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u and y -- are they meant to be part of game play? or are they just demos? Should y magically purchase a (free) vibrator for the player? [not a bug, an intro] Bug: vibrator effect is not attached to the vibrator but to the key.

 

Also I managed to get my masochist into the atomic wrangler, with populated casinos. (With everything on stalkers set to maximu, since I had not seen it do anything yet.) That place was nuts. Patrons were constantly raping various people, and I was "moaning in ecstasy" and "escaping" each time. So these messages made it difficult for me to understand the other breakages.

 

When I load game from inside a sex animation, tfc remains in the new game. (And my console got disabled somehow.)

 

I was seeing a lot of "Debug: Sexout C added" messages, or something like that (several times an animation).

 

Game performance rapidly crawled to a halt. I think this feels like some lists or inventories were being rapidly populated with duplicate entries.

 

The game became nearly unplayable a short while after I said that working there sounded fun. It's not just that rapes were non-stop with not a second between them, but my character was being thrown through the air, and it looked like the pace of things was constantly increasing. So I turned off victim unconciousness and managed to run for the door (in a slide show, maybe 1 frame per second) and the game crashed when I reached it.

 

So I think sexout needs some locks or something, to make it behave.

 

 

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If you turn off or dial down stalkers before going in there, everything would have been fine. Rapers is really no longer supported and Brutal Rapers has a few problems; report the slowdown and crash in that thread.

 

Moaning in ecstasy messages are a test of a feature in the pregnancy mod.

 

Escaping is from whatever version of rapers you're using.

 

U and Y are implemented but do not yet have a mod making them meaningful.

 

Saying you want to work there is part of Working Girl. With stalkers set to be, seeing a sex act will cause a frenzy in tight confines like that.

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I don't mean to laugh but.. it sounds like you had a GREAT night at the wrangler! ;)

 

That said, loogie pretty much summed it up. Also, you should disable SexoutNotify.esp if you have it loaded (it is not for 'players') to reduce the spam.

 

The vibrator is a sort of 'left over' thing from the old sexout that I haven't removed or changed. It is mostly useful to keep your lust under control when using sexoutLust, and I think that's why it was added.

 

As for locks.. basically impossible to do reliably in the scripting engine, though I do try. Some kind of semaphore/mutex system is on my todo list for the NVSE plugin, just need to think through the interface since game scripts can't block or wait.

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If you turn off or dial down stalkers before going in there' date=' everything would have been fine. Rapers is really no longer supported and Brutal Rapers has a few problems; report the slowdown and crash in that thread.

 

Moaning in ecstasy messages are a test of a feature in the pregnancy mod.

 

Escaping is from whatever version of rapers you're using.

 

U and Y are implemented but do not yet have a mod making them meaningful.

 

Saying you want to work there is part of Working Girl. With stalkers set to be, seeing a sex act will cause a frenzy in tight confines like that.

[/quote']

 

Ok, I added a bug report in the brutal rapers thread. And I am using BrutalRapers (with combat rape dialed way back, since after seeing it once with everything dialed to max, it seems like an auto-kill for my character, and while I am mostly playing a sniper type right now I do not necessarily want to stick to that style of play).

 

Anyways, I do not totally understand the mechanics. NPCs were being raped left and right when I went in, but I was being ignored. This happened even setting everything in Rapers to zero for allies and friends (but female victim settings left at 10). Apparently something very specific about the player sets them off?

 

Also, U and Y are used for SexoutLust, it's just that:

 

1. in sexout.esm the vibrator effect is on the key and not on the device, which gets broken when the vibrator is removed by any mod.

 

2. I do not see anything like event listener callbacks in SexoutLust, so I do not know how I should be changing any of its features (it needs to know when the character is engaged in sex, and what kind of sex the character is engaged in, and when act ends and ideally how it ended). (I have changed a few things in my copy of SexoutLust, and discovered mostly that its working in ways that I do not fully comprehend.)

 

By the way: I am thinking the concept of "level of lust" should be implemented in Sexout.esm, and the concept of "this event has happened" should be intercepted by SexoutLust. Sexout should give some plausible default value for lust (0 is fine) and then once that is in place, I can go through and start changing conversation options in other mods to depend on levels of lust. (I am not thinking anything fancy, just things like "Um...." when the character is likely distracted.) Then if people like my changes, they can be incorporated into mods, or if not I try some other kinds of changes, or whatever...

 

But please let me know if that plan seems like a bad fit for how Sexout is designed?

 

Anyways, eventually, I am thinking that the "Y" key thing should turn a vibrator on and off if it is equipped, but not supply one, and not equip one. And, of course, the action of this key should be overrideable by mods that want to override it... Similarly, the "U" key should not do anything in some circumstances (but it already stopped working for me, and I do not know why -- probably masturbation is broken for that character and I'll have to start a new game after I go mad).

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What your describing is how sexoutLust currently operates I believe.

 

The lust level variable is in sexoutNG, and is a float.

 

The lust ESP uses the sexout global hook (I believe) to determine when sex has happened, to lower lust if appropriate.

 

Otherwise it just slowly adds more lust over time.

 

The vibrator thing, I agree with. The key should be in a script that's added to the item, same script for all vibrator items. It also needs a mechanism to allow you to change the key. Masturbation also needs to allow you to change the key.

 

As for the conditions to stalk the character vs. other NPCs and so on.. those calculations have always looked a bit odd to me as well, and I don't believe they work quite right, as you have discovered.

 

 

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The lust ESP uses the sexout global hook (I believe) to determine when sex has happened' date=' to lower lust if appropriate.

[/quote']

 

Yes...

 

I wanted to change it so that masturbation was not satisfying, it would reduce lust by 1/3. But, currently, the code that reduces lust runs several times for one event (3 seems typical on my machine), and I do not know how to distinguish between masturbation and other events (which I would also eventually want to make configurable, but for proof of concept I would just want different values...)

 

 

Meanwhile, I went back in to the wrangler, and tried some different combinations of stalker settings... mostly it did not do anything. The one time it did kick in, I crashed shortly afterwards. So it probably needs serious work. And, my having to exit/restart to keep my game from bogging down too much is probably messing up a variety of logic, also...

 

That said, a lot of the code seems to not e concious of gender. And, ok, I have everyone set to bisexual right now, so maybe that's my fault. But apparently all the women have cocks (according to the pregnancy mod's messages). Also, I turned down a woman that offered me sex and she speculated that I was a lesbian so she didn't have time for me (which I think might be SexoutHookups).

 

Also, I had a lot of problems with I think the Wrangler script catching me on stairs which totally messed up the animations. Perhaps it's worth adding some extra code specifically for the wrangler, to avoid that sort of thing? Probably it belongs in WorkingGirl but I am not sure how that mod could tell Sexout about this issue?

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Ok a few observations, followed by a suggestion..

 

The observations:

- Yes, rapers and brutal rapers are both horribly broken. A little work is ongoing on Brutal, but none on Rapers. In any event, the rapers thread is the right place to report bugs in that mod.

 

- Sexout cannot do anything about being on stairs or other uneven terrain right now. The NVSE plugin I'm working on will hopefully add con_tfik to the available commands, which should correct a lot issues related to this.

 

- The hetro/homo/bi settings don't actually do anything right now in any mod, as far as I'm aware. Given I haven't kept track of them all.

 

And the suggestion:

 

You really need to nail down *which* of the mods is causing *which* problems. One bug report covering bugs in 5 different mods, without any real indication as to which ones are causing the problems beyond guessing isn't likely to get the issues the attention they deserve. We're all really busy -- most of us are too busy to "do the legwork" for you, when the instructions for doing it are clearly laid out in the "how to get help" post.

 

It's only mildly insulting that the thread is called "sexout.esm" bugs when, AFAIK, only one of them is a sexout.esm bug (the vibrator key thing), and is a minor one at that.. ;)

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You really need to nail down *which* of the mods is causing *which* problems. One bug report covering bugs in 5 different mods' date=' without any real indication as to which ones are causing the problems beyond guessing isn't likely to get the issues the attention they deserve. We're all really busy -- most of us are too busy to "do the legwork" for you, when the instructions for doing it are clearly laid out in the "how to get help" post.

 

It's only mildly insulting that the thread is called "sexout.esm" bugs when, AFAIK, only one of them is a sexout.esm bug (the vibrator key thing), and is a minor one at that.. ;)

[/quote']

 

I thought the Sexout Debug: C thing was in sexout.esm? Though perhaps the reason I was seeing mention of it was because of Notify?

 

And I apologize for the title, but I do not know how to change it. (I was under the impression that sexout was the one that controls adding things to lists and inventories -- that Rapers set up a spell that told Sexout what it should be doing. It's sounding like that is very much not the case...)

 

Anyways you are right that I have lumped a whole lot of things here in this thread (a general failing of mine - I will get started and then drift topics without noticing where I was). And I apologize for that.

 

I have added a rather long post to the BrutalRapers thread, that mentions this thread. I'll have to keep an eye on it to get a sense of direction.

 

Meanwhile, I have been slowly working my way through sexout.esm itself, trying to intuit how things are "supposed to happen". And that's somewhat easy for some things, and would require design changes for other things and it's currently difficult for me to distinguish those cases.

 

That said... there do seem to be issues with the main esm. Maybe. Things like: I have unconciousness turned off for rapers and they still fall unconcious. Then again, non-rapers seem to do the same thing. Sexout? Mod? I am not sure enough yet of how I could make the distinction. Maybe the only bug is that the config option is offered but means nothing? It's rather disconcerting, though, when my frame rate fails. Then the animation ends, both characters stand up, then fall back down -- often twisted into impossible shapes. A true fix for this, though, probably needs hand-built animations.

 

Anyways, please do not think that my conversing in this thread means that I am specifically blaming sexout.esm for the problems I saw. The original report *was* blaming sexout.esm, but that was because I was wrong. And, confused. I am starting to understand things better, but the mechanics of the forum limit my options for how this thread is labeled.

 

Edit: I think I figured out how to change the thread title (I editted the subject of my first post).

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Thanks.. :)

 

To try to answer some of your questions...

 

- There are a few settings in Sexout that do nothing. I don't remember exactly, but they are on the "Sexout" page; all of the ones on the "SexoutNG" page should work. A little history lesson is in order I suppose.

 

Sexout was the original mod here, by UDLR, which was a port of.. something? It wasn't abandoned when I joined LL, but it was close, and updates were infrequent. I decided to take over development, and made a new thread (the sexoutNG thread) and started releasing updates. For a while both threads were active and you could use either mod. Eventually they diverged enough, and enough mods started using the new features in NG, that they would no longer work with the old version.

 

The end result of this is there is a lot of *stuff* in the sexout.esm that is not used any more. Deleting it causes all kinds of problems if I'm not careful, I've already went down that road twice and broken every other mod, so I'm not in a hurry to do it a third time. The stuff will have to stay, for now. This is, in fact, part of why brutalrapers and rapers don't work right.

 

The leftover "stuff" includes the entire "Sexout" page in MCM (though 'duration' is still used, maybe others), rape fist, reset gun, and all manner of tokens, spells, and scripts in the ESM.

 

Some things work, but don't work exactly right. When the characters stood up, were they dressed? If so, it wasn't sexout.esm that knocked them down; it's knockdown takes place before you get dressed. Generally what you'll see is the rapist standing there naked waiting for you to wake up -- that is a "bug", but not one high on my list to get fixed since it just looks weird and doesn't hurt anything.

 

Twisting you into a pretzel.. none of the animation files do this now that I'm aware of, so maybe you overwrote them with some old ones from the old sexout thread or something, or perhaps you have a munged up skeleton?

 

If you have specific questions on how sexout works I can answer them, despite the old stuff left in the esm, I wrote pretty much everything that actually gets run in the current version.

 

I advise you to unload all your sexout mods except sexout itself, and then give SexoutSex a try. See if all your settings work properly with just that mod. If they do, then you can be pretty sure it's rapers or some other mod ruining your fun. If they don't, then it's probably the ESMs fault, because the sexoutsex ESP is extremely simple.

 

You can also look at the main NG thread in the 'useful links' bit of the first post to see how to test animations yourself, which is exactly the commands that the mods use. This can entirely eliminate any other mod from being at fault as you can summon an npc or creature to you, tell it to rape you, and see what happens vs. what you expect to happen according to your settings.

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Ok, I will give that a try.

 

Meanwhile, the bodies were nude, I think the pretzel stuff is havok, and also I think the "tfc lasts across a load" is something that should be dealt with in the esm?

 

Thanks! (And I will try to be very specific in future bug reports, so I am not so aggravating.)

 

Edit: When you say "sexoutsex" do you mean this one? http://www.loverslab.com/showthread.php?tid=1883

 

Also, with brutalrapers disabled (and pregnancy disabled) and scanning turned down to 1Hz, I am getting game freezes every second, and the length of the freezes slowly increases over time. Is there some way to inspect the size of the scanning formlists?

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I can't do anything about the TFC issue, as there is no command or flag to check if you are in TFC or not. That's entirely a game engine thing, with no way to query state. I'll see if I can add an IsInTFC thing to the NVSE plugin, but I doubt it's going to be something easily available.

 

Yes, that is the sexoutsex I am talking about.

 

The scanner is not responsible for that slowdown. The formlists would have to be absolutely enormous for it to cause a problem; you could have every NPC in the game in one and still not have any bad effects unless you are on an extremely slow computer to start with.

 

What other mods are you using? (you still haven't followed the instructions in the 'how to get help' post! shame on you!)

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What other mods are you using? (you still haven't followed the instructions in the 'how to get help' post! shame on you!)

 

Er... oops... um... currently:

 

 

00  FalloutNV.esm [CRC: 26D5B980]
01  DeadMoney.esm [CRC: D70F165B]
02  HonestHearts.esm [CRC: DCB574C7]
03  OldWorldBlues.esm [CRC: 7F8F8225]
04  LonesomeRoad.esm [CRC: 30073D50]
05  TribalPack.esm [CRC: 0DE09873]
06  CaravanPack.esm [CRC: 228740D1]
07  Primary Needs HUD.esm [CRC: D5F10B4D]
08  MikotoBeauty.esm [CRC: B64F8CC0]
09  Sexout.esm [CRC: 0749A668]
0A  SexoutCommonResources.esm [CRC: 27887C49]
0B  SexoutLegion.esm [CRC: A2C0F1B4]
0C  SexoutSlavery.esm [CRC: D0A9BDB4]
0D  The Mod Configuration Menu.esp  [Version 1.2] [CRC: CADD67E1]
0E  MikotoBPWastersOverhaul.esp [CRC: B3D73331]
**  MikotoBPCCFull.esp [CRC: EB08BC2B]
0F  populatedcasino.esp [CRC: 9EAE96FF]
10  CompanionDe-Equip.esp [CRC: 87615BCA]
11  DrugsAreBadMKay.esp  [Version 0.3] [CRC: 8608DD53]
12  FeelingIrradiated.esp [CRC: 7BDE6AA3]
13  bzArmour.esp [CRC: 3F0CACE8]
14  DIM TYPE3clothesRETAIL_NV.esp [CRC: 5D16E467]
15  epock.esp [CRC: 1E1E6921]
16  Ghost Variants.esp [CRC: DD082F11]
17  JillBSAA.esp [CRC: 253D40D6]
18  Mantis07Reflex - Realism.esp  [Version 2.4] [CRC: 8A1FB117]
19  Mantis07Reflex.esp  [Version 2.4] [CRC: 7DE9D234]
1A  merccustom.esp [CRC: 6174641F]
1B  Nidaoutfitv1.esp [CRC: 667929C8]
1C  NV_AsharasFormalClothing.esp [CRC: 729A7A8D]
1D  NVLadyoutfit1.esp [CRC: C8B135C7]
1E  NWIxiaarmor1.esp [CRC: 20AE5D45]
1F  TheArmorer.esp [CRC: 76408910]
20  Type3 Leather Armors.esp [CRC: 32BC4113]
21  VegasChokers.esp [CRC: 1E2D635B]
22  Armor by Race w Undies.esp [CRC: 019CE041]
23  Body by Race.esp [CRC: 14DB2477]
24  UnlimitedCompanions.esp [CRC: B10AB30B]
25  Imp's More Complex Needs.esp [CRC: DCF94369]
++  Imp's More Complex Needs - JA - SORTED.esp [CRC: E0300A0B]
++  IMCNNV - Sorted.esp [CRC: CB8BA614]
26  keepcompanionperks.esp [CRC: B769FA21]
27  MikotoBeauty.esp [CRC: 4DA5C54E]
28  BBTombRaider.esp [CRC: 3B6B29D0]
29  BBAliceMurray.esp [CRC: 203EF64E]
2A  BB_Persona_and_Secret.esp [CRC: 22F5F51F]
2B  Type3_Leather_Armors.esp [CRC: 32BC4113]
2C  Free_Tribal_Outfits.esp [CRC: 2E93D006]
2D  SexoutKings.esp [CRC: F2396B32]
2E  SexoutKhans.esp [CRC: 083E412A]
2F  SexoutNCR.esp [CRC: 024A27C4]
30  SexoutDrugs.esp [CRC: 95B54C6E]
31  SexoutPowderGangers.esp [CRC: 5AC86B1D]
32  SexoutWorkingGirl.esp [CRC: C0BC591A]
33  SexoutFiends.esp [CRC: 51967C5B]
34  Sexout LevelUp.esp [CRC: 1203B297]
35  SmallerTalk.esp [CRC: 6D9FF130]
36  SexoutDiscounts.esp [CRC: 8CB5A719]
37  SexoutIMCNNV.esp [CRC: 0A3D9BEA]
38  SexoutLust.esp [CRC: 5C30CAC7]
39  SexoutHookups.esp [CRC: BB4F107C]
3A  SexoutSS.esp [CRC: 7CE9A124]
3B  SexoutTestForSTDsMKII.esp [CRC: 44BF00BA]
3C  Jet Classic.esp [CRC: 8153A1AF]
3D  SexoutBribes.esp [CRC: C9BAEDF4]
3E  dragongirl.esp [CRC: 336E1069]
++  keepcompanionperks_deadmoney.esp [CRC: FD68D4F4]
++  keepcompanionperks_honesthearts.esp [CRC: AED6E768]
++  keepcompanionperks_lonesomeroad.esp [CRC: ECE95DE7]
++  keepcompanionperks_oldworldblues.esp [CRC: 9719E4D0]
3F  MantisZeroSuit_ForNV.esp [CRC: 07D296C4]
++  SexoutLust - pHUD.esp [CRC: B858803F]
40  jailhouserockette.esp [CRC: F2A33BF4]
++  sexysleepwearreplacera.esp [CRC: CEF7B195]
41  Bashed Patch, 0.esp [CRC: 052B2455]

 

 

Edit: looking this over, I see some a problem: I was sure I had deleted that complex needs JA script. :(

 

I recently turned off pregnancy (between sexoutlust and jailhouserockette) and brutalrapers (between sexysleapwearreplacera and bashed patch).

 

The reason I am suspecting the scanner is: when I have it at 10hz I start seeing a slide show early, and when I change that to 1hz I get pauses once per second.

 

And, over time, the slowdowns tend to be getting steadily worse.

 

Anyways, since the behavior of the slowdowns depends on the scanner frequency it has to be either the scanner itself or something in the scan list.

 

So, anyways, yes, I should try uninstalling a lot of things and running just sexout.esm -- but I am not exactly sure what I am trying to do there. If my problem is too many things being added to the scan lists or something bad and heavy being added, I am not sure how this procedure will help me.

 

I think the easy way for me to find out if it's list size or a specific spell or something in the list would be to inspect it. If I could see the size, I could distinguish between 50 scanners and 50 million scanners. But, right now, I am just ignorant.

 

 

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So' date=' anyways, yes, I should try uninstalling a lot of things and running just sexout.esm -- but I am not exactly sure what I am trying to do there. If my problem is too many things being added to the scan lists or something bad and heavy being added, I am not sure how this procedure will help me.

[/quote']

 

It may not help you, but it helps ME help you, and that's why you're posting for help right? To get help from someone else, so you don't have to figure it out on your own? ;)

 

Doing that will probably illuminate one mod that is doing something strange with its interaction with sexout, and you'll be able to use your full mod list without problems if you choose between the two -- running just sexout and the one that's causing problems, with no others, should also cause the problem to appear. When that happens, I can get that one myself and try it out to find the bug.

 

Also keep in mind the scanner does nothing on its own, it needs help (a co-conspirator) to do any real work. So another thing for you to try is with all your mods running including sexout and SCR, but not any of the other sexout mods -no legion, no slavery, etc. Just the sexout esm, from the sexout family.

 

See if the problem goes away.

 

If it does, then it's not the scanner, but something using the scanner which is far more likely. The scanner is nothing but a simple GetFirstRef/GetNextRef loop, very common in these games, tons of other things are running that same loop. In the sexout scanner, it isn't doing anything with the refs it finds except adding them to a formlist (this takes microseconds no matter how large the list), and then casting a spell on the player -- if other sexout mods that use the scanner are running.

 

It's possible that one of the sexout mods is doing something very intensive inside it's scanner spell, that is being cast by sexout.

 

You should really do both of these things -- all the mods one by one as the top post says, and then the individual sexout tests at the end. Together these should allow me to pinpoint your problem pretty fast.

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To clarify once again on a few poitns:

 

1. There is no such thing as something "bad and heavy". The formlists are basically just an unsorted array of unique IDs (integers). A tin can is no different from a deathclaw, as far as a formlist is concerned.

 

2. These formlists can hold thousands of different IDs without slowing down even a tiny bit. Adding to them and searching them is either O(Log(n)) or O(1), depending on what is actually behind them in the engine.

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So' date=' anyways, yes, I should try uninstalling a lot of things and running just sexout.esm -- but I am not exactly sure what I am trying to do there. If my problem is too many things being added to the scan lists or something bad and heavy being added, I am not sure how this procedure will help me.

[/quote']

 

It may not help you, but it helps ME help you, and that's why you're posting for help right? To get help from someone else, so you don't have to figure it out on your own? ;)

 

Doing that will probably illuminate one mod that is doing something strange with its interaction with sexout, and you'll be able to use your full mod list without problems if you choose between the two -- running just sexout and the one that's causing problems, with no others, should also cause the problem to appear. When that happens, I can get that one myself and try it out to find the bug.

 

Also keep in mind the scanner does nothing on its own, it needs help (a co-conspirator) to do any real work. So another thing for you to try is with all your mods running including sexout and SCR, but not any of the other sexout mods -no legion, no slavery, etc. Just the sexout esm, from the sexout family.

 

See if the problem goes away.

 

If it does, then it's not the scanner, but something using the scanner which is far more likely. The scanner is nothing but a simple GetFirstRef/GetNextRef loop, very common in these games, tons of other things are running that same loop. In the sexout scanner, it isn't doing anything with the refs it finds except adding them to a formlist (this takes microseconds no matter how large the list), and then casting a spell on the player -- if other sexout mods that use the scanner are running.

 

It's possible that one of the sexout mods is doing something very intensive inside it's scanner spell, that is being cast by sexout.

 

You should really do both of these things -- all the mods one by one as the top post says, and then the individual sexout tests at the end. Together these should allow me to pinpoint your problem pretty fast.

 

Ok, I think I see the distinction you are trying to draw.

 

So, anyways, I tried running with only

 

00 FalloutNV.esm [CRC: 26D5B980]

01 Sexout.esm [CRC: 0749A668]

02 SexoutCommonResources.esm [CRC: 27887C49]

03 SexoutSex.esp [CRC: 8FD5D03E]

 

The point of this config, I think, was to test for post-coital animation problems. But I did not see any conversation options to initiate sex with any of the people I talked to in goodsprings. So I accomplished nothing useful there.

 

For the other issue -- the performance issues that happen under control of the scanner (though, like you point out, because things being added to the scann formlists, not because of the empty list) -- I am going to need to find a location where the slowdowns are rapid. In my current save location, I am not experiencing a slowdown. But I'll try doing the isolate the problem mod thing when I find a good slow situation.

 

To clarify once again on a few poitns:

 

1. There is no such thing as something "bad and heavy". The formlists are basically just an unsorted array of unique IDs (integers). A tin can is no different from a deathclaw' date=' as far as a formlist is concerned.

 

2. These formlists can hold thousands of different IDs without slowing down even a tiny bit. Adding to them and searching them is either O(Log(n)) or O(1), depending on what is actually behind them in the engine.

[/quote']

 

But while formlists are "light" I thought that the formlists for the scanner were doing something? (Casting a spell on each identified target?) Anyways, when I said "bad and heavy" I was thinking that a spell might be implemented inefficiently. But if you are telling me that that cannot happen, I think I have to accept that. It's not like I have some mysterious base of relevant knowledge that you would not be aware of.

 

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You can load smallertalk as well to get the conversation options back in, sexoutsex needs them. If you get no slowdowns, start reactivating other mods until you do.

 

I'm not saying that the spells that are cast cannot be slow, that's what I'm suggesting as one possible explanation for your trouble, though an unlikely one. The only way for this to happen is for the spell to enter a loop that it never exits.

 

I feel like a shadetree mechanic (which I am!) that you've taken your car to for some repairs; You bring the beers and hand me the tools I ask for, and I'll get the job done for now. But you're asking me "why" for each tool, and then handing me the wrong one... ;)

 

I appreciate you want to understand why I'm asking you to do this stuff and I'm willing to explain, but please hand me the right tool in the mean time (run the tests i've asked you to run).

 

There are two:

 

1. The instructions in the sticky thread. Disable every single mod. Start enabling them one at a time. When the slowdown happens, disable that mod, and then enable the next one. If things keep working, you've found the offender, report in. It's at least half the answer, if not the whole answer.

 

2. From this thread. Start with just enough sexout to get things working, for you that sounds like Sexout.esm, SCR, SexoutSex, and Smallertalk. Enable every other NON-sexout mod you have. See if you get the slowdowns. If not, enable ONE sexout mod, and test again. If you don't, disable it and enable a different one. Eventually you'll find one causing the slowdown.

 

Now we have found either one mod misbehaving, or a pair that don't play nicely together. I know it's tedious way to test, but that's because it's thorough and reliable. Without it, you're just guessing.. and unless you have knowledge of the inner working of all those mods, it's just a guess -- not even an "educated guess." ;)

 

 

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It's getting late, so I will not be able to do a complete job of this tonight.

 

I will try SexoutSex with SmallerTalk tomorrow, and see if that causes the animation issues I was seeing.

 

For the slow down -- here's my current status:

 

I entered The Tops for the first time, and after about a minute there I noticed a slowdown. So I disabled all Sexout*.esp files and the slowdown did not seem to occur after spending time in there. So I re-enabled them all, and I got the slowdown again. So I tried disabling SexoutHookups because that one was triggering in The Tops but that made no noticable difference for my problem -- I still got the slowdowns. So then I disabled every sexout plugin which explicitly contains the string "scanner":

 

SexoutBrutalRapers.esp

SexoutFiends.esp

SexoutKhans.esp

SexoutKings.esp

SexoutLust.esp

SexoutNCR.esp

SexoutPowderGangers.esp

SexoutPregnancyNG.esp

SexoutWorkingGirl.esp

 

and this was inconclusive. I think I was seeing minor slowdowns after a minute, but not to the same degree that I saw them with everything enabled.

 

I think I am going to have to find a location where the problem is severe and instant, instead of a location where the problem slowly builds up over a minute or longer, before I can determine if the problem can be isolated to a single mod.

 

Edit: after I have slept on this -- am I asking for help? I think I do like help. That said, I was mostly trying to report things that I think need to design work, eventually. And these are things that I may myself want to come back and work on if they do not interest anyone else. I posted them here, in the support forum, because I was looking for an appropriate forum to post these kinds of issues. It did not specifically occur to me that I was asking for help.

 

I am not displeased that you have been helpful. I am displeased that I did not think this through.

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