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RBC - Round Based Combat (Final Fantasy Style)


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Hey =)

 

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Now to the Core part of this mod :

 

What will happen?

 

- How the combat works will show you the video on the Mod page here http://steamcommunity.com/sharedfiles/filedetails/?id=194874958

Note : Not every Spell or summon is shown in the videos

 

- A maximum of 3 Enemies that have line of sight to you, are not Essential and do want to attack you or your follower or dog

will get moved into a Combat zone with you and your team

 

 

- Actualy are nearly all usefull combat spells includet, all learned spells that are includet are usable

 

- Human enemies have 3 casting stages for different levels, creatures do attack, draugr should attack and cast

Dragonpriests using spells and all randomly to your team

- Dragons hover till a percentage of health then they crash land and stay on the ground

- If your companions life is under 5 % you cant chose him/her anymore for a turn until you healed him/her

enemies will then ignore this companions as primary target

 

- Currently no support for magestaffs or Crossbolts since it was buggy a bit but maybe i find a solution later

with bow it should be usefull to aim a bit in first person view

 

- You will get a spell to disable the combat ingame you should cast it before you start to ride a horse since it will bug while ride and entering combat

you also get a spell to toggle camera mode but its still in early stage since im still figuring out how to move camera correctly

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Why do you Upload it unfinished?

 

- Thats because i just cant test it alone so ill upload it and waiting for responses

 

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Any stuff to say at last?

 

- Remember how it works in the videos so it works for me! If something isnt working for you like in the videos it could

have different reasons:

 

1- A mod that you are using isnt compatible with mine

2- you have found a bug =) instantly tell it to me after you are sure the problem isnt 1

 

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So have fun with this it completly changes the whole game experience

 

if you got suggestions just tell it in the comments if i like them and beeing able to add them i will do it

 

 

Update 1:

 

- Smoothed some scripts

- Added a Summon : Doomtrain to get it you must finish the summoning quest

- New spell ultima ! not tested yet ^^ tell me if it works

- lots of minor stuff fixed excample : recreated the attacking scenes for cleaning the bug where enemies not attacking

 

 

Update 2 :

 

- Fixed Ultima

- Made it now that Dragons will crash land and die when reaching 2 percent of health so it cant bug anymore on ground

- Fixed Dragondouble shout

- Fixed not to hit dragon with melee weapon , still if you bug somehow into the dragon type Tfc into console to unbug

- Fixed Bug when riding : now it disables RBCcombat while riding

still gotta do :

-camera settings

-figuring out the best positions for bigger creatures

-more spells and summons


  • Submitter
  • Submitted
    11/14/2013
  • Category
  • Requires
  • Special Edition Compatible

 

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They ban people for everything over there, what happened to just giving out warnings?

 

They are very strict about copywrite infringement, but yes, they could have just gave a warning and hid the mod until the appropriate changes were made instead of going straight to hammer-time.

 

This looks interesting.  I'm looking forward to further developements.

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This looks really really cool. i cant wait to try this out. I wonder how dragons would work in this.

 

i made them hover till a percent of healt then they do fly away and make a crash landing to the ground then they fight on ground =)

 

 

this werewolf i had as my dog was just for myself  you can get it by typing in the console "help meindog" all creatures that are using the dog follower alias can be used there maybe it works for the sabre cat mount i dont know

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looking through it now, one thing i did notice is the entire thing is in german, i can probably work around it but if theres any walls of text im not going to be able to decipher it. you should probably note in the Op that its in German, because not everyone can read it.

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looking through it now, one thing i did notice is the entire thing is in german, i can probably work around it but if theres any walls of text im not going to be able to decipher it. you should probably note in the Op that its in German, because not everyone can read it.

 

nothing in your game will be german just look at the english parts that is what will be changed

 or what do you mean? the music part download site?

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Ok I had a couple bugs (probably due to incompatible mods):

 

- Occasionally my character would not shoot with the bow when directed

- Some enemies would attack me normally, and completely bypass the turn based system ( This was only with a few enemies from the Skyrim Immersive Creatures mod, frosbite spiders to be exact)

- If I was on horse and a fight commensed, I'd get transported to the battle ground as normal but I was placed outside of the map and high in the air and couldnt do anything (nor would the battle menu come up)

- Sometimes the battle system wouldnt activate and I'd have to fight enemies normally (fought 4 wolves as normal on one ocassion / fought "Anise" from Anise's Cabin near Riverwood normally as well)

 

These were the only issues I noticed. I'm busy with school work right now, but I'll play again soon to further examine everything.

 

I had to fight enemies in interiors (specifically bandits in Embershard Mine) normally also. Is this intended? The turn based battles only occur outdoors, or is there somthing wrong on my end?

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Ok I had a couple bugs (probably due to incompatible mods):

 

- Occasionally my character would not shoot with the bow when directed

- Some enemies would attack me normally, and completely bypass the turn based system ( This was only with a few enemies from the Skyrim Immersive Creatures mod, frosbite spiders to be exact)

- If I was on horse and a fight commensed, I'd get transported to the battle ground as normal but I was placed outside of the map and high in the air and couldnt do anything (nor would the battle menu come up)

- Sometimes the battle system wouldnt activate and I'd have to fight enemies normally (fought 4 wolves as normal on one ocassion / fought "Anise" from Anise's Cabin near Riverwood normally as well)

 

These were the only issues I noticed. I'm busy with school work right now, but I'll play again soon to further examine everything.

 

I had to fight enemies in interiors (specifically bandits in Embershard Mine) normally also. Is this intended? The turn based battles only occur outdoors, or is there somthing wrong on my end?

 

maybe they have combat override packages but i think it will be an ncompatible mod

 

for the horse stuff thats something i know but forgott to make into the conditions i will make this when i got more content for now you can just disable the combat system with the spell if you want to ride

 

that they attack should realy not be since they all are in a scene with defined packages once the alias is filled cant realy tell you the problem

 

 

for the bow you need to aim a bit in first person view

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looking through it now, one thing i did notice is the entire thing is in german, i can probably work around it but if theres any walls of text im not going to be able to decipher it. you should probably note in the Op that its in German, because not everyone can read it.

 

nothing in your game will be german just look at the english parts that is what will be changed

 or what do you mean? the music part download site?

 

for example, if this is at the bottom of your load order, it changes the skyrim worldspace to its german name, as well as a few dialog topic responses, the new content may be in english but some of the vanilla reference changes will swap things to german, depending on where this is in your load order.

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looking through it now, one thing i did notice is the entire thing is in german, i can probably work around it but if theres any walls of text im not going to be able to decipher it. you should probably note in the Op that its in German, because not everyone can read it.

 

nothing in your game will be german just look at the english parts that is what will be changed

 or what do you mean? the music part download site?

 

for example, if this is at the bottom of your load order, it changes the skyrim worldspace to its german name, as well as a few dialog topic responses, the new content may be in english but some of the vanilla reference changes will swap things to german, depending on where this is in your load order.

 

 

maybe because i added the werewolf to the follower dialogue hmm dont know excatly how to clean it out but i know that this is solved if you move it in the mod loader a bit higher but i did not alot changes to any worldspaces i just placed the two dragons and made 3 quests 2 that controll battle and one for the dragon summons

 

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I fought a dragon with round based combat and everything went fine no issues. But then I fought another later on and he used a Fus  Ro Da shout on me and I flew backwards towards the mountain behind me. My character was stuck on the ground and the get up animation didn't play. I waited a couple minutes but to no avail. I had to load a previous save. I'm using Deadly Dragons, Dragon Combat Overhaul, and Requiem. So it's probably one or all of those that are conflicting. Also, the battle music doesn't play for me. It's just silence. I'm using a mod that let's you put your own music into the game, so it's probably that that's conflicting. They both do use the "Music" folder. But they're not  overwriting anything within. I was wondering though, in future updates do you plan on having the battle ground change depending on where you are? Such as if you are in Soltheim you get an area specific to that land. Or if you're in a dungeon, the battle ground area will look like a dungeon instead of outside.

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I fought a dragon with round based combat and everything went fine no issues. But then I fought another later on and he used a Fus  Ro Da shout on me and I flew backwards towards the mountain behind me. My character was stuck on the ground and the get up animation didn't play. I waited a couple minutes but to no avail. I had to load a previous save. I'm using Deadly Dragons, Dragon Combat Overhaul, and Requiem. So it's probably one or all of those that are conflicting. Also, the battle music doesn't play for me. It's just silence. I'm using a mod that let's you put your own music into the game, so it's probably that that's conflicting. They both do use the "Music" folder. But they're not  overwriting anything within. I was wondering though, in future updates do you plan on having the battle ground change depending on where you are? Such as if you are in Soltheim you get an area specific to that land. Or if you're in a dungeon, the battle ground area will look like a dungeon instead of outside.

 

its because i gave the woldspace the music type that i used in my music folder you can add music for my mod there but you need to rename the files to what mines are and theymust be .wav

 

the fus roh da could be i gave dragons the ability to use any shout that they have maybe i place collision markers so you cant get trowed into clipping

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ok i know know the ultima wont works xD gona rework it .. i also will increase the radius for attacking , and adding some spells also i try to make some more summons maybe if anyone is skilled in scenes and packages you are welcome to help me since its a lot of work for a single human

 

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Hi,

I tried your mod and I must say it is really good.

However, I found a small problem during combat I fight alone without my companions.

Is there a way to add them?

 

sure just make them to your follower =) if itsnot working maybe its a conflict with an other mod

 

 

OK, I've found a solution, conflict with Extensible Framework Follower.

 

Thanks :)

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