Kodiak Posted September 26, 2014 Share Posted September 26, 2014 Self teaching myself custom races with a good bit of success now. Was wondering if there was a way to create a custom race with its own trait or perk? I'm having trouble connecting those two dots in the GECK and starting to wonder if it was possible. Link to comment
Odessa Posted September 26, 2014 Share Posted September 26, 2014 You could just run a script once after player chooses a race. I believe only player can have perks. if PlayerREF.GetIsRace Kodiak PlayerREF.AddPerk KodiakPerk endif Link to comment
Kodiak Posted September 26, 2014 Author Share Posted September 26, 2014 Ahh I should have been more specific. Yes the perk/trait will only apply to the player. The idea is, roughly, a race built around a physical sexual attribute and am automatic racial trait to create an in game bonus & consequence of that attribute. I have a firm handle on making custom perks, traits and abilities that are not script dependent. Once you start talking scripts.. my eyes glaze, I break out into hives and dry heave. I took a year of Java during my undergrad work and it taught me well enough to stay away from it LOL. Still though... I understand your snip. I'll try to play with it again a little. Any other feedback is always appreciated. Link to comment
Guest Posted September 26, 2014 Share Posted September 26, 2014 If the player can choose the perk when level up, you use GetIsRace as Perk condition. But if, how I think, your race must already have that perk when you choose to play with it, Odessa's solution is the only one for what I'm aware. I too initialize my race's special features via script, race options are very limited unfortunately Link to comment
Kodiak Posted September 27, 2014 Author Share Posted September 27, 2014 Ah that is unfortunate, but thank you for the great info guys. Maybe this will help ease me into basic scripting 101. Been avoiding it for the previously mentioned reasons above. Thanks again to both of you Link to comment
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