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Animation autopick access?


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For struggles I need to be able to force some sort of animation. I doubt anyone is going to want to make me a whole set of struggle animation, so I need to be able to autopick an animation to play while the struggle is happening from SexoutNG. I only want the animation, nothing else. How would I access this?

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It's a new struggle animation (or set of them)? I wouldn't mind adding those to NG if you like.

 

If not.. well you're basically going to have to duplicate everything NG does. Getting animations to play and be properly aligned is tricky, and that's what the bulk of the code in it is doing.

 

Do you have the anims you want to use already? Dump me the KFs and I'll create a new group for them, and make sure to not update any counters or anything if something in that group is played.

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Actually ,

I had a scenario for this , I wanted to make a ripping clothes off animation

between 2 people

Using animated objects , Lets see if it works

 

This Was an attempt at a struggle animation earlier . But the actor is bound

 

 

 

 

Cheers

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Ok. I will make a new group with subgroups for these anims, range will be 9001-10000 since none of those are used for anything yet, and 5601-10k is reserved. That's 1000 spots for anims, that will be subdivided into more detail once I have an idea of what we're after.

 

To start with, 9001-9050 will be 'pre-rape struggle' animations. 9051-9100 will be 'stripping' animations. Sound good?

 

I made the mistake in the earlier organization of giving too many anims to a given section, and subdividing them before I really knew what I had.. resulting in us having about 15-20 oral animations, that occupy 300 or so 'blocks', and so on.

 

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Ok. I will make a new group with subgroups for these anims' date=' range will be 9001-10000 since none of those are used for anything yet, and 5601-10k is reserved. That's 1000 spots for anims, that will be subdivided into more detail once I have an idea of what we're after.

 

To start with, 9001-9050 will be 'pre-rape struggle' animations. 9051-9100 will be 'stripping' animations. Sound good?

 

I made the mistake in the earlier organization of giving too many anims to a given section, and subdividing them before I really knew what I had.. resulting in us having about 15-20 oral animations, that occupy 300 or so 'blocks', and so on.

 

[/quote']

 

I wasn't trying to get any new animations, I assumed that wasn't going to happen. I can't animate, and everyone is pretty busy with just standard animations. I just wanted to know if I could basically just access the current animations. Make the rapist play the rape animations, but without stripping either (since that is done in my script), and without counters or anything like that.

 

My script goes through a stripping process and lets the player fend off the attacker during it, THEN starts sexoutNG.

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Oh.

 

Yes, if you don't want to mess with the counters and do everything else, sure you can play the animations. If the player is involved, you need to be in TFC.

 

It's as simple as .PlayIdle . Like "player.PlayIdle SNG104" will play anim 104, which is one of the female masturbation ones. Use the name for the final leaf in the idle animations tree.

 

I'll reserve the range regardless. If anyone does provide any such animations, I would like to be prepared for them.

 

I also need to start a list somewhere of what people are doing with 'internal' sexout stuff. For the most part, I intend that stuff not be modified by the outside world and subject to change, but that's a pipe dream and I know it. ;)

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what script does the striping before sex animation starts ??? I kind of like this idea. i seen it done in rapestruggle for oblivion. and it does make sense to have that before the real sex animation starts. :D

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what script does the striping before sex animation starts ??? I kind of like this idea. i seen it done in rapestruggle for oblivion. and it does make sense to have that before the real sex animation starts. :D

 

In core SexoutNG, stripping is done by the SexoutNGUndressToken and it's script. There is no way right now though to assign any kind of animation to that, since the code jumps instantly to the next step after handing out that item, and it's only given away if the character is supposed to undress. Giving them a second one causes them to redress.

 

What we CAN do pretty easily is this:

1. Add the stripping/struggling animations to the special idles as already mentioned.

 

2. Play them as normal, with the sexout system, but without incrementing any of the sex counters, undressing, or doing the knockdown/cum spell.

 

3. Use the global callback hook to setup the next step, be that rape or escape.

 

The global hook is run as soon as sex is starting, not after it's finished, so the code to 'struggle' and stuff could be in there. Whatever the outcome of the struggle or strip, just watch the actor for the 00Sexout token.

 

If the player escapes, just let the animation finish and then do whatever you want. If they don't escape, you call another sexoutBegin with the appropriate params.

 

If you're doing a calculation on success or failure of struggling, instead of doing a key/button mash thing, you can just use the normal callback, which runs as soon as the first one is finished and requires less work to use.

 

This *should* work fine, and I think all I need to do to start with is add another SexoutNG parameter, call it 'isStruggling' say? If that's set, then I play whatever animation you say (or a random one), but no:

- undressing or redressing.

- knockdown.

- cum animation.

- sounds (unless we get some struggling sounds to go with the anims!)

 

Speaking of that, we do need more sounds.. at least two of them. One for consensual blowjob female, one for rape blowjob female. Note ahead of time: I am religiously opposed to putting any of the over the top anime porn sounds into core (especially if they are actually yelling/screaming in japanese); lets stick to in game sounds, or semi-realistic sex sounds.

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Oh also for the record, I like the idea of calculation (str, end, per, lck, maybe others and some skills..) to do the 'escape' calculation, rather than "mash this button" type stuff.

 

At the core, this is an RPG (or RPFPSG), and in an RPG, you assume the role of the character, with their strengths and weaknesses. How fast you (the player) can click a mouse button or press a key shouldn't have any impact on in-game events beyond the bare minimum required for it to work. Just MHO.

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Agree. I would also like to see config like the chance the pc will be stalked or combat raped or get pregnant and the druation of sex are determined by gameplay like perks, karma, stats or some special quests rather than simple customization through MCM. This way will give the game more stuff to play, rather than just customizing the settings which makes things too easy.

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Agree. I would also like to see config like the chance the pc will be stalked or combat raped or get pregnant and the druation of sex are determined by gameplay like perks' date=' karma, stats or some special quests rather than simple customization through MCM. This way will give the game more stuff to play, rather than just customizing the settings which makes things too easy.

[/quote']

 

I don't mind the MCM options, all games have 'options' and some people won't want to run around for the default 100 game days going through a pregnancy.

 

If getting away is about button mashing, it does not matter if my character is a buff as hell cross trainer with a str and end of 10, or a 78lb weakling with frail limbs, str 1, end 1.

 

That is what I'm opposed to.. ;)

 

 

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Yeah I like the idea of having to hit a key to attempt escape' date=' but then it comes down to Stats, Skills, Perks, Lust and how much you're restrained rather than how fast you can hit a button.

[/quote']

 

Hitting a key (once) to say "try to escape" is fine by me; you may not want to try for whatever reason. But you should have ample time to hit it, and should only have to hit it once.

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Hitting a key (once) to say "try to escape" is fine by me; you may not want to try for whatever reason. But you should have ample time to hit it' date=' and should only have to hit it once.[/quote']

Once you have expressed the disire to escape there could be programmed attempts every 5 seconds or so, but then your attempts could get less determined as arousal started sating any Lust you had built up or the other way around if you had an intense desire not to be seeded as the assailant approached orgasm :)

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Hitting a key (once) to say "try to escape" is fine by me; you may not want to try for whatever reason. But you should have ample time to hit it' date=' and should only have to hit it once.[/quote']

Once you have expressed the disire to escape there could be programmed attempts every 5 seconds or so, but then your attempts could get less determined as arousal started sating any Lust you had built up or the other way around if you had an intense desire not to be seeded as the assailant approached orgasm :)

 

That works fine for me too! :D

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