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Weapons not fitting in their holsters


Kaladarm

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I'm stuck with a bug atm and I've seen a few pics of others who are experiencing the same issues - it's with regards to pistols no longer sitting in the default holster position. All such weapons now sit on my character's hip, angled backwards. I am using the popular Weapon Animations Replacer and the FOMOD adaptation provided by Gopher but nothing else in my mod list will be affecting where weapons sit.

 

From watching his vids, it appears he's not experiencing the bug and I'm mostly using the same ones as he's listed, although with a little more personalisation (T6M Body Replacer etc). I've attempted to counter this with a mod that changes the default pistol position to better fit holsters but that placed it a little too far down the leg, so I removed it and am back at square one. Any help/tips/advice would be greatly appreciated :)

 

I should probably add that I've run the whole lot through LOOT and after a tiny bit of tinkering, I've ended up with a Load Order as follows:

 

 

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
CaravanPack.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
YUP - Base Game + All DLC.esm=1
Interior Lighting Overhaul - Core.esm=1
Advanced Recon Tech.esm=1
Sortomatic.esm=1
Detect Traps.esm=1
New Vegas Redesigned 3.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
FCOMaster.esm=1
AWorldOfPain(Preview).esm=1
MikotoBeauty.esm=1
Gomorrah Redesigned.esp=1
NVInteriors_Core.esm=1
NVInteriors_ComboEdition_AWOP.esm=1
NVInteriors_ComboEdition.esm=1
oHUD.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
ELECTRO-CITY - Highways and Byways.esm=1
Project Nevada - Rebalance.esp=1
SomeguySeries.esm=1
T6M Equipment Replacer NV.esm=1
The New Bison Steve Hotel.esm=1
Project Nevada - Cyberware.esp=1
NevadaSkies.esm=1
NVR-Strip.esm=1
Afterschool Special.esm=1
YUP - NPC Fixes (Base Game + All DLC).esp=1
The Mod Configuration Menu.esp=1
LFox Missing Ammo Recipes HH DLC.esp=1
Advanced Recon Tech.esp=1
ammoingredientsloot.esp=1
FCO - GlowingOne.esp=1
Alternative Repairing - Breakdown Item Icons.esp=1
Project Nevada - Honest Hearts.esp=1
Boacombat2glove.esp=1
boa ncrpahelmet.esp=1
DarNifiedUINV.esp=1
Improved Ballistics Effects V2.esp=1
Advanced Recon Range Finder.esp=1
LFox Missing Ammo Recipes.esp=1
Burning CampFire.esp=1
DYNAVISION 3.esp=1
BlackWolf Backpack - Vendor Script Replenish.esp=1
Centered 3rd Person Camera - Unraised.esp=1
The Weapon Mod Menu.esp=1
CASM.esp=1
LFox Missing Ammo Recipes GRA DLC.esp=1
Project Nevada - Gun Runners' Arsenal.esp=1
Detect Traps - Perk.esp=1
EVE FNV - ALL DLC.esp=1
NVR-Version_10.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
FlashlightNVSE.esp=1
pipboy2500_edisleado.esp=1
ILO - Fallout New Vegas.esp=1
Advanced Recon Armor.esp=1
Detect Traps - Traponator 4000.esp=1
ILO - NVInteriors Project - AWOP.esp=1
kochandbohr.esp=1
True Leaning.esp=1
OWB HeadGear MOD Hair Fix.esp=1
Project Nevada - Dead Money.esp=1
Project Nevada - Lonesome Road.esp=1
T6M Dead Money Armor.esp=1
Vurt's WFO.esp=1
New Vegas Redesigned 3.esp=1
AWOPLowLootGeneral.esp=1
outsidebets.esp=1
Pacersgambit.esp=1
AWOP-LowNPCS.esp=1
AWOP-LowNPCSWastelandOnly.esp=0
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
WeaponModsExpanded.esp=1
EVE FNV - NO GRA.esp=0
ILO - A World of Pain.esp=1
Alternative Repairing.esp=1
T6M Under Wear.esp=1
Alternative Repairing - NVInteriors.esp=1
ClearWindows.esp=1
Advanced Recon Armor-Location Doc Mitchell.esp=1
LFox Bottle That Water.esp=1
Alternative Repairing - Bottle That Water.esp=1
EVE FNV - NO DLC.esp=0
dD - Enhanced Blood Main NV.esp=1
RWD-NV v1.4 [standard Version].esp=1
T6M Combat Uniform NV.esp=1
WMX-DLCMerged.esp=1
T6M Old World Blues Replace PN.esp=1
AWOPDeadMoney.esp=1
NevadaSkies - TTW Edition.esp=0
NVR-NPCs.esp=1
betsybrahmin.esp=1
BlackWolf Backpack.esp=1
rotfacetoriches.esp=1
christinecos.esp=1
NevadaSkies - Ultimate DLC Edition.esp=1
Alternative Repairing - Ultimate Edition.esp=1
Project Nevada - Old World Blues (No Cyberware).esp=1
T6M Old World Blues Replace.esp=1
WMX-ArenovalisTextures.esp=1
Project Nevada - WMX.esp=1
Project Nevada - EVE All DLC.esp=1
Project Nevada - EVE No DLC.esp=0
Project Nevada - EVE No GRA.esp=0
WMX-EVE-AllDLCMerged.esp=1
WMX-POPMerged.esp=1
NCR Rearmament v1.5 (Lore).esp=1
Advanced Recon Gear.esp=1
Advanced Recon Gear-Locations Doc Mitchell.esp=1
QS_Blackwolf_NV_Backpackmod.esp=1
avangraffscorned.esp=1
MikotoBeauty.esp=1
AWOPLowLootMWeaponsArmor.esp=1
AWOPLowLootMWeapons.esp=1
AWOPVeryLowRobots.esp=1
AWOPLowLootSkillBooks.esp=1
AWOPDeadMoneyVendorPatch.esp=1
Alternative Repairing - NVInteriors Combo Edition.esp=1
Detect Traps - DLC.esp=1
NevadaSkies - Basic Edition.esp=0
AWOPLowRobots.esp=1
NVR-ELECTRO-CTIY_Patch.esp=1
athornysituation.esp=1
T6M Unique Item.esp=1
Alternative Repairing - Additional Campfires.esp=1
Distributed Necklaces and Chains Neck Seam Concealer.esp=1
Neckchains.esp=1
TG Blackwidow type3.esp=1
Cass alternate version.esp=1
My Merged Patch 3.esp=1

 

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I haven't had that trouble. However.. Make sure that you loaded the mods in the proper order. That is a mod loaded later even though it is on the list, can overwrite files loaded before and that can cause havoc on your game. This is the case in general if using NMM and even FOMM. In other words you can take the list of mods that Gopher gives you .. or really anybody gives you and install them out of order and if there are any files that are the same they will overwrite the ones installed before. Giving you a different final result. ;)

 

If you suspect this is the case easy fix is to go through your load order ( mod list) and install everything again. Not from files just re-install. Make sure it is in the correct order and if that is the case it should correct itself. I don't think this should effect saves and such. Also so long as you re-install them in proper order no harm should occur with the game if you want to try that to see if it is the case.

 

Finally .. we don't have esp or clairvoyance. We cannot tell if there is anything wrong with the load order. Mods or the such as we dont have a load order. Place a load order in the OP please just in case so that others can review and possibly give you better info in case it is the case some mod is giving trouble. Or perhaps some order of installation is needed.

 

Also please place it in the spoilers. ( copy paste into spoilers using the big ! button above )

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Thanks, I've edited the original post as requested.

 

Since posting it though, I've had a thought that it might be the Pipboy 2500 mod that is throwing the holstered weapon position off as I read somewhere that it can have one or two weird side-effects. I tried testing it with the mod turned off but instead of the Pipboy 3000 showing up as expected, I just had a bare arm, so wasn't able to test my theory out. I also tried it with the weapon animations mod removed but the pistol still sat on the hip, pointing backwards, so I re-installed the animations.

 

Would still love for some help to cure this annoying bug, as I'm completely put off using a pistol at all now until I can get it to sit in the holster as it does in the vanilla game.

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It happens to me and it's because you're probably still running when you holster your weapon. I could be wrong but that's the only time it ever happens to me and the fix is easy, just stop running and take out your weapon and holster it again and it's back in it's normal position. If you're having that problem while standing still than it's something entirely different.

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Thanks, I tried that but it still sat on the hip. I've got around the issue with a mod that added holsters (which I already had through another mod) but it also adjusted the position of the holstered pistols - they now sit where they should :)

 

Thanks for the tips though.

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