KainsChylde Posted October 2, 2014 Posted October 2, 2014 I've had this problem off and on for a long time and just rolled with it, but enough is enough. I keep randomly having an issue where, for lack of a better term, terrain loses collision. I'll fall through rocks or buildings, I'll be walking along and suddenly start bouncing up and down, I'll start walking up an invisible ramp then suddenly fall, etc. Saving and reloading usually fixes it, but what causes it to begin with? Is this just a vanilla gamebryo glitch, or a conflict of some sort? I'm attaching a load order because its the thing to do, but I've had it happen with drastically different loadouts too. Load Order FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmStrangers Abroad.esmNovac Public Library.esmNVEC Complete.esmMore Perks.esmjokristinascloset.esmMojaveReborn.espProject Nevada - Core.esmProject Nevada - Equipment.esmKainsArmory.esmCoitoErgoSum.esmNVR-Strip.esmSexout.esmSexoutCommonResources.esmSexoutPregnancyV3.esmSexoutSlavery.esmSexoutLegion.esmSexoutStore.esmT6M Equipment Replacer NV.esmLings.esmELECTRO-CITY - Highways and Byways.esmELECTRO-CITY - CompletedWorkorders.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espProject Nevada - Extra Options.esmNVWillow.espNVEC Complete Lings Patch.espNew Vegas Error Corrections Extras.espDarNifiedUINV.espThe Mod Configuration Menu.espLean Starting Gear - All-In-One.espThe Weapon Mod Menu.espNVR-NPCs.espHighlyPopulatedFreeside.espPNxTestRoomAccess.espNVR-ELECTRO-CTIY_Patch.espNVR-Version_10.espXFO - 4bb - Perks - Two per level.espProject Nevada - Cyberware Additions.espProject Nevada - Rebalance Complete.espProject Nevada - All DLC.espLevelersHouse.espxatmosSkillPerks.esppipboy2500_edisleado.espARESproject.espCASM with MCM.espSexoutNCR.espSexoutKings.espSexoutFiends.espSexoutPowderGangers.espSexout- CES.espSexoutSpunk.espSexoutRapist.espSexoutSex.espSexoutZAZ.espSexoutKhans.espSexoutWorkingGirl.espSexoutFadeToBlack.espSexoutConsequences.espSmallerTalk.espSkynet Companion.espNVEC-Expansion-ElectroCity.esp1nivVSLArmors.esp1nivPNSLPatch.espDistributed Necklaces and Chains Neck Seam Concealer.espNCR Rearmament v1.5.espType 6.espVurt's WFO.espELECTRO-CITY - Inventory Sorters Compatibility Patch - RegularCATEYEvalue.espELECTRO-CITY - Darker Nights.espCNR_Beta.espNVEC PN COMBO Patch.espNVEC-Expansion-CNR.espBulk Ammo For NVEC.espTheSinkRemodel.espWillowRecipeIngredients.espAssaultPhaser.espLingsPrettyThings.espSunnyCompanion.espMergePatch.espTotal active plugins: 89Total plugins: 89 Any help would be greatly appreciated.
galgat Posted October 19, 2014 Posted October 19, 2014 I would only be guessing, but It sounds like you have a mod, or mods that have dirty edits in them, the Modder did not properly clean them, or you edited them in the Geck, and in the process added dirty edits to the mod. Mods for the most part thanks to "FNVEdit" are actually very easy to clean, but some mods can be destroyed from this cleaning, though I have seldom ran into that, you can mess a mod up by cleaning it, if it used some neat little home made NVSE plugin, ot third party scripting helper. 0. Be sure to make a back up, of the Original file before doing this, incase it messes something up 1. open FNVEdit 2. right click on the mods because they are all checked, and in the menu select None. this uncheck marks all the mods. 3. Select a mod you wish to check, and place a check in that mod only. and click Okay 4. once it has loaded,It will load all the dependant mods with it, but you only want to highlight the mod you loaded in the left hand list. 5. right click on that mod, and select "apply filter for cleaning" let it finish. 6. now right click it again, and select "remove identical master records" 7. you get awarning, wait a moment and the right button is made active, then select it. 8. once that is finished, right click the mod again, and select "undelete and disable references" 9. Your done, close the program, and the option to save is show, if there were any major changes. I had to do this with a few mods I got from here, there would be places where grass was floating 4 foot out of the ground, and other minor problems, with a few mods I got here, but over all the mods here have been pretty clean. anyway you might have to clean quite a few mods before you find the culprit, and This may not even be your problem. But Be sure to Back up the ESP, or ESM before cleaning them Dirty edits can cause many problems, like you are discribing, but you could have another problem. I am only trying to help PS>> Yes it could be load order too, but I am to new to FONV to be much help with that.
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