I had to ask!

 

I have been thinking about some special artifacts to add in the final release with a few quests to get them, I might add some Earth-Mother Ceremonial Skeever Skin outfit that can be worn without penalty, just for you ;)  Be warned though that they'll probably have a twist to them :ph34r:

 

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That's awfully kind of you to offer! ^_^

 

For me it's not about defense or enchanting, it's about playing dress-up dolls with my characters. This is just one of the things that has kept me going in Skyrim for so long, which is why I generally don't want to run around naked... it infringes upon my fashion!

 

Plus, I dunno... I hate the idea of running everywhere barefoot, y'know? I'm just weird. I have lots of armors that I've collected over time, I use Bodyslide so they all fit correctly, and I just love using them. I totally dig leaving out torso armor because it's sexy, but I gotta have *something*. Hehe.

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I tried it, and it fixed the body textures, but my face textures keep reverting to my default ones, so it's really wrong tone, if I change the complexion in racemenu it'll fix it, until I finish in the racemenu, then it instantly reverts to the default textures again instead of the race's.

 

OK, uploaded a new release, go ahead and try it, this should fix it *fingers crossed*. Hope you don't mind being a gunnea pig, you're perfect for it since you use a non-compatible body mod so any part I forget will immediately be obvious to you. I'm half expecting that it will fix the face now but make your mouth or eyes look freaky, but we're getting there ;)

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That's awfully kind of you to offer! ^_^

 

For me it's not about defense or enchanting, it's about playing dress-up dolls with my characters. This is just one of the things that has kept me going in Skyrim for so long, which is why I generally don't want to run around naked... it infringes upon my fashion!

 

Plus, I dunno... I hate the idea of running everywhere barefoot, y'know? I'm just weird. I have lots of armors that I've collected over time, I use Bodyslide so they all fit correctly, and I just love using them. I totally dig leaving out torso armor because it's sexy, but I gotta have *something*. Hehe.

 

It's an early alpha release, all ideas and opinions are welcome and will be considered. I want to iron out the texture issues and write the lore parts in the game before I start on special quests and artefacts though, so it will be a while.

 

I love to play dress up too, but the being naked is sort of a core aspect of the race. I'd recommend installing some good tattoo textures, and use some cuffs to accent the legs and arms. You don't need to wear clothes to doll up ;) Here's an example using some great tattoos from dreivor :

 

 

 

post-424489-0-26813600-1425269772_thumb.png

 

 

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testing this with the following mods.   Going all unarmed as having weapons on a naked body seems silly.

 

http://www.nexusmods.com/skyrim/mods/50416/?

http://www.nexusmods.com/skyrim/mods/14779/?

http://www.nexusmods.com/skyrim/mods/37622/?

 

so far so good, however had to turn the game's difficulty setting to expert as seemed to be killing things too fast at level 8.   

Just to test it, went and attacked a giant stealthed.   While the first hit did about 40% of its hit points (x15 critical attack) he smashed me with his third punch (dodged the first two).

 

I like the variety of attacks you get with this combo and the change to stealth tree seems to fit with what you were aiming for.

Will keep testing it to see how it goes.

 

On another note, have to fix face issue every time you load game with racemenu....the face reverts back to the mis-colored state and forces you to fix it.

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testing this with the following mods.   Going all unarmed as having weapons on a naked body seems silly.

 

http://www.nexusmods.com/skyrim/mods/50416/?

http://www.nexusmods.com/skyrim/mods/14779/?

http://www.nexusmods.com/skyrim/mods/37622/?

 

so far so good, however had to turn the game's difficulty setting to expert as seemed to be killing things too fast at level 8.   

Just to test it, went and attacked a giant stealthed.   While the first hit did about 40% of its hit points (x15 critical attack) he smashed me with his third punch (dodged the first two).

 

I like the variety of attacks you get with this combo and the change to stealth tree seems to fit with what you were aiming for.

Will keep testing it to see how it goes.

 

On another note, have to fix face issue every time you load game with racemenu....the face reverts back to the mis-colored state and forces you to fix it.

 

I can't open the screenshots in your previous post for some reason, maybe the LL site is just having a brainfart, I'll try again later.

 

Expert is in my opinion "too easy to be playable". I always play melee characters on either Master (levels 0-25 or so) or Legendary (25+) otherwise it's just way too easy. I think I got that right, it is indeed too easy below Expert, but that is how the balance in Skyrim seems to be :)

 

Keep in mind that although going unarmed is easy at the start, it means you're not training any weapon skills, so I'm pretty sure at some level you'll hit a proverbial wall that way. That's no different for Kahjit really.

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On another note, have to fix face issue every time you load game with racemenu....the face reverts back to the mis-colored state and forces you to fix it.

 

Edit: Oopsie never mind, I found one leftover reference to the wood elf head part in the tint masks. I will fix this and upload a new version within the next hour.

 

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