Jump to content

Recommended Posts

Why? Because the person who created it applied a signature tot he texture?

 

How to remove? Edit the affected files directly, using a qualified image editor (Paint dot Net, Photoshop with the correct DDS extensions added, Gimp, etc?

 

Or even easier, use a different hair style. (Racemenu)

Edited by anjenthedog
Link to comment
10 minutes ago, anjenthedog said:

Edit the affected files directly

 

...namely these:

 

textures\actors\character\female\FemaleHead.dds
textures\actors\character\female\FemaleHead_msn.dds
textures\actors\character\female\FemaleHead_sk.dds
textures\actors\character\female\FemaleHead_S.dds

 

...unless you have a head mesh mod, in which case you'll have to make sure these weren't changed. Head mesh is here:

 

meshes\actors\character\character assets\femalehead.nif

 

...unless you have a custom race mod, in which case you'll have to make sure this wasn't changed.

 

 

If I had to guess as to which texture the presumed signature is in, it might be the msn one. Simply because it looks like its glowing/reflecting light.

Edited by traison
Link to comment
9 minutes ago, traison said:

If I had to guess as to which texture the presumed signature is in, it might be the msn one. Simply because it looks like its glowing/reflecting light.

i can not open this msn file, but i am able to open the other dds files, what should i do

letteringonbackofhead1.jpg.c89bf6e1fd36b5d6ec1ab5ca6b3869f0.jpg

Link to comment
8 minutes ago, sickboy791 said:

what should i do

 

texconv from Microsoft.

 

  1. Note down the original dds formats using texprobe.
  2. Convert the dds textures to png/tga using texconv.
  3. Edit the signature out of the affected textures using something like Gimp, Photoshop or Paint.Net.
  4. Convert the png/tga textures back to dds using texconv and the format information you got from texprobe.

 

Edit: Keep in mind that the msn texture for instance is not a traditional picture. It's vector data encoded in rgb. You usually can't just "paint over it" without messing up the normalized vectors. Those require more careful editing.

Edited by traison
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use