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File Name: SixColorOverlay

File Submitter: Bwog

File Submitted: 30 Apr 2014

File Category: Models & Textures

Requires: RaceMenu v2.5.1


 

SixColorOverlay is a utility for users who want to make their own overlay designs, and provides the option to publish them as mods. It requires RaceMenu v2.5.1 to add overlays for warpaint and tattoo's on the head, body, hands and feet.

To experiment with overlay designs, and to use them in game, SixColorOverlay contains 6 dummy files for each of the 4 body areas; hands, feet, face and body. The dummy files are meant to be overwritten with your own design. Six overlays is a lot, but is meant to test several different designs at one time, and to bring your final design in Skyrim, with up to 6 independent colors. Up to 6 independent glow colors are optional.

The dummy files are 1K .dds files, but can be overwritten by any size you want.
Look in Data/textures/Actors/Character/Overlays for Body, Hand, Feet and Face folders.
For instance, rename your body paint file to BodyColor1.dds and overwrite BodyColor1.dds. Open RaceMenu and choose BodyColor1 in the texture list, choose a color for the texture (a color for glow is optional).

A mod with your final design can be made by unpacking this mod, overwrite with your .dds files, and archive with 7-zip.

Warnings: be aware that this is my first mod and that is has been tested for a short time only. It works when other overlay mods are present or absent. I had an unintended (but reversible) glow effect once when two overlay mods added textures to the same area. It works when Racemenu Loose Base Scripts v2-5-0 is present or absent. TES5Edit gave no warnings on loading.

Installation: use a mod manager or install manually. RaceMenu v2.5.1 is required. I put it after RaceMenuMimic.esp (not required, not present) with BOSS Userlist Manager. Loading after Racemenu or Racemenu plugin is probably OK. Edit nioveride.ini in Data/SKSE/Plugins to use 6 overlays for hand, feet and face (default is 3).

Credit: I mentioned that this is my first mod but only part is from me. Compiling became a guessing game for me; I got help from B3lisario, and from Uriel who compiled it for me (which is of course a crucial step). Racemenu includes Netimmerse override and these mods make overlays possible, both were made by expired6978.

Credit: Link to this page if you want to post this somewhere else. Nothing is required of users, but a (link to) an image with home made overlays would be nice. Overlays can be shared.

Example: In the image 3 different textures are used, which each were given a different texture color and just tiny bit of a glow color (similar, or very different from the underlying texture color). Hands, Feet and Body each have 3 textures (I made no textures for the head this time). The original is a photo from the ESA/Hubble site, credit: ESO, edited version of heic0913c; http://sci.esa.int/h...l-box-heic0913/ For more images (earlier version) see http://www.loverslab.com/topic/15224-show-your-skyrim-counterpart/page-539?do=findComment&comment=759968

 

 

download.png
Click here to download this file

 

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Seems to work with the new RaceMenu 2-7-0. What works: the overlays survived uninstalling 2-5-1 and installing 2-7-0, even the colors and glow colors remained intact. iNumOverlays has to bet set again if this was changed in nioverride.ini. Not related to this mod: the face changed though, I had made a preset as a precaution, but perhaps I should have exported the face (it was made with ECE).

 

About the resolution of the textures, perhaps you have to adapt iTintTextureResolution to the resolution of your facepaint, for a 4K resolution this would be iTintTextureResulotion=4096 in Data/SKSE/SKSE.ini, see the RaceMenu description page.

 

Interesting for modders is that much more can be done with Netimmerse Override, from the Nexus page:

"Some examples of things you can do with it:
Runtime texture swapping
Runtime emissive color changing (Think daedric glow, you can change the color of that)
Stopping/Starting/Modifying time controllers (Think pulsing speed of an animation)"

and more. Open NiOverride.psc in Notepad++ for info.

 

(About credit: because one can not refer to LL on the Nexus I plan to change that to something like: find a decent way to refer to the original if you post this mod somewhere else.

Perhaps I will publish this mod on Nexus. I hope that Expired will make something like it and I asked him to do that, but expect him to be busy.

What is different about this mod: anyone who can use the Gimp or Paint.net can publish overlay mods now.)

 

 

 

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