RickyYeh2013 Posted July 26, 2014 Posted July 26, 2014 My English is not well, so plz forget my poor english When I install most of high texture pack in Nexus , first time i still can play a little while longer . But i find it become easy crd when i use console "movetoqt" or fast travel and next day it become worst , now I uninstall all high texture pack but crash when start up sometimes can run, but almost CTD when open door And i find a obsecrashdump I can't uplad here so I upload to my google drive https://docs.google.com/file/d/0B3LnnBDmzDcqbkhzdEhKcENiTlU my loadorder https://docs.google.com/file/d/0B3LnnBDmzDcqTENUaThqRU9rUjg/edit Thanks for helping!!
kingkong Posted July 29, 2014 Posted July 29, 2014 normaly high res textures can crash your game but it is because a memory dump : generally you tweak the oblivion.ini for better performance, and you can try OBGE and or EMB to boost quality . second you have normally already added the 4 gb patch ! for your load order i can not help as i can not download it to see !!! but your probleme for me is directly related to load order !!!
varenne Posted July 30, 2014 Posted July 30, 2014 Post your hardware resources also: RAM, Video Card, etc. You can tweak Oblivion related stuff but for hi rez textures you'll need some hardware muscle behind it first. And ditto on what kingkong posted on the 4GB patch. An absolute must if you plan to run hi rez textures.
RickyYeh2013 Posted August 2, 2014 Author Posted August 2, 2014 Post your hardware resources also: RAM, Video Card, etc. You can tweak Oblivion related stuff but for hi rez textures you'll need some hardware muscle behind it first. And ditto on what kingkong posted on the 4GB patch. An absolute must if you plan to run hi rez textures. Thanks for both! I fight for few day and deside reinstall whole new game and now work well I used the loadorder to play for quite a long time so I think it's not a loadorder problem So I think maybe the ini setting or obse plugin went wrong (but I dont know how to fix ini) My PC spec CPU:i7 4770K Video card: HD 7970 RAM:16GB I did use 4GB patch and use more Heap to set memory block to 1024MB Use lastest version ENBoost to set more memory for video card and obge for purge.esp My New version Oblivion Video XD https://www.youtube.com/watch?v=qKJYXTxgT-U Thanks for ur help!
varenne Posted August 2, 2014 Posted August 2, 2014 You certainly have enough hardware muscle. Try reviewing these posts I discovered via a simple Google search: enboost and OBGE I am not yet using anything ENB related so cannot directly help you there. For OBSE I used Wrye Bash and installed as packages, simply by using the Installers tab. You may want to experiment with other HEAP memory settings too, and retest in-game stability. I also recall having to make adjustments to the more advanced settings for Oblivion Stutter Remover, when I setup and started using OBGE stuff. I aim for stability & optimization first, improved graphics and enhancement 2nd. My current OBGE.ini settings - (May not be perfect but they work well enough for me.) [DepthBuffer] bUseDepthBuffer=1 bUseRAWZfix=1 [Effects] bUseEffectList=1 sEffectDirectory=data\shaders\ sEffectListFile=data\shaders\shaderlist.txt bUseLegacyCompiler=0 bOptimize=0 bRenderHalfScreen=0 bPurgeOnNewGame=0 bNoShadersInMenus=0 bTailEffects=0 [ScreenBuffers] iBufferTexturesNumBits=0 iBufferRawZDepthNumBits=0 iReflectionMapSize=0 iWaterHeightMapSize=0 iWaterDisplacementMapSize=0 iAutoGenerateMipMaps=2 iBufferZDepthNumBits=0 [Serialization] bSaveData=1 bLoadData=1 [PluginInterOp] bEnableInterOp=0 [General] bEnabled=1 [Shaders] bUseShaderOverride=1 bUseLegacyCompiler=0 bSaveShaderOverride=1 bCompileSources=0 bRuntimeSources=0 bOptimize=0 bMaximumSM=0 bUpgradeSM1X=0 sShaderOverrideDirectory=data\shaders\override\ [Textures] bPurgeOnNewGame=0 I would recommend making 100% absolutely sure your current LO is near perfect, before tackling the ENB/OBGE combo. In fact you may need to back step a bit this brand new install and make sure you attain stability first. I do this by adding or tweaking something a little, then extensively test in-game. If it's stable, I go to the next item. And when it comes to graphics optimization and stabilization, lot and lots of reading of prior posts, not just here on LL but across the web in other Oblivion related forums. I have literally reams and reams of virtual information I've collected so I could do what I wanted to with Oblivion graphics-wise.
varenne Posted August 5, 2014 Posted August 5, 2014 The Newrt.olod file you posted above is rather useless to us. You need to go into OBMM and copy the text based version of your load order. Here are the steps to follow to do this. 1. Open OBMM 2. Click the Import/Export button 3. Select View load order 4. In the Load order window that pops up, move your cursor to the text box area, right mouse click once then select copy. 5. You can now paste that to a text file, OR open up this thread and paste it in between two spoiler tags. That way I and others here can review your MOD list and the current Load Order. Based on just a quick partial review of the Newrt.olod file you may be using some really obscure or even outdated MODs. This is really your next step; post you LO for us to review. I tried installing sdksetup.exe from Microsoft to try and review your OBSECrashDump.dmp file with no luck or success. Maybe someone else here knows of a tool that will allow for an easier review of this file.
RickyYeh2013 Posted August 5, 2014 Author Posted August 5, 2014 The Newrt.olod file you posted above is rather useless to us. You need to go into OBMM and copy the text based version of your load order. Here are the steps to follow to do this. 1. Open OBMM 2. Click the Import/Export button 3. Select View load order View Load Order-1.jpg 4. In the Load order window that pops up, move your cursor to the text box area, right mouse click once then select copy. Load Order-2.jpg 5. You can now paste that to a text file, OR open up this thread and paste it in between two spoiler tags. That way I and others here can review your MOD list and the current Load Order. Based on just a quick partial review of the Newrt.olod file you may be using some really obscure or even outdated MODs. This is really your next step; post you LO for us to review. I tried installing sdksetup.exe from Microsoft to try and review your OBSECrashDump.dmp file with no luck or success. Maybe someone else here knows of a tool that will allow for an easier review of this file. Thanks again ! My New Loadorder Oblivion.esm hrmnsoblivionscriptoptimizationv1.0.esp Streamline 3.1.esp Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm tes4-CHS-main.esp Unofficial Oblivion Patch.esp UOPS Additional Changes.esp Oblivion Citadel Door Fix.esp tes4SI-CHS-alpha.esp Unofficial Shivering Isles Patch.esp DLCShiveringIsles.esp USIPS Additional Changes.esp tes4-CHS-Addon.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp MaternityClothes.esp TamagoPlayerHUDkil.esp TamagoBreak.esp TamagoShop.esp TamagoTopic.esp TamagoConfide.esp LoversTamagoClub.esp LoversHiyokoShooter.esp LoversEncounter.esp HiyokoQuestTarget.esp HiyokoGenetics.esp HiyokoGenerator.esp TamagoSetBody.esp Lovers with PK.esp DragonPak.esm BreakUndies.esm Zedar.esm mart's monster mod.esm All Natural Base.esm VipCxj_HighHeels.esp Apachii_Goddess_Store.esp Krista Lady DMRA.esp zBUArmors.esp DSR&BSKMergedSet.esp DSR WR Alternative BU.esp UnderSewerHouse.esp mynewesp.esp mynewesp-sit&sleep fix.esp mynewesp - Zedar.esp mystery of mausoleum.esp Hentai Mania.esp HentaiMania2.esp HentaiMania2_Merged_Hell.esp HM2SummonCompatible.esp mart's monster mod.esp mart's monster mod - shivering isles.esp mart's monster mod - knights.esp mart's monster mod - city defences.esp mart's monster mod - additional enemy npc vars.esp mart's monster mod - dungeons of mmm.esp Mart's Monster Mod - Diverse Creatures Expansion.esp Mart's Monster Mod - Diverse Wisp and VASE Addon.esp mart's monster mod - diverse waterlife.esp Mart's Monster Mod - Mummies.esp Mart's Monster Mod - RadiantAITweaks.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - More Passive Wildlife.esp Mart's Monster Mod - Spawn Rates - Moderate Increased.esp MONSTERGIRL-CoC.esp AL_MonsterRevisited v1.0.esp Weapon Improvement Project.esp immersive weapons.esp unlimited rings 1.0.esp unlimited amulets 1.0.esp LoversPayBandit.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversBed.esp LoversBitch.esp LoversCreature.esp xlds.esp LoversSlaveTrader.esp LoversHooker.esp LoversAdultPlayPlusforSSP_HookerPatch.esp LoversClubCatsSx.esp LSTBravilUnderground.esp LSTaddonoutH.esp LoversCrowningIsle.esp LoversImmoralGuards.esp LoversImmoralSisters.esp LoversStupidNpc.esp LoversTrueCrimeEx.esp LoversProstitute014C.esp LoversGGBlackmail.esp LoversRapeSlave.esp LoversSlavePlay.esp LoversLight.esp PlayerSlaveEncounters_V0.691.esp MaleBodyReplacerV5.esp SetBody.esp AIRrace Evy.esp Colourwheels Sexy Imperial Legion.esp Real_Mannequin.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Merged RoseA00 Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp x117 Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp xeosp++.esp oblivion xp.esp FormID Finder4.esp atakesall.esp quickstart.esp 1-10000.esp Elz - No Floating Weapon.esp MiniMap.esp Enhanced Economy.esp Toaster Says Share.esp Teleport Everywhere.esp SetEssentialActors.esp BFF4L.esp SkycaptainsBloodTime.esp Maskar's Oblivion Overhaul.esp real lava 1.3.esp iwr-lights.esp iwr-shutters.esp iwr-windows.esp All Natural.esp All Natural - SI.esp All Natural - Real Lights.esp All Natural - MMM Patch.esp enhanced water v2.0 hd.esp zzEstrus.esp UChainBeast.esp FuroTrapCoreFramework.esp FuroTrapModBasic.esp FuroTrapModEstrus.esp FuroTrapModHazards.esp FuroTrapModLoversVoice.esp FuroTrapModSandbox.esp LoversMB2.esp Lovers3dorgasmMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp Lovers3dorgasm.esp Purger.esp TES4_merge_patch.esp I think my new game works fine just some ctd But when I move the pyffied mesh into data folder then load save, I crash remove the mesh it become normal
varenne Posted August 6, 2014 Posted August 6, 2014 Did you rerun Archive Invalidate via OBMM, using the redirect option after adding them? Also with that many MODs I'd be using Wrye Bash and generating a bashed patch.
RickyYeh2013 Posted August 6, 2014 Author Posted August 6, 2014 Did you rerun Archive Invalidate via OBMM, using the redirect option after adding them? Also with that many MODs I'd be using Wrye Bash and generating a bashed patch. I did use Archive Invalidate But I have a trouble installing Wrye Bash(I don't know how to solve it) , so I use TES4edit to create Merge patch
varenne Posted August 6, 2014 Posted August 6, 2014 Wrye Bash is very easy to install. http://sourceforge.net/projects/oblivionworks/files/Wrye%20Bash/ Select either Wrye Bash 295 or Wrye Bash 295.5 Then select either Wrye Bash 295 - Installer.exe or Wrye Bash 295 - Standalone Executabl Worst case scenario you may need to install Python, also very easy. https://www.python.org/download/ You can have multiple versions of Python installed, proferred location is right off of your main hard drive; C:\ Using TES4edit to create Merge patch is not a standard approach, and I doubt anyone her can support it.
RickyYeh2013 Posted August 6, 2014 Author Posted August 6, 2014 Wrye Bash is very easy to install. http://sourceforge.net/projects/oblivionworks/files/Wrye%20Bash/ Select either Wrye Bash 295 or Wrye Bash 295.5 Then select either Wrye Bash 295 - Installer.exe or Wrye Bash 295 - Standalone Executabl Worst case scenario you may need to install Python, also very easy. https://www.python.org/download/ You can have multiple versions of Python installed, proferred location is right off of your main hard drive; C:\ Using TES4edit to create Merge patch is not a standard approach, and I doubt anyone her can support it. I install Wrye Bash for Skyrim and had used for a long time. But wheen I install oblivon version it's always went wrong .....ORZ But I don't try version 295 , so I will try. Thanks again!
varenne Posted August 6, 2014 Posted August 6, 2014 I checked and I'm using the 295.5 Standalone version. Very stable and I've had no issues with it since installing it. The only time I recall anyone having install issues is when they try to set it up in the Windows default C:\ location, because you then have to wrestle with Windows User Admin privileges all the time. I have two hard drives in my current PC build. C:\ I use for typical application installs, but use my E:\ 2nd drive for all things related to Oblivion. The other is not having Python installed and trying to install the Python version of Wrye Bash. You can also use a program like EaseUS Partition Master and just partition a single C:\ hard drive into more partitions too, if it's large enough. That's how I did it initially for my previous PC build. I had a 500 GB drive and after installing Windows I split it into two 250 GB partitions, which is more than enough for Windows and Oblivion. I have from the very beginning used external drives to collect and store both Oblivion MODs and archived backups of my Oblivion core builds. That way I maintain lots of open space on my internal drives.
varenne Posted August 6, 2014 Posted August 6, 2014 Also post a list of which PyFFIed meshes you are attempting to use that is causing this crashing. It could be a MOD looking for a mesh or texture that ends up changed due to the new PyFFIed files you are trying to use.
RickyYeh2013 Posted August 10, 2014 Author Posted August 10, 2014 Also post a list of which PyFFIed meshes you are attempting to use that is causing this crashing. It could be a MOD looking for a mesh or texture that ends up changed due to the new PyFFIed files you are trying to use. I think I got another problem ORZ Game works fine but I find I got a obviously stuck(?) in every 1 second I check my framerate and find it's not frame drop it's just like stuck when every senond pass my oblivion.ini setting [General] SStartingCell= SStartingCellY= SStartingCellX= SStartingWorld= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1= bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=1 SMainMenuMusicTrack=special\tes4title.mp3 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=0 bDefaultCOCPlacement=0 uGridDistantTreeRange=15 uGridDistantCount=25 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 bNewAnimation=1 fAnimationDefaultBlend=0.1000 fAnimationMult=1.0000 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=12 uExterior Cell Buffer=144 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SCreditsMenuMovie=CreditsMenu.bik smainmenumovie=Map loop.bik smainmenumovieintro=Oblivion iv logo.bik SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik iFPSClamp=0 bRunVTuneTest=0 STestFile1= bActivateAllQuestScripts=0 fQuestScriptDelayTime=5.0000 SMainMenuMusic=Special\TES4Title.mp3 bUseThreadedBlood=1 bUseThreadedMorpher=1 bExternalLODDataFiles=1 bBorderRegionsEnabled=0 bDisableHeadTracking=0 bTrackAllDeaths=0 SCharGenQuest=0002466E uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 SBetaCommentFileName= bCheckCellOffsetsOnInit=0 bCreateShaderPackage=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 bWarnOnMissingFileEntry=0 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bAllowScriptedAutosave=1 bPreemptivelyUnloadCells=0 bCheckIDsOnInit=0 iNumBitsForFullySeen=248 iPreloadSizeLimit=209715200 SOblivionIntro=OblivionIntro.bik bUseHardDriveCache=1 bEnableBoundingVolumeOcclusion=0 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseMyGamesDirectory=1 bBorderRegionsEnabled=0 [Display] uVideoDeviceIdentifierPart1=3619102434 uVideoDeviceIdentifierPart2=298788056 uVideoDeviceIdentifierPart3=269119995 uVideoDeviceIdentifierPart4=902152894 fDecalLifetime=100.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=1 bAllow20HairShader=1 bAllowScreenShot=1 iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bDoCanopyShadowPass=1 bDrawShadows=0 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=0 iLocation X=0 bFull Screen=1 iSize W=1920 iSize H=1200 iAdapter=0 iScreenShotIndex=70 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=10.0000 fFarDistance=10000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=10 bShowMenuTextureUse=1 iDebugText=2 blocalmapshader=1 bDoImageSpaceEffects=1 fShadowLOD2=400.0000 fShadowLOD1=200.0000 fLightLOD2=1500.0000 fLightLOD1=1000.0000 fSpecularLOD2=1300.0000 fSpecularLOD1=1000.0000 fEnvMapLOD2=800.0000 fEnvMapLOD1=500.0000 fEyeEnvMapLOD2=190.0000 fEyeEnvMapLOD1=130.0000 iPresentInterval=0 iShadowFilter=2 iActorShadowCountExt=1 iActorShadowCountInt=1 bActorSelfShadowing=0 bShadowsOnGrass=0 bDynamicWindowReflections=1 iTexMipMapSkip=0 fGrassStartFadeDistance=6000.0 fGrassEndDistance=7000.0 bDecalsOnSkinnedGeometry=1 bFullBrightLighting=0 iMaxLandscapeTextures=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fSpecualrStartMax=1000.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=10 bLandscapeBlend=1 fShadowFadeTime=1.0000 fGamma=1.0000 bAllowPartialPrecision=1 iShadowMapResolution=1024 bAllow30Shaders=1 iTexMipMapMinimum=0 bDoStaticAndArchShadows=0 bDoActorShadows=0 bIgnoreResolutionCheck=0 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=1700.0000 [Controls] fVersion=1.8000 Forward=0011FFFF Back=001FFFFF Slide Left=001EFFFF Slide Right=0020FFFF Use=00FF00FF Activate=0012FFFF Block=003801FF Cast=002E04FF Ready Item=001303FF Crouch/Sneak=001DFFFF Run=002AFFFF Always Run=003AFFFF Auto Move=0010FFFF Jump=0039FFFF Toggle POV=002102FF Menu Mode=000FFFFF Rest=0014FFFF Quick Menu=003BFFFF Quick1=0002FFFF Quick2=0003FFFF Quick3=0004FFFF Quick4=0005FFFF Quick5=0006FFFF Quick6=0007FFFF Quick7=0008FFFF Quick8=0009FFFF QuickSave=003FFFFF QuickLoad=0043FFFF Grab=002CFFFF bInvertYValues=0 fXenonLookXYMult=0.0005 fMouseSensitivity=0.0020 ;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6 iJoystickMoveFrontBack=2 iJoystickMoveLeftRight=1 fJoystickMoveFBMult=1.0000 fJoystickMoveLRMult=1.0000 iJoystickLookUpDown=6 iJoystickLookLeftRight=3 fJoystickLookUDMult=0.0020 fJoystickLookLRMult=0.0020 fXenonMenuMouseXYMult=0.0003 bBackground Mouse=0 bBackground Keyboard=0 bUse Joystick=0 fXenonLookMult=0.0030 fXenonMenuStickSpeedMaxMod=5.0000 iXenonMenuStickSpeedThreshold=20000 iXenonMenuStickThreshold=1000 ;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian iLanguage=0 SlideLeft=001EFFFF SlideRight=0020FFFF fXenonMenuStickMapCursorMinSpeed=1.0000 fXenonMenuStickMapCursorMaxSpeed=15.0000 fXenonMenuStickMapCursorGamma=0.1700 fXenonMenuStickSpeedPlayerRotMod=3000.0000 fXenonMenuDpadRepeatSpeed=300.0000 fXenonMenuStickSpeed=300.0000 iXenonMenuStickDeadZone=15000 [Water] fAlpha=0.5000 uSurfaceTextureSize=128 SSurfaceTexture=water SNearWaterOutdoorID=NearWaterOutdoorLoop SNearWaterIndoorID=NearWaterIndoorLoop fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFrameCount=32 uSurfaceFPS=15 bUseWaterReflectionsMisc=0 bUseWaterReflectionsStatics=0 bUseWaterReflectionsTrees=0 bUseWaterReflectionsActors=0 bUseWaterReflections=1 bUseWaterHiRes=1 bUseWaterDisplacements=1 bUseWaterShader=1 uDepthRange=125 bUseWaterDepth=1 bUseWaterLOD=1 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 uNumDepthGrids=3 [Audio] bDSoundHWAcceleration=1 fMinSoundVel=10.0000 fMetalLargeMassMin=25.0000 fMetalMediumMassMin=8.0000 fStoneLargeMassMin=30.0000 fStoneMediumMassMin=5.0000 fWoodLargeMassMin=15.0000 fWoodMediumMassMin=7.0000 fDialogAttenuationMax=35.0000 fDialogAttenuationMin=7.7500 bUseSoundDebugInfo=1 fUnderwaterFrequencyDelta=0.0000 bUseSoftwareAudio3D=0 fDefaultEffectsVolume=0.8000 fDefaultMusicVolume=0.3000 fDefaultFootVolume=0.8000 fDefaultVoiceVolume=0.8000 fDefaultMasterVolume=1.0000 bMusicEnabled=1 bSoundEnabled=1 fLargeWeaponWeightMin=25.0000 fMediumWeaponWeightMin=8.0000 fSkinLargeMassMin=30.0000 fSkinMediumMassMin=5.0000 fChainLargeMassMin=30.0000 fChainMediumMassMin=5.0000 fDBVoiceAttenuationIn2D=0.0000 iCollisionSoundTimeDelta=50 fGlassLargeMassMin=25.0000 fGlassMediumMassMin=8.0000 fClothLargeMassMin=25.0000 fClothMediumMassMin=8.0000 fEarthLargeMassMin=30.0000 fEarthMediumMassMin=5.0000 bUseSpeedForWeaponSwish=1 fLargeWeaponSpeedMax=0.9500 fMediumWeaponSpeedMax=1.1000 fPlayerFootVolume=0.9000 fDSoundRolloffFactor=4.0000 fMaxFootstepDistance=1100.0000 fHeadroomdB=2.0000 iMaxImpactSoundCount=32 fMainMenuMusicVolume=0.6000 [shockBolt] bDebug=0 fGlowColorB=1.0000 fGlowColorG=0.6000 fGlowColorR=0.0000 fCoreColorB=1.0000 fCoreColorG=1.0000 fCoreColorR=1.0000 fCastVOffset=-10.0000 iNumBolts=7 fBoltGrowWidth=1.0000 fBoltSmallWidth=3.0000 fTortuosityVariance=8.0000 fSegmentVariance=35.0000 fBoltsRadius=24.0000 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=0 bUseBackgroundPathing=1 [MAIN] bEnableBorderRegion=1 fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 iLastHDRSetting=-1 [Combat] bEnableBowZoom=1 bDebugCombatAvoidance=0 fMinBloodDamage=1.0000 fHitVectorDelay=0.4000 iShowHitVector=0 fLowPerfNPCTargetLOSTimer=1.0000 fHiPerfNPCTargetLOSTimer=0.5000 iMaxHiPerfNPCTargetCount=4 fLowPerfPCTargetLOSTimer=0.5000 fHiPerfPCTargetLOSTimer=0.2500 iMaxHiPerfPCTargetCount=4 iMaxHiPerfCombatCount=4 [HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.0167 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=1 fCameraCasterSize=1.0000 iHavokSkipFrameCountTEST=0 fHorseRunGravity=3.0000 fQuadrupedPitchMult=1.0000 iNumHavokThreads=8 fChaseDeltaMult=0.0500 iEntityBatchRemoveRate=100 iMaxPicks=40 bAddBipedWhenKeyframed=0 [interface] fDlgLookMult=0.3000 fDlgLookAdj=0.0000 fDlgLookDegStop=0.2000 fDlgLookDegStart=2.0000 fDlgFocus=2.1000 fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneX=20 iSafeZoneY=20 iSafeZoneXWide=20 iSafeZoneYWide=20 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 bAllowConsole=1 bActivatePickUseGamebryoPick=0 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 [LoadingBar] iMoveBarWaitingMilliseconds=2 iMoveBarChaseMilliseconds=10 iMoveBarMaxMilliseconds=2000 fLoadingSlideDelay=15.0000 fPercentageOfBar3=0.1500 fPercentageOfBar2=0.4400 fPercentageOfBar1=0.3500 fPercentageOfBar0=0.0600 bShowSectionTimes=0 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=890 iConsoleTextXPos=30 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=3 iDebugTextFont=3 [GamePlay] bDisableDynamicCrosshair=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 bCrossHair=1 iDifficultyLevel=50 bGeneralSubtitles=1 bDialogueSubtitles=1 bInstantLevelUp=0 bHealthBarShowing=0 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 STrackLevelUpPath=\\vault\TES4\LevelData\ fDifficulty=0.4000 bTrackLevelUps=1 bAllowHavokGrabTheLiving=1 bEssentialTakeNoDamage=1 iDetectionPicks=21 bSaveOnInteriorExteriorSwitch=0 [Fonts] SFontFile_1=Data\Fonts\Kingthings_Regular.fnt sfontfile_2=Data\Fonts\Kingthings_Shadowed.fnt sfontfile_3=Data\Fonts\Tahoma_Bold_Small.fnt sfontfile_4=Data\Fonts\Daedric_Font.fnt SFontFile_5=Data\Fonts\Handwritten.fnt [speedTree] iTreeClonesAllowed=1 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bEnableTrees=1 bForceFullLOD=0 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=0 bUseMultiThreadedTrees=1 iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessMilliseconds=32 bUseBackgroundFileLoader=1 bCloneModelsInBackground=1 [LOD] fLodDistance=500.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=1 bDisplayLODTrees=1 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=5.0000 fLODFadeOutMultItems=2.0000 fLODFadeOutMultObjects=5.0000 fLODMultLandscape=1.0000 fLODMultTrees=1.1882 fLODMultActors=10.0000 fLODMultItems=10.0000 fLODMultObjects=10.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 fTalkingDistance=2000.0000 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=1.2000 fObjectLODMax=15.0000 fObjectLODMin=1.0000 fObjectLODDefault=5.0000 fItemLODMax=15.0000 fItemLODMin=1.0000 fItemLODDefault=2.0000 fActorLODMax=15.0000 fActorLODMin=2.0000 fActorLODDefault=5.0000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODQuadMinLoadDistance=65536.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODLandVerticalBias=0.0000 [Weather] fSunGlareSize=350.0000 fSunBaseSize=250.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=mp3 [Grass] iMinGrassSize=160 fGrassEndDistance=3000.0000 fGrassStartFadeDistance=2000.0000 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.3000 [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [blurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=0.2500 fBrightClamp=0.2250 fBlurRadius=3.5000 iNumBlurpasses=1 bDoHighDynamicRange=0 [blurShaderHDR] fTargetLUM=1.2000 fUpperLUMClamp=1.0000 fGrassDimmer=1.3000 fTreeDimmer=1.2000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.7000 fSunlightDimmer=1.3000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=0.5000 fBrightClamp=0.3500 fBlurRadius=3.0000 iNumBlurpasses=2 iBlendType=2 bDoHighDynamicRange=1 [blurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.5000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=0 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 [DistantLOD] bUseLODLandData=0 fFadeDistance=12288.0000 iDistantLODGroupWidth=8 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SMasterMiscArchiveFileName=Oblivion - Misc.bsa SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 sArchiveList=..\obmm\BSARedirection.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif [Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000 [OPENMP] iThreads=16 iOpenMPLevel=32 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Oblivion Disc. SCopyProtectionTitle2=Oblivion Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found my sr_Oblivion_Stutter_Remover.ini setting Master = { _comment = You can turn on or off each distinct feature from here. bManageFPS = 1 bHookCriticalSections = 1 bHookHashtables = 1 bReplaceHeap = 1 bReplaceGetTickCount = 1 bLogToConsole = 0 bFastExit = 1 bExtraProfiling = 0 bFlushLog = 1 iSchedulingResolution = 1 bReplaceRandom = 1 bExperimentalStuff = 1 iMainHookPoint = 1 } Experimental = { _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm. _comment =other settings here you're probably better off not touching bReduceSleep = 1 iThreadsFixedToCPUs = 4 bSuppressRandomSeeding = 0 bMonitorBSShaderAccumulator = 0 iPrintSceneGraphDepth = 0 bReplaceRandomWrappers = 1 bBenchmarkHeap = 0 bAlternateHeapHooks = 0 iHeapMainBlockAddress = 0 } FPS_Management = { _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2 bInject_iFPSClamp = 1 fMaximumFPS = 60 fMinimumFPS = 10 iFPS_Report_Period = 15000 fExtraSleepPercent =0.05 } GetTickCount = { _comment =This section is disabled by default - see Master/bReplaceGetTickCount bForceResolution = 1 bPreserveDC_Bias = 1 bPreserveHighFreqComponents = 0 bForceSync = 0 iSyncLimitMilliseconds = 50 } CriticalSections = { _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below) _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed bUseOverrides = 1 iDefaultMode = 3 iDefaultSpin = 1000 iStaggerLevel = 5 bEnableMessages = 1 bEnableProfiling = 0 } Heap = { _comment =This section is disabled by default - see Master/bReplaceHeap _comment =I recommend enabling it however. _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability _comment = It crashes instantly on Fallout3 last I remember checking _comment = It seems to work on Fallout: New Vegas ? _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size) iHeapAlgorithm = 6 bEnableProfiling = 0 iHeapSize = 1024 bEnableMessages = 0 bZeroAllocations = 0 } Hashtables = { bUseOverrides = 1 bEnableMessages = 0 bEnableExtraMessages = 0 bEnableProfiling = 0 } OverrideList = { CriticalSection = { CallerAddress = 0x701748 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 } CriticalSection = { ObjectAddress = 0xB32B80 comment = MemoryHeap CS, recommendation=stagger (mode 3) Mode = 3 Spin = 1500 } CriticalSection = { CallerAddress = 0x70172A comment = Renderer+0x80, recommendation= modes 2(for stability) or 5(for performance) Mode = 2 } CriticalSection = { ObjectAddress = 0xB3FA00 comment = Unknown4, recommendation=stagger (mode 3) Mode = 3 } CriticalSection = { ObjectAddress = 0xB33800 comment = BaseExtraList, recommendation=stagger (mode 3) Mode = 3 } CriticalSection = { ObjectAddress = 0xB3F600 comment = recommendation=stagger (mode 3) Mode = 3 } CriticalSection = { ObjectAddress = 0xB3FC00 comment = Mode = 2 } CriticalSection = { ObjectAddress = 0xB39C00 comment = Mode = 2 } Hashtable = { comment =caller 0x00418E16 SizeAddress = 0x00418DDB OldSize = 37 NewSize = 149 } Hashtable = { comment =caller 0x0045a8a1 SizeAddress = 0x0045A866 OldSize = 5039 NewSize = 133123 } Hashtable = { comment =caller 0x004A25BC SizeAddress = 0x004A2586 OldSize = 523 NewSize = 2711 } Hashtable = { comment =multipart 1/2 - caller 0x004e614f SizeAddress = 0x004E610F OldSize = 37 NewSize = 47 } Hashtable = { comment =multipart 2/2 - caller 0x004e614f SizeAddress = 0x004E612C OldSize = 37 NewSize = 47 } Hashtable = { comment =caller 0x004E9014 SizeAddress = 0x004E8FD7 OldSize = 37 NewSize = 739 } Hashtable = { comment =caller 0x004f0e20 SizeAddress = 0x004F1B44 OldSize = 37 NewSize = 127 WordBits = 8 } Hashtable = { comment =caller 0x004f1d60 SizeAddress = 0x004F220A OldSize = 7001 NewSize = 7001 } Hashtable = { comment =also caller 0x004f1d60 SizeAddress = 0x004F222E OldSize = 701 NewSize = 901 } Hashtable = { comment =also caller 0x004f1d60 SizeAddress = 0x004F2B70 OldSize = 37 NewSize = 127 WordBits = 8 } Hashtable = { comment =multipart 1/2 - caller 0x004F2ACB SizeAddress = 0x004F2A8B OldSize = 37 NewSize = 713 } Hashtable = { comment =multipart 2/2 - caller 0x004F2ACB SizeAddress = 0x004F2AA8 OldSize = 37 NewSize = 713 } Hashtable = { comment =multipart 1/2 - caller 0x004f2b3e SizeAddress = 0x004F2AEF OldSize = 37 NewSize = 1301 } Hashtable = { comment =multipart 2/2 - caller 0x004f2b3e SizeAddress = 0x004F2B12 OldSize = 37 NewSize = 1301 } Hashtable = { comment =caller 0x0067fbb0 SizeAddress = 0x006C5396 OldSize = 37 NewSize = 83 } Hashtable = { comment =also caller 0x0067fbb0 SizeAddress = 0x0067FD35 OldSize = 191 NewSize = 3019 } Hashtable = { comment =also caller 0x0067fbb0 SizeAddress = 0x0067FE5F OldSize = 191 NewSize = 2021 } Hashtable = { comment =caller 0x006C56B0 SizeAddress = 0x006C5674 OldSize = 37 NewSize = 299 } Hashtable = { comment =caller 0x00714788 SizeAddress = 0x00714752 OldSize = 59 NewSize = 239 } Hashtable = { comment =many callers: 0x00769C3D, 0x00769CAD, 0x00769D03, 0x00769D53, 0x00769DA1 SizeAddress = 0x00769BEB OldSize = 37 NewSize = 297 } Hashtable = { comment =multipart 1/2 - caller 0x009dbf36 SizeAddress = 0x009DBF03 OldSize = 131213 NewSize = 905671 } Hashtable = { comment =multipart 2/2 - caller 0x009dbf36 SizeAddress = 0x00B06140 OldSize = 131213 NewSize = 905671 } Hashtable = { comment =caller 0x009e2726 SizeAddress = 0x009E26F3 OldSize = 37 NewSize = 297 } Hashtable = { comment =caller 0x00a10de6 SizeAddress = 0x00A10DB3 OldSize = 37 NewSize = 297 } }
varenne Posted August 10, 2014 Posted August 10, 2014 That may be an animation and/or skeleton issue. List or describe the conditions under which it happens, plus the animation sets and MODs you are using. We may also need to re-review your current LO, so post that too.
RickyYeh2013 Posted August 10, 2014 Author Posted August 10, 2014 That may be an animation and/or skeleton issue. List or describe the conditions under which it happens, plus the animation sets and MODs you are using. We may also need to re-review your current LO, so post that too. LO? Sorry, I have no idea about it ORZ Animation....I just use DMC stylish and lovers with pk
varenne Posted August 10, 2014 Posted August 10, 2014 LO = Load Order. You can access it, copy & paste from OBMM or Wrye Bash. For fMaximumFPS = 60, I'd recommend dropping that to 50. 60 is the bleeding edge of Oblivion FPS and not very stable. This should not, in most cases causing the issue you described. The sr_Oblivion_Stutter_Remover.ini settings are going to be contingent on your hardware and O/S, so your best bet is to do the research on those and keep lots and lots of notes if you decide to alter them. And if you do alter them, change ONLY one at a time and do extensive in-game testing. I still need to know specifically when this issue happens; under what conditions. Like always, or when Lovers animations are kicking in? Be as specific as possible.
RickyYeh2013 Posted August 10, 2014 Author Posted August 10, 2014 LO = Load Order. You can access it, copy & paste from OBMM or Wrye Bash. Nothing new just like before Oblivion.esm hrmnsoblivionscriptoptimizationv1.0.esp Streamline 3.1.esp Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm tes4-CHS-main.esp Unofficial Oblivion Patch.esp UOPS Additional Changes.esp Oblivion Citadel Door Fix.esp tes4SI-CHS-alpha.esp Unofficial Shivering Isles Patch.esp DLCShiveringIsles.esp USIPS Additional Changes.esp tes4-CHS-Addon.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp BreakUndies.esm DragonPak.esm mart's monster mod.esm Zedar.esm All Natural Base.esm A_Bloody_Mess.esm MaternityClothes.esp TamagoPlayerHUDkil.esp TamagoBreak.esp TamagoTopic.esp TamagoConfide.esp LoversTamagoClub.esp LoversHiyokoShooter.esp LoversEncounter.esp HiyokoQuestTarget.esp HiyokoGenetics.esp HiyokoGenerator.esp Lovers with PK.esp VipCxj_HighHeels.esp Weapon Improvement Project.esp immersive weapons.esp Mass Outfit Redesign.esp Apachii_Goddess_Store.esp Krista Lady DMRA.esp zBUArmors.esp DSR&BSKMergedSet.esp DSR WR Alternative BU.esp UnderSewerHouse.esp mynewesp.esp mynewesp-sit&sleep fix.esp mynewesp - Zedar.esp mystery of mausoleum.esp Hentai Mania.esp HentaiMania2.esp HentaiMania2_Merged_Hell.esp HM2SummonCompatible.esp MONSTERGIRL-CoC.esp AL_MonsterRevisited v1.0.esp mart's monster mod.esp mart's monster mod - shivering isles.esp mart's monster mod - knights.esp mart's monster mod - city defences.esp mart's monster mod - additional enemy npc vars.esp mart's monster mod - dungeons of mmm.esp Mart's Monster Mod - RadiantAITweaks.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - More Passive Wildlife.esp Mart's Monster Mod - Spawn Rates - Moderate Increased.esp LoversPayBandit.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversJoburg.esp LoversBed.esp LoversBitch.esp LoversCreature.esp xlds.esp LoversSlaveTrader.esp LoversHooker.esp LoversAdultPlayPlusforSSP_HookerPatch.esp LoversClubCatsSx.esp LSTBravilUnderground.esp LSTaddonoutH.esp LoversCrowningIsle.esp LoversImmoralGuards.esp LoversImmoralSisters.esp LoversLoveJuice.esp LoversStupidNpc.esp LoversTrueCrimeEx.esp LoversProstitute014C.esp LoversGGBlackmail.esp LoversRapeSlave.esp LoversSlavePlay.esp LoversLight.esp LoversBrothel.esp PlayerSlaveEncounters_V0.691.esp MaleBodyReplacerV5.esp SetBody.esp RealisticForceMedium.esp AIRrace Evy.esp Colourwheels Sexy Imperial Legion.esp Real_Mannequin.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Merged RoseA00 Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp x117 Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp JCN_AV Uncap.esp LoversSetFlags.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp DMC Stylish - Specialanims.esp xeosp++.esp oblivion xp.esp A Bloody Mess - Bloody Fights.esp FormID Finder4.esp atakesall.esp quickstart.esp 1-10000.esp Elz - No Floating Weapon.esp MiniMap.esp Enhanced Economy.esp Toaster Says Share.esp Teleport Everywhere.esp SetEssentialActors.esp BFF4L.esp unlimited rings 1.0.esp unlimited amulets 1.0.esp Maskar's Oblivion Overhaul.esp real lava 1.3.esp iwr-lights.esp iwr-shutters.esp iwr-windows.esp All Natural.esp All Natural - SI.esp All Natural - Real Lights.esp All Natural - MMM Patch.esp enhanced water v2.0 hd.esp zzEstrus.esp UChainBeast.esp FuroTrapCoreFramework.esp FuroTrapModBasic.esp FuroTrapModEstrus.esp FuroTrapModHazards.esp FuroTrapModLoversVoice.esp FuroTrapModSandbox.esp LoversMB2.esp Lovers3dorgasmMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp Lovers3dorgasm.esp Purger.esp TES4_merge_patch.esp It's not happen in special occasion(? sorry my english not very well ORZ) It happens every second I think it just like this ? http://en.wikipedia.org/wiki/Micro_stuttering
varenne Posted August 10, 2014 Posted August 10, 2014 Try disabling Streamline. I tried it and dumped it ages ago. Contributed nothing but problems for me. And you still need to move away from using a TES4_merge_patch.esp and get Wrye Bash installed and a Bashed Patch set up. I have absolutely no idea what issue(s) that could contributing, nor can I or most others here help you troubleshoot it. Also, are you using BOSS or LOOT to sort your LO and then manually adjusting your Lovers MODs in your LO? I think your LO could be corrected and tweaked a bit more. Not familiar with these or what they do: tes4-CHS-main.esp tes4SI-CHS-alpha.esp tes4-CHS-Addon.esp That's a fairly eclectic mix of MODs too. I'd do a conflict review in OBMM also. Also check and review any of the performance enhancement add-ons, extension types of MODs. As a general rule of thumb, you do not want to have more than one active or enabled, that provides the exact or similar type of functionality as another.
varenne Posted August 10, 2014 Posted August 10, 2014 LO = Load Order. You can access it, copy & paste from OBMM or Wrye Bash. Nothing new just like before Oblivion.esm hrmnsoblivionscriptoptimizationv1.0.esp Streamline 3.1.esp Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm tes4-CHS-main.esp Unofficial Oblivion Patch.esp UOPS Additional Changes.esp Oblivion Citadel Door Fix.esp tes4SI-CHS-alpha.esp Unofficial Shivering Isles Patch.esp DLCShiveringIsles.esp USIPS Additional Changes.esp tes4-CHS-Addon.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp BreakUndies.esm DragonPak.esm mart's monster mod.esm Zedar.esm All Natural Base.esm A_Bloody_Mess.esm MaternityClothes.esp TamagoPlayerHUDkil.esp TamagoBreak.esp TamagoTopic.esp TamagoConfide.esp LoversTamagoClub.esp LoversHiyokoShooter.esp LoversEncounter.esp HiyokoQuestTarget.esp HiyokoGenetics.esp HiyokoGenerator.esp Lovers with PK.esp VipCxj_HighHeels.esp Weapon Improvement Project.esp immersive weapons.esp Mass Outfit Redesign.esp Apachii_Goddess_Store.esp Krista Lady DMRA.esp zBUArmors.esp DSR&BSKMergedSet.esp DSR WR Alternative BU.esp UnderSewerHouse.esp mynewesp.esp mynewesp-sit&sleep fix.esp mynewesp - Zedar.esp mystery of mausoleum.esp Hentai Mania.esp HentaiMania2.esp HentaiMania2_Merged_Hell.esp HM2SummonCompatible.esp MONSTERGIRL-CoC.esp AL_MonsterRevisited v1.0.esp mart's monster mod.esp mart's monster mod - shivering isles.esp mart's monster mod - knights.esp mart's monster mod - city defences.esp mart's monster mod - additional enemy npc vars.esp mart's monster mod - dungeons of mmm.esp Mart's Monster Mod - RadiantAITweaks.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - More Passive Wildlife.esp Mart's Monster Mod - Spawn Rates - Moderate Increased.esp LoversPayBandit.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversJoburg.esp LoversBed.esp LoversBitch.esp LoversCreature.esp xlds.esp LoversSlaveTrader.esp LoversHooker.esp LoversAdultPlayPlusforSSP_HookerPatch.esp LoversClubCatsSx.esp LSTBravilUnderground.esp LSTaddonoutH.esp LoversCrowningIsle.esp LoversImmoralGuards.esp LoversImmoralSisters.esp LoversLoveJuice.esp LoversStupidNpc.esp LoversTrueCrimeEx.esp LoversProstitute014C.esp LoversGGBlackmail.esp LoversRapeSlave.esp LoversSlavePlay.esp LoversLight.esp LoversBrothel.esp PlayerSlaveEncounters_V0.691.esp MaleBodyReplacerV5.esp SetBody.esp RealisticForceMedium.esp AIRrace Evy.esp Colourwheels Sexy Imperial Legion.esp Real_Mannequin.esp Beautiful People 2ch-Ed Disable BandBlindMask.esp Beautiful People 2ch-Ed Sheogorath Eye.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed Merged RoseA00 Hair Modules.esp Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp x117 Merged SKSRENs Hair Modules.esp Beautiful People 2ch-Ed CustomRace.esp Beautiful People 2ch-Ed Cute Elves.esp Beautiful People 2ch-Ed Chocolate Elves.esp Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp JCN_AV Uncap.esp LoversSetFlags.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp DMC Stylish - Specialanims.esp xeosp++.esp oblivion xp.esp A Bloody Mess - Bloody Fights.esp FormID Finder4.esp atakesall.esp quickstart.esp 1-10000.esp Elz - No Floating Weapon.esp MiniMap.esp Enhanced Economy.esp Toaster Says Share.esp Teleport Everywhere.esp SetEssentialActors.esp BFF4L.esp unlimited rings 1.0.esp unlimited amulets 1.0.esp Maskar's Oblivion Overhaul.esp real lava 1.3.esp iwr-lights.esp iwr-shutters.esp iwr-windows.esp All Natural.esp All Natural - SI.esp All Natural - Real Lights.esp All Natural - MMM Patch.esp enhanced water v2.0 hd.esp zzEstrus.esp UChainBeast.esp FuroTrapCoreFramework.esp FuroTrapModBasic.esp FuroTrapModEstrus.esp FuroTrapModHazards.esp FuroTrapModLoversVoice.esp FuroTrapModSandbox.esp LoversMB2.esp Lovers3dorgasmMB2.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp Lovers3dorgasm.esp Purger.esp TES4_merge_patch.esp It's not happen in special occasion(? sorry my english not very well ORZ) It happens every second I think it just like this ? http://en.wikipedia.org/wiki/Micro_stuttering Check your graphics card settings, then the settings in your oblivion.ini. Followed by the advanced settings in sr_Oblivion_Stutter_Remover.ini settings. It reads like a graphics engine and rendering issue. And I still recommend disabling Streamline, till you can identify the cause, which may actually turn out to be Streamline.
fejeena Posted August 10, 2014 Posted August 10, 2014 I tried XLovers Daedra seed some weeks ago and it was unplayable, game stuttered as crazy (Yes I use stutter remover) Seems the scrips run every Frame. Try your game without xlds.esp If that was not the stutter-reason try deactivate MONSTERGIRL-CoC.esp.
varenne Posted August 10, 2014 Posted August 10, 2014 Yeah, I recently play tested and did some preliminary fixing of MONSTERGIRL-CoC.esp and it was hideous as far as playability, AND overwrites your current or prior skeleton with an inferior one.
myuhinny Posted August 10, 2014 Posted August 10, 2014 The HighHeels system can cause lag/jerky stuttering I think someone else said BBB can cause it can't remember if they said anything about BU (break undies). So you might want to try deactivating them and seeing if one of them is the cause just be sure to turn off any mods that have the high heel system or BU as a master or you will CTD on startup.
RickyYeh2013 Posted August 10, 2014 Author Posted August 10, 2014 Check your graphics card settings, then the settings in your oblivion.ini. Followed by the advanced settings in sr_Oblivion_Stutter_Remover.ini settings. It reads like a graphics engine and rendering issue. And I still recommend disabling Streamline, till you can identify the cause, which may actually turn out to be Streamline. I think it's not Streamline's problem, cause I installed streamline for tring to solve this problem. But still thank for ur advise and thanks other new helpers! I will try to disable some esp you metioned, and see how's going
RickyYeh2013 Posted August 11, 2014 Author Posted August 11, 2014 MonsterGirl_coc.esp I use the BSA version to pervent data overwriting. tes4-CHS-main.esp tes4SI-CHS-alpha.esp tes4-CHS-Addon.esp These three esps are chinese subtitle/system addon, but I'm from Taiwan not China. I think I find the problem it's from the Real HighHeels system , I download the obse0021 patch esp and it cause the problem.......ORZ I reinstall the nexus version and now no laggy . Thanks for every helper! PS: I also deactive xlds.esp and find my game run more stable!
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