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Extracting dialogues from esp


Guest tomm434

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Guest tomm434

I need to extract dialogues with responses from esp in one txt file(so a person unerstands dialogue tree). GECK can only extract player prompts and NPC responses separately.

 

Is there a script which will help me or I'll have to send my esp file to person and she should open it in GECK?

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Not sure what is called for fallout but for oblivion or skyrim there tesEdit can do this maybe there is a tool like that too for fallout ?? Did you try FNVEdit ??

 

Not too sure though but i think Wrey bash or for fallout wrey Flash can also do this extract dialog tree from esp / esm.

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Guest tomm434

I coudn't find a script like that there. I also checked additional scripts which are avaiable on nexus and didn't find anything.

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Guest tomm434

Did you try FNVEdit ??

http://www.nexusmods.com/newvegas/mods/34703/?

 

or wrey flash:

http://www.nexusmods.com/newvegas/mods/35003/?

 

Other then these 2 it will then be best to just send the esp to the user and let him or her open it geck it will be quicker i think. And less problem on your end.

 

sorry I mean that I coudn't find scripts for FNVEdit. I'll check Wrye bash though, thanks.

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Any idea where that file is saved?  :blush:   I tried running it on a mod of mine, but I can't find the csv.  I was afraid to change any parameter in the script related to file name on the chance that I'd ruin everything.

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You're either psychic or have had that same problem before.  I have the voice type specified in a condition for some top-level lines, but not the children dialogue.  Two of them are supposed to be applicable to any actor in the game (not a SO mod).

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Guest tomm434

Oh, I can't believe I missed it! Thanks you jaam

 

But I still have no ideas where file is located. FNV edit didn't propose to  create new file and I can't find any new file in fallout folder.

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Guest tomm434

Thanks, it works. And it's not bad. I think I'll find a way to separate Prompt from NPC responce by editing script, thanks.

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