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Help CTD when Start up or Open Door


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My English is not well, so plz forget my poor english

When I install most of high texture pack in Nexus , first time i still can play a little while longer .

But i find it become easy crd when i use console "movetoqt" or fast travel

 

and next day it become worst , now I uninstall all high texture pack but crash when start up

sometimes can run, but almost CTD when open door

 

And i find a obsecrashdump I can't uplad here so I upload to my google drive

https://docs.google.com/file/d/0B3LnnBDmzDcqbkhzdEhKcENiTlU

 

my loadorder

 

https://docs.google.com/file/d/0B3LnnBDmzDcqTENUaThqRU9rUjg/edit

 

Thanks for helping!!

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normaly high res textures can crash your game but it is because a memory dump  :  generally you tweak the oblivion.ini  for better performance,   and you can try OBGE  and or EMB  to boost quality .  second  you have normally already added the 4 gb patch !

 

for your load order i can not help as i can not download it to see !!!   

 

but your probleme for me is directly related to load order !!!

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Post your hardware resources also:

RAM, Video Card, etc.

 

You can tweak Oblivion related stuff but for hi rez textures you'll need some hardware muscle behind it first.

 

And ditto on what kingkong posted on the 4GB patch. An absolute must if you plan to run hi rez textures.

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Post your hardware resources also:

RAM, Video Card, etc.

 

You can tweak Oblivion related stuff but for hi rez textures you'll need some hardware muscle behind it first.

 

And ditto on what kingkong posted on the 4GB patch. An absolute must if you plan to run hi rez textures.

 

Thanks for both! I fight for few day and deside reinstall whole new game and now work well

I used the loadorder to play for quite a long time so I think it's not a loadorder problem

So I think maybe the ini setting or obse plugin went wrong (but I dont know how to fix ini)

 

My PC spec  CPU:i7 4770K  Video card: HD 7970 RAM:16GB

 

I  did use 4GB patch and use more Heap to set memory block to 1024MB

Use lastest version ENBoost to set more memory for video card  and obge for purge.esp

 

My New version Oblivion Video XD

https://www.youtube.com/watch?v=qKJYXTxgT-U

 

 

Thanks for ur help!

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You certainly have enough hardware muscle. Try reviewing these posts I discovered via a simple Google search:

enboost and OBGE

 

I am not yet using anything ENB related so cannot directly help you there.

 

For OBSE I used Wrye Bash and installed as packages, simply by using the Installers tab.

You may want to experiment with other HEAP memory settings too, and retest in-game stability. I also recall having to make adjustments to the more advanced settings for Oblivion Stutter Remover, when I setup and started using OBGE stuff. I aim for stability & optimization first, improved graphics and enhancement 2nd.

 

My current OBGE.ini settings - (May not be perfect but they work well enough for me.)

 

 

[DepthBuffer]
bUseDepthBuffer=1
bUseRAWZfix=1
[Effects]
bUseEffectList=1
sEffectDirectory=data\shaders\
sEffectListFile=data\shaders\shaderlist.txt
bUseLegacyCompiler=0
bOptimize=0
bRenderHalfScreen=0
bPurgeOnNewGame=0
bNoShadersInMenus=0
bTailEffects=0
[ScreenBuffers]
iBufferTexturesNumBits=0
iBufferRawZDepthNumBits=0
iReflectionMapSize=0
iWaterHeightMapSize=0
iWaterDisplacementMapSize=0
iAutoGenerateMipMaps=2
iBufferZDepthNumBits=0
[Serialization]
bSaveData=1
bLoadData=1
[PluginInterOp]
bEnableInterOp=0
[General]
bEnabled=1
[Shaders]
bUseShaderOverride=1
bUseLegacyCompiler=0
bSaveShaderOverride=1
bCompileSources=0
bRuntimeSources=0
bOptimize=0
bMaximumSM=0
bUpgradeSM1X=0
sShaderOverrideDirectory=data\shaders\override\
[Textures]
bPurgeOnNewGame=0

 

 

 

I would recommend making 100% absolutely sure your current LO is near perfect, before tackling the ENB/OBGE combo. In fact you may need to back step a bit this brand new install and make sure you attain stability first. I do this by adding or tweaking something a little, then extensively test in-game. If it's stable, I go to the next item.

 

And when it comes to graphics optimization and stabilization, lot and lots of reading of prior posts, not just here on LL but across the web in other Oblivion related forums. I have literally reams and reams of virtual information I've collected so I could do what I wanted to with Oblivion graphics-wise.

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The Newrt.olod file you posted above is rather useless to us. You need to go into OBMM and copy the text based version of your load order. Here are the steps to follow to do this.

 

1. Open OBMM

2. Click the Import/Export button

3. Select View load order

 

 

post-18672-0-89381200-1407262199_thumb.jpg

 

 

4. In the Load order window that pops up, move your cursor to the text box area, right mouse click once then select copy.

 

 

post-18672-0-13453500-1407262243_thumb.jpg

 

 

5. You can now paste that to a text file, OR open up this thread and paste it in between two spoiler tags. 

 

That way I and others here can review your MOD list and the current Load Order.

 

Based on just a quick partial review of the Newrt.olod file you may be using some really obscure or even outdated MODs. This is really your next step; post you LO for us to review.

 

I tried installing sdksetup.exe from Microsoft to try and review your OBSECrashDump.dmp file with no luck or success. Maybe someone else here knows of a tool that will allow for an easier review of this file.

 

 

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The Newrt.olod file you posted above is rather useless to us. You need to go into OBMM and copy the text based version of your load order. Here are the steps to follow to do this.

 

1. Open OBMM

2. Click the Import/Export button

3. Select View load order

 

 

4. In the Load order window that pops up, move your cursor to the text box area, right mouse click once then select copy.

 

 

5. You can now paste that to a text file, OR open up this thread and paste it in between two spoiler tags. 

 

That way I and others here can review your MOD list and the current Load Order.

 

Based on just a quick partial review of the Newrt.olod file you may be using some really obscure or even outdated MODs. This is really your next step; post you LO for us to review.

 

I tried installing sdksetup.exe from Microsoft to try and review your OBSECrashDump.dmp file with no luck or success. Maybe someone else here knows of a tool that will allow for an easier review of this file.

 

Thanks again ! 

My New Loadorder

 

Oblivion.esm

hrmnsoblivionscriptoptimizationv1.0.esp

Streamline 3.1.esp

Beautiful People 2ch-Ed.esm

x117race.esm

Lovers with PK.esm

TamagoClub.esm

HiyokoClub.esm

LoversCreature.esm

tes4-CHS-main.esp

Unofficial Oblivion Patch.esp

UOPS Additional Changes.esp

Oblivion Citadel Door Fix.esp

tes4SI-CHS-alpha.esp

Unofficial Shivering Isles Patch.esp

DLCShiveringIsles.esp

USIPS Additional Changes.esp

tes4-CHS-Addon.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

MaternityClothes.esp

TamagoPlayerHUDkil.esp

TamagoBreak.esp

TamagoShop.esp

TamagoTopic.esp

TamagoConfide.esp

LoversTamagoClub.esp

LoversHiyokoShooter.esp

LoversEncounter.esp

HiyokoQuestTarget.esp

HiyokoGenetics.esp

HiyokoGenerator.esp

TamagoSetBody.esp

Lovers with PK.esp

DragonPak.esm

BreakUndies.esm

Zedar.esm

mart's monster mod.esm

All Natural Base.esm

VipCxj_HighHeels.esp

Apachii_Goddess_Store.esp

Krista Lady DMRA.esp

zBUArmors.esp

DSR&BSKMergedSet.esp

DSR WR Alternative BU.esp

UnderSewerHouse.esp

mynewesp.esp

mynewesp-sit&sleep fix.esp

mynewesp - Zedar.esp

mystery of mausoleum.esp

Hentai Mania.esp

HentaiMania2.esp

HentaiMania2_Merged_Hell.esp

HM2SummonCompatible.esp

mart's monster mod.esp

mart's monster mod - shivering isles.esp

mart's monster mod - knights.esp

mart's monster mod - city defences.esp

mart's monster mod - additional enemy npc vars.esp

mart's monster mod - dungeons of mmm.esp

Mart's Monster Mod - Diverse Creatures Expansion.esp

Mart's Monster Mod - Diverse Wisp and VASE Addon.esp

mart's monster mod - diverse waterlife.esp

Mart's Monster Mod - Mummies.esp

Mart's Monster Mod - RadiantAITweaks.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - More Passive Wildlife.esp

Mart's Monster Mod - Spawn Rates - Moderate Increased.esp

MONSTERGIRL-CoC.esp

AL_MonsterRevisited v1.0.esp

Weapon Improvement Project.esp

immersive weapons.esp

unlimited rings 1.0.esp

unlimited amulets 1.0.esp

LoversPayBandit.esp

LoversAdultPlayPlusforSSP.esp

LoversVoiceSSPplus.esp

LoversRaperS.esp

LoversBed.esp

LoversBitch.esp

LoversCreature.esp

xlds.esp

LoversSlaveTrader.esp

LoversHooker.esp

LoversAdultPlayPlusforSSP_HookerPatch.esp

LoversClubCatsSx.esp

LSTBravilUnderground.esp

LSTaddonoutH.esp

LoversCrowningIsle.esp

LoversImmoralGuards.esp

LoversImmoralSisters.esp

LoversStupidNpc.esp

LoversTrueCrimeEx.esp

LoversProstitute014C.esp

LoversGGBlackmail.esp

LoversRapeSlave.esp

LoversSlavePlay.esp

LoversLight.esp

PlayerSlaveEncounters_V0.691.esp

MaleBodyReplacerV5.esp

SetBody.esp

AIRrace Evy.esp

Colourwheels Sexy Imperial Legion.esp

Real_Mannequin.esp

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Sheogorath Eye.esp

Beautiful People 2ch-Ed Vanilla Race.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed Merged RoseA00 Hair Modules.esp

Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp

x117 Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed CustomRace.esp

Beautiful People 2ch-Ed Cute Elves.esp

Beautiful People 2ch-Ed Chocolate Elves.esp

Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

xeosp++.esp

oblivion xp.esp

FormID Finder4.esp

atakesall.esp

quickstart.esp

1-10000.esp

Elz - No Floating Weapon.esp

MiniMap.esp

Enhanced Economy.esp

Toaster Says Share.esp

Teleport Everywhere.esp

SetEssentialActors.esp

BFF4L.esp

SkycaptainsBloodTime.esp

Maskar's Oblivion Overhaul.esp

real lava 1.3.esp

iwr-lights.esp

iwr-shutters.esp

iwr-windows.esp

All Natural.esp

All Natural - SI.esp

All Natural - Real Lights.esp

All Natural - MMM Patch.esp

enhanced water v2.0 hd.esp

zzEstrus.esp

UChainBeast.esp

FuroTrapCoreFramework.esp

FuroTrapModBasic.esp

FuroTrapModEstrus.esp

FuroTrapModHazards.esp

FuroTrapModLoversVoice.esp

FuroTrapModSandbox.esp

LoversMB2.esp

Lovers3dorgasmMB2.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

Lovers3dorgasm.esp

Purger.esp

TES4_merge_patch.esp

 

 

 

I think my new game works fine just some ctd

But when I move the pyffied mesh into data folder then load save, I crash

remove the mesh it become normal

 

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Did you rerun Archive Invalidate via OBMM, using the redirect option after adding them?

 

Also with that many MODs I'd be using Wrye Bash and generating a bashed patch.

 

I did use Archive Invalidate

 

But I have a trouble installing Wrye Bash(I don't know how to solve it) , so I use TES4edit to create Merge patch

 

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Wrye Bash is very easy to install. http://sourceforge.net/projects/oblivionworks/files/Wrye%20Bash/

 

Select either Wrye Bash 295 or Wrye Bash 295.5 Then select either Wrye Bash 295 - Installer.exe or Wrye Bash 295 - Standalone Executabl

 

Worst case scenario you may need to install Python, also very easy. https://www.python.org/download/ You can have multiple versions of Python installed, proferred location is right off of your main hard drive; C:\

 

Using TES4edit to create Merge patch is not a standard approach, and I doubt anyone her can support it.

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Wrye Bash is very easy to install. http://sourceforge.net/projects/oblivionworks/files/Wrye%20Bash/

 

Select either Wrye Bash 295 or Wrye Bash 295.5 Then select either Wrye Bash 295 - Installer.exe or Wrye Bash 295 - Standalone Executabl

 

Worst case scenario you may need to install Python, also very easy. https://www.python.org/download/ You can have multiple versions of Python installed, proferred location is right off of your main hard drive; C:\

 

Using TES4edit to create Merge patch is not a standard approach, and I doubt anyone her can support it.

 

 

I install Wrye Bash for Skyrim and had used for a long time.

But wheen I install oblivon version it's always went wrong .....ORZ

 

But I don't try version 295 , so I will try.

Thanks again!

 

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I checked and I'm using the 295.5 Standalone version. Very stable and I've had no issues with it since installing it.

 

The only time I recall anyone having install issues is when they try to set it up in the Windows default C:\ location, because you then have to wrestle with Windows User Admin privileges all the time. I have two hard drives in my current PC build. C:\ I use for typical application installs, but use my E:\ 2nd drive for all things related to Oblivion. The other is not having Python installed and trying to install the Python version of Wrye Bash.

 

You can also use a program like EaseUS Partition Master and just partition a single C:\ hard drive into more partitions too, if it's large enough. That's how I did it initially for my previous PC build. I had a 500 GB drive and after installing Windows I split it into two 250 GB partitions, which is more than enough for Windows and Oblivion. I have from the very beginning used external drives to collect and store both Oblivion MODs and archived backups of my Oblivion core builds. That way I maintain lots of open space on my internal drives.

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Also post a list of which PyFFIed meshes you are attempting to use that is causing this crashing. It could be a MOD looking for a mesh or texture that ends up changed due to the new PyFFIed files you are trying to use.

 

I think I got another problem  ORZ

Game works fine but I find I got a obviously stuck(?)  in every 1 second

I check my framerate and find it's not frame drop it's just like stuck when every senond pass

 

my oblivion.ini setting

 

[General]

SStartingCell=

 

SStartingCellY=

SStartingCellX=

SStartingWorld=

 

STestFile10=

STestFile9=

STestFile8=

STestFile7=

STestFile6=

STestFile5=

STestFile4=

STestFile3=

STestFile2=

STestFile1=

 

bEnableProfile=0

bDrawSpellContact=0

bRunMiddleLowLevelProcess=1

iHoursToSleep=3

bActorLookWithHavok=1

SMainMenuMusicTrack=special\tes4title.mp3

bUseEyeEnvMapping=1

bFixFaceNormals=0

bUseFaceGenHeads=1

bFaceMipMaps=1

bFaceGenTexturing=0

bDefaultCOCPlacement=0

uGridDistantTreeRange=15

uGridDistantCount=25

uGridsToLoad=5

fGlobalTimeMultiplier=1.0000

bNewAnimation=1

fAnimationDefaultBlend=0.1000

fAnimationMult=1.0000

bFixAIPackagesOnLoad=0

bForceReloadOnEssentialCharacterDeath=1

bKeepPluginWhenMerging=0

bCreate Maps Enable=0

SLocalSavePath=Saves\

SLocalMasterPath=Data\

bDisableDuplicateReferenceCheck=1

bTintMipMaps=0

uInterior Cell Buffer=12

uExterior Cell Buffer=144

iIntroSequencePriority=3

bPreloadIntroSequence=1

fStaticScreenWaitTime=3.0000

SCreditsMenuMovie=CreditsMenu.bik

smainmenumovie=Map loop.bik

smainmenumovieintro=Oblivion iv logo.bik

SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik

iFPSClamp=0

bRunVTuneTest=0

STestFile1=

bActivateAllQuestScripts=0

fQuestScriptDelayTime=5.0000

SMainMenuMusic=Special\TES4Title.mp3

bUseThreadedBlood=1

bUseThreadedMorpher=1

bExternalLODDataFiles=1

bBorderRegionsEnabled=0

bDisableHeadTracking=0

bTrackAllDeaths=0

SCharGenQuest=0002466E

uiFaceGenMaxEGTDataSize=67108864

uiFaceGenMaxEGMDataSize=67108864

SBetaCommentFileName=

bCheckCellOffsetsOnInit=0

bCreateShaderPackage=0

uGridDistantTreeRangeCity=4

uGridDistantCountCity=4

bWarnOnMissingFileEntry=0

iSaveGameBackupCount=1

bDisplayMissingContentDialogue=1

SSaveGameSafeCellID=2AEEA

bAllowScriptedAutosave=1

bPreemptivelyUnloadCells=0

bCheckIDsOnInit=0

iNumBitsForFullySeen=248

iPreloadSizeLimit=209715200

SOblivionIntro=OblivionIntro.bik

bUseHardDriveCache=1

bEnableBoundingVolumeOcclusion=0

bDisplayBoundingVolumes=0

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bUseMyGamesDirectory=1

bBorderRegionsEnabled=0

 

 

[Display]

uVideoDeviceIdentifierPart1=3619102434

uVideoDeviceIdentifierPart2=298788056

uVideoDeviceIdentifierPart3=269119995

uVideoDeviceIdentifierPart4=902152894

fDecalLifetime=100.0000

bEquippedTorchesCastShadows=0

bReportBadTangentSpace=0

bStaticMenuBackground=1

bForcePow2Textures=0

bForce1XShaders=0

bHighQuality20Lighting=1

bAllow20HairShader=1

bAllowScreenShot=1

iMultiSample=0

bDoTallGrassEffect=1

bForceMultiPass=1

bDoTexturePass=1

bDoSpecularPass=1

bDoDiffusePass=1

bDoAmbientPass=1

bDoCanopyShadowPass=1

bDrawShadows=0

bUseRefractionShader=1

bUse Shaders=1

iNPatchNOrder=0

iNPatchPOrder=0

iNPatches=0

iLocation Y=0

iLocation X=0

bFull Screen=1

iSize W=1920

iSize H=1200

iAdapter=0

iScreenShotIndex=70

SScreenShotBaseName=ScreenShot

iAutoViewMinDistance=2000

iAutoViewHiFrameRate=40

iAutoViewLowFrameRate=20

bAutoViewDistance=0

fDefaultFOV=75.0000

fNearDistance=10.0000

fFarDistance=10000

iDebugTextLeftRightOffset=10

iDebugTextTopBottomOffset=10

bShowMenuTextureUse=1

iDebugText=2

blocalmapshader=1

bDoImageSpaceEffects=1

fShadowLOD2=400.0000

fShadowLOD1=200.0000

fLightLOD2=1500.0000

fLightLOD1=1000.0000

fSpecularLOD2=1300.0000

fSpecularLOD1=1000.0000

fEnvMapLOD2=800.0000

fEnvMapLOD1=500.0000

fEyeEnvMapLOD2=190.0000

fEyeEnvMapLOD1=130.0000

iPresentInterval=0

iShadowFilter=2

iActorShadowCountExt=1

iActorShadowCountInt=1

bActorSelfShadowing=0

bShadowsOnGrass=0

bDynamicWindowReflections=1

iTexMipMapSkip=0

fGrassStartFadeDistance=6000.0

fGrassEndDistance=7000.0

bDecalsOnSkinnedGeometry=1

bFullBrightLighting=0

iMaxLandscapeTextures=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fSpecualrStartMax=1000.0000

fSpecularStartMin=0.0000

iActorShadowIntMax=10

iActorShadowIntMin=0

iActorShadowExtMax=10

iActorShadowExtMin=0

fGammaMax=0.6000

fGammaMin=1.4000

iMaxDecalsPerFrame=10

bLandscapeBlend=1

fShadowFadeTime=1.0000

fGamma=1.0000

bAllowPartialPrecision=1

iShadowMapResolution=1024

bAllow30Shaders=1

iTexMipMapMinimum=0

bDoStaticAndArchShadows=0

bDoActorShadows=0

bIgnoreResolutionCheck=0

fNoLODFarDistancePct=1.0000

fNoLODFarDistanceMax=10240.0000

fNoLODFarDistanceMin=1700.0000

 

 

 

[Controls]

fVersion=1.8000

Forward=0011FFFF

Back=001FFFFF

Slide Left=001EFFFF

Slide Right=0020FFFF

Use=00FF00FF

Activate=0012FFFF

Block=003801FF

Cast=002E04FF

Ready Item=001303FF

Crouch/Sneak=001DFFFF

Run=002AFFFF

Always Run=003AFFFF

Auto Move=0010FFFF

Jump=0039FFFF

Toggle POV=002102FF

Menu Mode=000FFFFF

Rest=0014FFFF

Quick Menu=003BFFFF

Quick1=0002FFFF

Quick2=0003FFFF

Quick3=0004FFFF

Quick4=0005FFFF

Quick5=0006FFFF

Quick6=0007FFFF

Quick7=0008FFFF

Quick8=0009FFFF

QuickSave=003FFFFF

QuickLoad=0043FFFF

Grab=002CFFFF

bInvertYValues=0

fXenonLookXYMult=0.0005

fMouseSensitivity=0.0020

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6

iJoystickMoveFrontBack=2

iJoystickMoveLeftRight=1

fJoystickMoveFBMult=1.0000

fJoystickMoveLRMult=1.0000

iJoystickLookUpDown=6

iJoystickLookLeftRight=3

fJoystickLookUDMult=0.0020

fJoystickLookLRMult=0.0020

fXenonMenuMouseXYMult=0.0003

bBackground Mouse=0

bBackground Keyboard=0

bUse Joystick=0

fXenonLookMult=0.0030

fXenonMenuStickSpeedMaxMod=5.0000

iXenonMenuStickSpeedThreshold=20000

iXenonMenuStickThreshold=1000

;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian

iLanguage=0

SlideLeft=001EFFFF

SlideRight=0020FFFF

fXenonMenuStickMapCursorMinSpeed=1.0000

fXenonMenuStickMapCursorMaxSpeed=15.0000

fXenonMenuStickMapCursorGamma=0.1700

fXenonMenuStickSpeedPlayerRotMod=3000.0000

fXenonMenuDpadRepeatSpeed=300.0000

fXenonMenuStickSpeed=300.0000

iXenonMenuStickDeadZone=15000

 

 

[Water]

fAlpha=0.5000

uSurfaceTextureSize=128

SSurfaceTexture=water

SNearWaterOutdoorID=NearWaterOutdoorLoop

SNearWaterIndoorID=NearWaterIndoorLoop

fNearWaterOutdoorTolerance=1024.0000

fNearWaterIndoorTolerance=512.0000

fNearWaterUnderwaterVolume=0.9000

fNearWaterUnderwaterFreq=0.3000

uNearWaterPoints=8

uNearWaterRadius=1000

uSurfaceFrameCount=32

uSurfaceFPS=15

bUseWaterReflectionsMisc=0

bUseWaterReflectionsStatics=0

bUseWaterReflectionsTrees=0

bUseWaterReflectionsActors=0

bUseWaterReflections=1

bUseWaterHiRes=1

bUseWaterDisplacements=1

bUseWaterShader=1

uDepthRange=125

bUseWaterDepth=1

bUseWaterLOD=1

fTileTextureDivisor=4.7500

fSurfaceTileSize=2048.0000

uNumDepthGrids=3

 

[Audio]

bDSoundHWAcceleration=1

fMinSoundVel=10.0000

fMetalLargeMassMin=25.0000

fMetalMediumMassMin=8.0000

fStoneLargeMassMin=30.0000

fStoneMediumMassMin=5.0000

fWoodLargeMassMin=15.0000

fWoodMediumMassMin=7.0000

fDialogAttenuationMax=35.0000

fDialogAttenuationMin=7.7500

bUseSoundDebugInfo=1

fUnderwaterFrequencyDelta=0.0000

bUseSoftwareAudio3D=0

fDefaultEffectsVolume=0.8000

fDefaultMusicVolume=0.3000

fDefaultFootVolume=0.8000

fDefaultVoiceVolume=0.8000

fDefaultMasterVolume=1.0000

bMusicEnabled=1

bSoundEnabled=1

fLargeWeaponWeightMin=25.0000

fMediumWeaponWeightMin=8.0000

fSkinLargeMassMin=30.0000

fSkinMediumMassMin=5.0000

fChainLargeMassMin=30.0000

fChainMediumMassMin=5.0000

fDBVoiceAttenuationIn2D=0.0000

iCollisionSoundTimeDelta=50

fGlassLargeMassMin=25.0000

fGlassMediumMassMin=8.0000

fClothLargeMassMin=25.0000

fClothMediumMassMin=8.0000

fEarthLargeMassMin=30.0000

fEarthMediumMassMin=5.0000

bUseSpeedForWeaponSwish=1

fLargeWeaponSpeedMax=0.9500

fMediumWeaponSpeedMax=1.1000

fPlayerFootVolume=0.9000

fDSoundRolloffFactor=4.0000

fMaxFootstepDistance=1100.0000

fHeadroomdB=2.0000

iMaxImpactSoundCount=32

fMainMenuMusicVolume=0.6000

 

 

[shockBolt]

bDebug=0

fGlowColorB=1.0000

fGlowColorG=0.6000

fGlowColorR=0.0000

fCoreColorB=1.0000

fCoreColorG=1.0000

fCoreColorR=1.0000

fCastVOffset=-10.0000

iNumBolts=7

fBoltGrowWidth=1.0000

fBoltSmallWidth=3.0000

fTortuosityVariance=8.0000

fSegmentVariance=35.0000

fBoltsRadius=24.0000

 

[Pathfinding]

bDrawPathsDefault=0

bPathMovementOnly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSmoothPaths=1

bSnapToAngle=0

bDebugAvoidance=0

bDisableAvoidance=0

bBackgroundPathing=0

bUseBackgroundPathing=1

 

[MAIN]

bEnableBorderRegion=1

fLowPerfCombatantVoiceDistance=1000.0000

iDetectionHighNumPicks=40

fQuestScriptDelayTime=5.0000

iLastHDRSetting=-1

 

 

[Combat]

bEnableBowZoom=1

bDebugCombatAvoidance=0

fMinBloodDamage=1.0000

fHitVectorDelay=0.4000

iShowHitVector=0

fLowPerfNPCTargetLOSTimer=1.0000

fHiPerfNPCTargetLOSTimer=0.5000

iMaxHiPerfNPCTargetCount=4

fLowPerfPCTargetLOSTimer=0.5000

fHiPerfPCTargetLOSTimer=0.2500

iMaxHiPerfPCTargetCount=4

iMaxHiPerfCombatCount=4

 

 

[HAVOK]

bDisablePlayerCollision=0

fJumpAnimDelay=0.7500

bTreeTops=0

iSimType=1

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fMaxTime=0.0167

bHavokDebug=0

fRF=1000.0000

fOD=0.9000

fSE=0.3000

fSD=0.9800

iResetCounter=5

fMoveLimitMass=95.0000

iUpdateType=0

bHavokPick=1

fCameraCasterSize=1.0000

iHavokSkipFrameCountTEST=0

fHorseRunGravity=3.0000

fQuadrupedPitchMult=1.0000

iNumHavokThreads=8

fChaseDeltaMult=0.0500

iEntityBatchRemoveRate=100

iMaxPicks=40

bAddBipedWhenKeyframed=0

 

 

[interface]

fDlgLookMult=0.3000

fDlgLookAdj=0.0000

fDlgLookDegStop=0.2000

fDlgLookDegStart=2.0000

fDlgFocus=2.1000

fKeyRepeatInterval=50.0000

fKeyRepeatTime=500.0000

fActivatePickSphereRadius=16.0000

fMenuModeAnimBlend=0.0000

iSafeZoneX=20

iSafeZoneY=20

iSafeZoneXWide=20

iSafeZoneYWide=20

fMenuPlayerLightDiffuseBlue=0.8000

fMenuPlayerLightDiffuseGreen=0.8000

fMenuPlayerLightDiffuseRed=0.8000

fMenuPlayerLightAmbientBlue=0.2500

fMenuPlayerLightAmbientGreen=0.2500

fMenuPlayerLightAmbientRed=0.2500

bAllowConsole=1

bActivatePickUseGamebryoPick=0

iMaxViewCasterPicksGamebryo=10

iMaxViewCasterPicksHavok=10

iMaxViewCasterPicksFuzzy=5

bUseFuzzyPicking=1

fMenuBGBlurRadius=2.0000

 

[LoadingBar]

iMoveBarWaitingMilliseconds=2

iMoveBarChaseMilliseconds=10

iMoveBarMaxMilliseconds=2000

fLoadingSlideDelay=15.0000

fPercentageOfBar3=0.1500

fPercentageOfBar2=0.4400

fPercentageOfBar1=0.3500

fPercentageOfBar0=0.0600

bShowSectionTimes=0

 

[Menu]

fCreditsScrollSpeed=40.0000

iConsoleTextYPos=890

iConsoleTextXPos=30

iConsoleVisibleLines=15

iConsoleHistorySize=50

rDebugTextColor=255,251,233

iConsoleFont=3

iDebugTextFont=3

 

 

 

[GamePlay]

bDisableDynamicCrosshair=0

bSaveOnTravel=0

bSaveOnWait=0

bSaveOnRest=0

bCrossHair=1

iDifficultyLevel=50

bGeneralSubtitles=1

bDialogueSubtitles=1

bInstantLevelUp=0

bHealthBarShowing=0

fHealthBarFadeOutSpeed=1.0000

fHealthBarSpeed=80.0000

fHealthBarHeight=4.0000

fHealthBarWidth=40.0000

fHealthBarEmittanceFadeTime=0.5000

fHealthBarEmittanceTime=1.5000

STrackLevelUpPath=\\vault\TES4\LevelData\

fDifficulty=0.4000

bTrackLevelUps=1

bAllowHavokGrabTheLiving=1

bEssentialTakeNoDamage=1

iDetectionPicks=21

bSaveOnInteriorExteriorSwitch=0

 

 

[Fonts]

SFontFile_1=Data\Fonts\Kingthings_Regular.fnt

sfontfile_2=Data\Fonts\Kingthings_Shadowed.fnt

sfontfile_3=Data\Fonts\Tahoma_Bold_Small.fnt

sfontfile_4=Data\Fonts\Daedric_Font.fnt

SFontFile_5=Data\Fonts\Handwritten.fnt

 

 

[speedTree]

iTreeClonesAllowed=1

fCanopyShadowGrassMult=1.0000

iCanopyShadowScale=512

fTreeForceMaxBudAngle=-1.0000

fTreeForceMinBudAngle=-1.0000

fTreeForceLeafDimming=-1.0000

fTreeForceBranchDimming=-1.0000

fTreeForceCS=-1.0000

fTreeForceLLA=-1.0000

fTreeLODExponent=1.0000

bEnableTrees=1

bForceFullLOD=0

fLODTreeMipMapLODBias=-0.7500

fLocalTreeMipMapLODBias=-0.2500

 

 

[Debug]

bDebugFaceGenCriticalSection=0

bDebugFaceGenMultithreading=0

bDebugSaveBuffer=0

 

 

[backgroundLoad]

bBackgroundLoadLipFiles=1

bLoadBackgroundFaceGen=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

bLoadHelmetsInBackground=1

iAnimationClonePerLoop=5

bSelectivePurgeUnusedOnFastTravel=0

bUseMultiThreadedTrees=1

iPostProcessMillisecondsEditor=50

iPostProcessMillisecondsLoadingQueuedPriority=20

iPostProcessMilliseconds=32

bUseBackgroundFileLoader=1

bCloneModelsInBackground=1

 

[LOD]

fLodDistance=500.0000

bUseFaceGenLOD=0

iLODTextureTiling=2

iLODTextureSizePow2=8

fLODNormalTextureBlend=0.5000

bDisplayLODLand=1

bDisplayLODBuildings=1

bDisplayLODTrees=1

bLODPopTrees=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fLODFadeOutMultActors=5.0000

fLODFadeOutMultItems=2.0000

fLODFadeOutMultObjects=5.0000

fLODMultLandscape=1.0000

fLODMultTrees=1.1882

fLODMultActors=10.0000

fLODMultItems=10.0000

fLODMultObjects=10.0000

iFadeNodeMinNearDistance=400

fLODFadeOutPercent=0.9000

fLODBoundRadiusMult=3.0000

fTalkingDistance=2000.0000

 

fTreeLODMax=2.0000

fTreeLODMin=0.0200

fTreeLODDefault=1.2000

fObjectLODMax=15.0000

fObjectLODMin=1.0000

fObjectLODDefault=5.0000

fItemLODMax=15.0000

fItemLODMin=1.0000

fItemLODDefault=2.0000

fActorLODMax=15.0000

fActorLODMin=2.0000

fActorLODDefault=5.0000

bLODUseCombinedLandNormalMaps=1

bForceHideLODLand=0

fLODQuadMinLoadDistance=65536.0000

fLODFadeOutActorMultInterior=1.0000

fLODFadeOutItemMultInterior=1.0000

fLODFadeOutObjectMultInterior=1.0000

fLODFadeOutActorMultCity=1.0000

fLODFadeOutItemMultCity=1.0000

fLODFadeOutObjectMultCity=1.0000

fLODFadeOutActorMultComplex=1.0000

fLODFadeOutItemMultComplex=1.0000

fLODFadeOutObjectMultComplex=1.0000

fLODLandVerticalBias=0.0000

 

[Weather]

fSunGlareSize=350.0000

fSunBaseSize=250.0000

bPrecipitation=1

fAlphaReduce=1.0000

SBumpFadeColor=255,255,255,255

SLerpCloseColor=255,255,255,255

SEnvReduceColor=255,255,255,255

 

[Voice]

SFileTypeLTF=ltf

SFileTypeLip=lip

SFileTypeSource=wav

SFileTypeGame=mp3

 

 

[Grass]

iMinGrassSize=160

fGrassEndDistance=3000.0000

fGrassStartFadeDistance=2000.0000

bGrassPointLighting=0

bDrawShaderGrass=1

iGrassDensityEvalSize=2

iMaxGrassTypesPerTexure=2

fWaveOffsetRange=1.7500

fGrassWindMagnitudeMax=125.0000

fGrassWindMagnitudeMin=5.0000

fTexturePctThreshold=0.3000

 

[Landscape]

bCurrentCellOnly=0

bPreventSafetyCheck=0

fLandTextureTilingMult=2.0000

fLandFriction=2.5000

iLandBorder2B=0

iLandBorder2G=0

iLandBorder2R=0

iLandBorder1B=0

iLandBorder1G=255

iLandBorder1R=255

 

 

[bLightAttenuation]

fQuadraticRadiusMult=1.0000

fLinearRadiusMult=1.0000

bOutQuadInLin=0

fConstantValue=0.0000

fQuadraticValue=16.0000

fLinearValue=3.0000

uQuadraticMethod=2

uLinearMethod=1

fFlickerMovement=8.0000

bUseQuadratic=1

bUseLinear=0

bUseConstant=0

 

 

[blurShaderHDRInterior]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fBrightScale=0.2500

fBrightClamp=0.2250

fBlurRadius=3.5000

iNumBlurpasses=1

bDoHighDynamicRange=0

 

 

[blurShaderHDR]

fTargetLUM=1.2000

fUpperLUMClamp=1.0000

fGrassDimmer=1.3000

fTreeDimmer=1.2000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.7000

fSunlightDimmer=1.3000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fBrightScale=0.5000

fBrightClamp=0.3500

fBlurRadius=3.0000

iNumBlurpasses=2

iBlendType=2

bDoHighDynamicRange=1

 

 

[blurShader]

fSunlightDimmer=1.0000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fAlphaAddExterior=0.2000

fAlphaAddInterior=0.5000

iBlurTexSize=256

fBlurRadius=0.0300

iNumBlurpasses=1

iBlendType=2

bUseBlurShader=0

 

 

[GethitShader]

fBlurAmmount=0.5000

fBlockedTexOffset=0.0010

fHitTexOffset=0.0050

[MESSAGES]

bBlockMessageBoxes=0

bSkipProgramFlows=1

bAllowYesToAll=1

bDisableWarning=1

iFileLogging=0

bSkipInitializationFlows=1

[DistantLOD]

bUseLODLandData=0

fFadeDistance=12288.0000

iDistantLODGroupWidth=8

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.

 

[Archive]

SMasterMiscArchiveFileName=Oblivion - Misc.bsa

SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa

SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa

SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa

SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa

SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

sArchiveList=..\obmm\BSARedirection.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

[CameraPath]

iTake=0

SDirectoryName=TestCameraPath

iFPS=60

SNif=Test\CameraPath.nif

[Absorb]

fAbsorbGlowColorB=1.0000

fAbsorbGlowColorG=0.6000

fAbsorbGlowColorR=0.0000

fAbsorbCoreColorB=1.0000

fAbsorbCoreColorG=1.0000

fAbsorbCoreColorR=1.0000

iAbsorbNumBolts=1

fAbsorbBoltGrowWidth=0.0000

fAbsorbBoltSmallWidth=7.0000

fAbsorbTortuosityVariance=2.0000

fAbsorbSegmentVariance=7.0000

fAbsorbBoltsRadius=5.0000

[OPENMP]

iThreads=16

iOpenMPLevel=32

[TestAllCells]

bFileShowTextures=1

bFileShowIcons=1

bFileSkipIconChecks=0

bFileTestLoad=0

bFileNeededMessage=1

bFileGoneMessage=1

bFileSkipModelChecks=0

bFileCheckModelCollision=0

[CopyProtectionStrings]

SCopyProtectionMessage2=Insert the Oblivion Disc.

SCopyProtectionTitle2=Oblivion Disc Not Found

SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.

SCopyProtectionTitle=CD-ROM Drive Not Found

 

 

 

 

my  sr_Oblivion_Stutter_Remover.ini setting

 

Master = {

_comment = You can turn on or off each distinct feature from here.

bManageFPS = 1

bHookCriticalSections = 1

bHookHashtables = 1

bReplaceHeap = 1

bReplaceGetTickCount = 1

bLogToConsole = 0

bFastExit = 1

bExtraProfiling = 0

bFlushLog = 1

iSchedulingResolution = 1

bReplaceRandom = 1

bExperimentalStuff = 1

iMainHookPoint = 1

}

Experimental = {

_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.

_comment =other settings here you're probably better off not touching

bReduceSleep = 1

iThreadsFixedToCPUs = 4

bSuppressRandomSeeding = 0

bMonitorBSShaderAccumulator = 0

iPrintSceneGraphDepth = 0

bReplaceRandomWrappers = 1

bBenchmarkHeap = 0

bAlternateHeapHooks = 0

iHeapMainBlockAddress = 0

}

FPS_Management = {

_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2

bInject_iFPSClamp = 1

fMaximumFPS = 60

fMinimumFPS = 10

iFPS_Report_Period = 15000

fExtraSleepPercent =0.05

}

GetTickCount = {

_comment =This section is disabled by default - see Master/bReplaceGetTickCount

bForceResolution = 1

bPreserveDC_Bias = 1

bPreserveHighFreqComponents = 0

bForceSync = 0

iSyncLimitMilliseconds = 50

}

CriticalSections = {

_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly

_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)

_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed

bUseOverrides = 1

iDefaultMode = 3

iDefaultSpin = 1000

iStaggerLevel = 5

bEnableMessages = 1

bEnableProfiling = 0

}

Heap = {

_comment =This section is disabled by default - see Master/bReplaceHeap

_comment =I recommend enabling it however.

_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability

_comment = It crashes instantly on Fallout3 last I remember checking

_comment = It seems to work on Fallout: New Vegas ?

_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc

_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder

_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)

iHeapAlgorithm = 6

bEnableProfiling = 0

iHeapSize = 1024

bEnableMessages = 0

bZeroAllocations = 0

}

Hashtables = {

bUseOverrides = 1

bEnableMessages = 0

bEnableExtraMessages = 0

bEnableProfiling = 0

}

OverrideList = {

CriticalSection = {

CallerAddress = 0x701748

comment = Renderer+0x180, recommendation=suppress (mode 5)

Mode = 5

}

CriticalSection = {

ObjectAddress = 0xB32B80

comment = MemoryHeap CS, recommendation=stagger (mode 3)

Mode = 3

Spin = 1500

}

CriticalSection = {

CallerAddress = 0x70172A

comment = Renderer+0x80, recommendation= modes 2(for stability) or 5(for performance)

Mode = 2

}

CriticalSection = {

ObjectAddress = 0xB3FA00

comment = Unknown4, recommendation=stagger (mode 3)

Mode = 3

}

CriticalSection = {

ObjectAddress = 0xB33800

comment = BaseExtraList, recommendation=stagger (mode 3)

Mode = 3

}

CriticalSection = {

ObjectAddress = 0xB3F600

comment = recommendation=stagger (mode 3)

Mode = 3

}

CriticalSection = {

ObjectAddress = 0xB3FC00

comment =

Mode = 2

}

CriticalSection = {

ObjectAddress = 0xB39C00

comment =

Mode = 2

}

Hashtable = {

comment =caller 0x00418E16

SizeAddress = 0x00418DDB

OldSize = 37

NewSize = 149

}

Hashtable = {

comment =caller 0x0045a8a1

SizeAddress = 0x0045A866

OldSize = 5039

NewSize = 133123

}

Hashtable = {

comment =caller 0x004A25BC

SizeAddress = 0x004A2586

OldSize = 523

NewSize = 2711

}

Hashtable = {

comment =multipart 1/2 - caller 0x004e614f

SizeAddress = 0x004E610F

OldSize = 37

NewSize = 47

}

Hashtable = {

comment =multipart 2/2 - caller 0x004e614f

SizeAddress = 0x004E612C

OldSize = 37

NewSize = 47

}

Hashtable = {

comment =caller 0x004E9014

SizeAddress = 0x004E8FD7

OldSize = 37

NewSize = 739

}

Hashtable = {

comment =caller 0x004f0e20

SizeAddress = 0x004F1B44

OldSize = 37

NewSize = 127

WordBits = 8

}

Hashtable = {

comment =caller 0x004f1d60

SizeAddress = 0x004F220A

OldSize = 7001

NewSize = 7001

}

Hashtable = {

comment =also caller 0x004f1d60

SizeAddress = 0x004F222E

OldSize = 701

NewSize = 901

}

Hashtable = {

comment =also caller 0x004f1d60

SizeAddress = 0x004F2B70

OldSize = 37

NewSize = 127

WordBits = 8

}

Hashtable = {

comment =multipart 1/2 - caller 0x004F2ACB

SizeAddress = 0x004F2A8B

OldSize = 37

NewSize = 713

}

Hashtable = {

comment =multipart 2/2 - caller 0x004F2ACB

SizeAddress = 0x004F2AA8

OldSize = 37

NewSize = 713

}

Hashtable = {

comment =multipart 1/2 - caller 0x004f2b3e

SizeAddress = 0x004F2AEF

OldSize = 37

NewSize = 1301

}

Hashtable = {

comment =multipart 2/2 - caller 0x004f2b3e

SizeAddress = 0x004F2B12

OldSize = 37

NewSize = 1301

}

Hashtable = {

comment =caller 0x0067fbb0

SizeAddress = 0x006C5396

OldSize = 37

NewSize = 83

}

Hashtable = {

comment =also caller 0x0067fbb0

SizeAddress = 0x0067FD35

OldSize = 191

NewSize = 3019

}

Hashtable = {

comment =also caller 0x0067fbb0

SizeAddress = 0x0067FE5F

OldSize = 191

NewSize = 2021

}

Hashtable = {

comment =caller 0x006C56B0

SizeAddress = 0x006C5674

OldSize = 37

NewSize = 299

}

Hashtable = {

comment =caller 0x00714788

SizeAddress = 0x00714752

OldSize = 59

NewSize = 239

}

Hashtable = {

comment =many callers: 0x00769C3D, 0x00769CAD, 0x00769D03, 0x00769D53, 0x00769DA1

SizeAddress = 0x00769BEB

OldSize = 37

NewSize = 297

}

Hashtable = {

comment =multipart 1/2 - caller 0x009dbf36

SizeAddress = 0x009DBF03

OldSize = 131213

NewSize = 905671

}

Hashtable = {

comment =multipart 2/2 - caller 0x009dbf36

SizeAddress = 0x00B06140

OldSize = 131213

NewSize = 905671

}

Hashtable = {

comment =caller 0x009e2726

SizeAddress = 0x009E26F3

OldSize = 37

NewSize = 297

}

Hashtable = {

comment =caller 0x00a10de6

SizeAddress = 0x00A10DB3

OldSize = 37

NewSize = 297

}

}

 

 

 

Link to comment

That may be an animation and/or skeleton issue. List or describe the conditions under which it happens, plus the animation sets and MODs you are using. We may also need to re-review your current LO, so post that too.

 

LO?  Sorry, I have no idea about it   ORZ

Animation....I just use DMC stylish and lovers with pk

 

Link to comment

LO = Load Order. You can access it, copy & paste from OBMM or Wrye Bash.

 

For fMaximumFPS = 60, I'd recommend dropping that to 50. 60 is the bleeding edge of Oblivion FPS and not very stable. This should not, in most cases causing the issue you described.

 

The sr_Oblivion_Stutter_Remover.ini settings are going to be contingent on your hardware and O/S, so your best bet is to do the research on those and keep lots and lots of notes if you decide to alter them. And if you do alter them, change ONLY one at a time and do extensive in-game testing.

 

I still need to know specifically when this issue happens; under what conditions. Like always, or when Lovers animations are kicking in? Be as specific as possible.

 

 

Link to comment

LO = Load Order. You can access it, copy & paste from OBMM or Wrye Bash.

 

Nothing new just like before

 

Oblivion.esm

hrmnsoblivionscriptoptimizationv1.0.esp

Streamline 3.1.esp

Beautiful People 2ch-Ed.esm

x117race.esm

Lovers with PK.esm

TamagoClub.esm

HiyokoClub.esm

LoversCreature.esm

tes4-CHS-main.esp

Unofficial Oblivion Patch.esp

UOPS Additional Changes.esp

Oblivion Citadel Door Fix.esp

tes4SI-CHS-alpha.esp

Unofficial Shivering Isles Patch.esp

DLCShiveringIsles.esp

USIPS Additional Changes.esp

tes4-CHS-Addon.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

BreakUndies.esm

DragonPak.esm

mart's monster mod.esm

Zedar.esm

All Natural Base.esm

A_Bloody_Mess.esm

MaternityClothes.esp

TamagoPlayerHUDkil.esp

TamagoBreak.esp

TamagoTopic.esp

TamagoConfide.esp

LoversTamagoClub.esp

LoversHiyokoShooter.esp

LoversEncounter.esp

HiyokoQuestTarget.esp

HiyokoGenetics.esp

HiyokoGenerator.esp

Lovers with PK.esp

VipCxj_HighHeels.esp

Weapon Improvement Project.esp

immersive weapons.esp

Mass Outfit Redesign.esp

Apachii_Goddess_Store.esp

Krista Lady DMRA.esp

zBUArmors.esp

DSR&BSKMergedSet.esp

DSR WR Alternative BU.esp

UnderSewerHouse.esp

mynewesp.esp

mynewesp-sit&sleep fix.esp

mynewesp - Zedar.esp

mystery of mausoleum.esp

Hentai Mania.esp

HentaiMania2.esp

HentaiMania2_Merged_Hell.esp

HM2SummonCompatible.esp

MONSTERGIRL-CoC.esp

AL_MonsterRevisited v1.0.esp

mart's monster mod.esp

mart's monster mod - shivering isles.esp

mart's monster mod - knights.esp

mart's monster mod - city defences.esp

mart's monster mod - additional enemy npc vars.esp

mart's monster mod - dungeons of mmm.esp

Mart's Monster Mod - RadiantAITweaks.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - More Passive Wildlife.esp

Mart's Monster Mod - Spawn Rates - Moderate Increased.esp

LoversPayBandit.esp

LoversAdultPlayPlusforSSP.esp

LoversVoiceSSPplus.esp

LoversRaperS.esp

LoversJoburg.esp

LoversBed.esp

LoversBitch.esp

LoversCreature.esp

xlds.esp

LoversSlaveTrader.esp

LoversHooker.esp

LoversAdultPlayPlusforSSP_HookerPatch.esp

LoversClubCatsSx.esp

LSTBravilUnderground.esp

LSTaddonoutH.esp

LoversCrowningIsle.esp

LoversImmoralGuards.esp

LoversImmoralSisters.esp

LoversLoveJuice.esp

LoversStupidNpc.esp

LoversTrueCrimeEx.esp

LoversProstitute014C.esp

LoversGGBlackmail.esp

LoversRapeSlave.esp

LoversSlavePlay.esp

LoversLight.esp

LoversBrothel.esp

PlayerSlaveEncounters_V0.691.esp

MaleBodyReplacerV5.esp

SetBody.esp

RealisticForceMedium.esp

AIRrace Evy.esp

Colourwheels Sexy Imperial Legion.esp

Real_Mannequin.esp

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Sheogorath Eye.esp

Beautiful People 2ch-Ed Vanilla Race.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed Merged RoseA00 Hair Modules.esp

Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp

x117 Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed CustomRace.esp

Beautiful People 2ch-Ed Cute Elves.esp

Beautiful People 2ch-Ed Chocolate Elves.esp

Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

JCN_AV Uncap.esp

LoversSetFlags.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

DMC Stylish - Specialanims.esp

xeosp++.esp

oblivion xp.esp

A Bloody Mess - Bloody Fights.esp

FormID Finder4.esp

atakesall.esp

quickstart.esp

1-10000.esp

Elz - No Floating Weapon.esp

MiniMap.esp

Enhanced Economy.esp

Toaster Says Share.esp

Teleport Everywhere.esp

SetEssentialActors.esp

BFF4L.esp

unlimited rings 1.0.esp

unlimited amulets 1.0.esp

Maskar's Oblivion Overhaul.esp

real lava 1.3.esp

iwr-lights.esp

iwr-shutters.esp

iwr-windows.esp

All Natural.esp

All Natural - SI.esp

All Natural - Real Lights.esp

All Natural - MMM Patch.esp

enhanced water v2.0 hd.esp

zzEstrus.esp

UChainBeast.esp

FuroTrapCoreFramework.esp

FuroTrapModBasic.esp

FuroTrapModEstrus.esp

FuroTrapModHazards.esp

FuroTrapModLoversVoice.esp

FuroTrapModSandbox.esp

LoversMB2.esp

Lovers3dorgasmMB2.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

Lovers3dorgasm.esp

Purger.esp

TES4_merge_patch.esp

 

 

It's not happen in special occasion(? sorry my english not very well ORZ) It happens every second

 

I think it just like this ?  http://en.wikipedia.org/wiki/Micro_stuttering

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Try disabling Streamline. I tried it and dumped it ages ago. Contributed nothing but problems for me.

 

And you still need to move away from using a TES4_merge_patch.esp and get Wrye Bash installed and a Bashed Patch set up. I have absolutely no idea what issue(s) that could contributing, nor can I or most others here help you troubleshoot it.

 

Also, are you using BOSS or LOOT to sort your LO and then manually adjusting your Lovers MODs in your LO? I think your LO could be corrected and tweaked a bit more.

 

Not familiar with these or what they do:

tes4-CHS-main.esp

tes4SI-CHS-alpha.esp

tes4-CHS-Addon.esp

 

That's a fairly eclectic mix of MODs too. I'd do a conflict review in OBMM also. Also check and review any of the performance enhancement add-ons, extension types of MODs. As a general rule of thumb, you do not want to have more than one active or enabled, that provides the exact or similar type of functionality as another.

 

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LO = Load Order. You can access it, copy & paste from OBMM or Wrye Bash.

 

Nothing new just like before

 

Oblivion.esm

hrmnsoblivionscriptoptimizationv1.0.esp

Streamline 3.1.esp

Beautiful People 2ch-Ed.esm

x117race.esm

Lovers with PK.esm

TamagoClub.esm

HiyokoClub.esm

LoversCreature.esm

tes4-CHS-main.esp

Unofficial Oblivion Patch.esp

UOPS Additional Changes.esp

Oblivion Citadel Door Fix.esp

tes4SI-CHS-alpha.esp

Unofficial Shivering Isles Patch.esp

DLCShiveringIsles.esp

USIPS Additional Changes.esp

tes4-CHS-Addon.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

BreakUndies.esm

DragonPak.esm

mart's monster mod.esm

Zedar.esm

All Natural Base.esm

A_Bloody_Mess.esm

MaternityClothes.esp

TamagoPlayerHUDkil.esp

TamagoBreak.esp

TamagoTopic.esp

TamagoConfide.esp

LoversTamagoClub.esp

LoversHiyokoShooter.esp

LoversEncounter.esp

HiyokoQuestTarget.esp

HiyokoGenetics.esp

HiyokoGenerator.esp

Lovers with PK.esp

VipCxj_HighHeels.esp

Weapon Improvement Project.esp

immersive weapons.esp

Mass Outfit Redesign.esp

Apachii_Goddess_Store.esp

Krista Lady DMRA.esp

zBUArmors.esp

DSR&BSKMergedSet.esp

DSR WR Alternative BU.esp

UnderSewerHouse.esp

mynewesp.esp

mynewesp-sit&sleep fix.esp

mynewesp - Zedar.esp

mystery of mausoleum.esp

Hentai Mania.esp

HentaiMania2.esp

HentaiMania2_Merged_Hell.esp

HM2SummonCompatible.esp

MONSTERGIRL-CoC.esp

AL_MonsterRevisited v1.0.esp

mart's monster mod.esp

mart's monster mod - shivering isles.esp

mart's monster mod - knights.esp

mart's monster mod - city defences.esp

mart's monster mod - additional enemy npc vars.esp

mart's monster mod - dungeons of mmm.esp

Mart's Monster Mod - RadiantAITweaks.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - More Passive Wildlife.esp

Mart's Monster Mod - Spawn Rates - Moderate Increased.esp

LoversPayBandit.esp

LoversAdultPlayPlusforSSP.esp

LoversVoiceSSPplus.esp

LoversRaperS.esp

LoversJoburg.esp

LoversBed.esp

LoversBitch.esp

LoversCreature.esp

xlds.esp

LoversSlaveTrader.esp

LoversHooker.esp

LoversAdultPlayPlusforSSP_HookerPatch.esp

LoversClubCatsSx.esp

LSTBravilUnderground.esp

LSTaddonoutH.esp

LoversCrowningIsle.esp

LoversImmoralGuards.esp

LoversImmoralSisters.esp

LoversLoveJuice.esp

LoversStupidNpc.esp

LoversTrueCrimeEx.esp

LoversProstitute014C.esp

LoversGGBlackmail.esp

LoversRapeSlave.esp

LoversSlavePlay.esp

LoversLight.esp

LoversBrothel.esp

PlayerSlaveEncounters_V0.691.esp

MaleBodyReplacerV5.esp

SetBody.esp

RealisticForceMedium.esp

AIRrace Evy.esp

Colourwheels Sexy Imperial Legion.esp

Real_Mannequin.esp

Beautiful People 2ch-Ed Disable BandBlindMask.esp

Beautiful People 2ch-Ed Sheogorath Eye.esp

Beautiful People 2ch-Ed Vanilla Race.esp

Beautiful People 2ch-Ed Merged Hair Modules.esp

Beautiful People 2ch-Ed Merged Eye Modules.esp

Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed Merged RoseA00 Hair Modules.esp

Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp

x117 Merged SKSRENs Hair Modules.esp

Beautiful People 2ch-Ed CustomRace.esp

Beautiful People 2ch-Ed Cute Elves.esp

Beautiful People 2ch-Ed Chocolate Elves.esp

Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp

JCN_AV Uncap.esp

LoversSetFlags.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

DMC Stylish - Specialanims.esp

xeosp++.esp

oblivion xp.esp

A Bloody Mess - Bloody Fights.esp

FormID Finder4.esp

atakesall.esp

quickstart.esp

1-10000.esp

Elz - No Floating Weapon.esp

MiniMap.esp

Enhanced Economy.esp

Toaster Says Share.esp

Teleport Everywhere.esp

SetEssentialActors.esp

BFF4L.esp

unlimited rings 1.0.esp

unlimited amulets 1.0.esp

Maskar's Oblivion Overhaul.esp

real lava 1.3.esp

iwr-lights.esp

iwr-shutters.esp

iwr-windows.esp

All Natural.esp

All Natural - SI.esp

All Natural - Real Lights.esp

All Natural - MMM Patch.esp

enhanced water v2.0 hd.esp

zzEstrus.esp

UChainBeast.esp

FuroTrapCoreFramework.esp

FuroTrapModBasic.esp

FuroTrapModEstrus.esp

FuroTrapModHazards.esp

FuroTrapModLoversVoice.esp

FuroTrapModSandbox.esp

LoversMB2.esp

Lovers3dorgasmMB2.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

Lovers3dorgasm.esp

Purger.esp

TES4_merge_patch.esp

 

 

It's not happen in special occasion(? sorry my english not very well ORZ) It happens every second

 

I think it just like this ?  http://en.wikipedia.org/wiki/Micro_stuttering

 

 

Check your graphics card settings, then the settings in your oblivion.ini. Followed by the advanced settings in sr_Oblivion_Stutter_Remover.ini settings. It reads like a graphics engine and rendering issue.

 

And I still recommend disabling Streamline, till you can identify the cause, which may actually turn out to be Streamline.

 

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I tried XLovers Daedra seed some weeks ago and it was unplayable, game stuttered as crazy (Yes I use stutter remover) Seems the scrips run every Frame.

Try your game without xlds.esp

If that was not the  stutter-reason try deactivate MONSTERGIRL-CoC.esp.

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The HighHeels system can cause lag/jerky stuttering I think someone else said BBB can cause it can't remember if they said anything about BU (break undies). So you might want to try deactivating them and seeing if one of them is the cause just be sure to turn off any mods that have the high heel system or BU as a master or you will CTD on startup. 

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Check your graphics card settings, then the settings in your oblivion.ini. Followed by the advanced settings in sr_Oblivion_Stutter_Remover.ini settings. It reads like a graphics engine and rendering issue.

 

And I still recommend disabling Streamline, till you can identify the cause, which may actually turn out to be Streamline.

 

 

 

I think it's not Streamline's problem, cause I installed streamline for tring to solve this problem.

 

But still thank for ur advise and thanks other new helpers!

 

I will try to disable some esp you metioned, and see how's going

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MonsterGirl_coc.esp I use the BSA version to pervent data overwriting.

 

tes4-CHS-main.esp

tes4SI-CHS-alpha.esp

tes4-CHS-Addon.esp

These three esps are chinese subtitle/system addon, but  I'm from Taiwan not China.

 

 

I think I find the problem it's from the Real HighHeels system , I download the obse0021 patch esp and it cause the problem.......ORZ

 

I reinstall the nexus version and now no laggy . :D

 

Thanks for every helper!

 

PS: I also deactive xlds.esp and find my game run more stable! 

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