Toastbre4d Posted August 23, 2014 Share Posted August 23, 2014 So I'm trying to make a kind of tight "chainmail" bodysuit as a part of a heavy armor in Blender 2.71 (don't worry, I know it's not downward compatible without some tricks). I've seen tutorials where people duplicated the base body mesh and scaled it up a little, but that result is unsatisfactory for me, especially with meshes like the 7B Cleavage body. I don't want my clothing to be so tight that it cuts into the cleavage, so do I actually have to start from scratch and model around the body like I did with the armor plates or is there an easier way? I tried the shrinkwrap modifier too...Greetings, Toastbre4d Link to comment
FwuffyMouse Posted August 23, 2014 Share Posted August 23, 2014 you should be able to find an option in mesh tools to "shrink/fatten" a mesh in editmode. try that with your duplicated mesh. Â This should be close enough, but you'll probably have a seam. Link to comment
Kuunkulta Posted August 23, 2014 Share Posted August 23, 2014 My advice would be to just replace body texture with chainmail texture. Doesn't get much tighter than that, but if you don't want the armor to follow cleavage... Well I don't really use Blender but in Outfit Studio I would just load a body as outfit, replace texture and inflate the chest area to the desired armor shape, in this case fill the cleavage. Then with ZAP sliders make holes where you want to show skin. Copy the reference body and ZAP out the parts that don't show through the holes. Then afterwards add other armor parts in Blender/Nifskope  But I'm not exactly a mesh expert so... Link to comment
Koffii Posted August 23, 2014 Share Posted August 23, 2014 Duplicate the relevant part of the body, alt-s to make it a little bigger. Get rid of the triangles to get something passable to work with. Then you can use the sculpting tools to shape the cleavage area how you want. Â When you're done, retopo. Link to comment
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