anjenthedog Posted March 28, 2024 Posted March 28, 2024 (edited) Why? Because the person who created it applied a signature tot he texture? How to remove? Edit the affected files directly, using a qualified image editor (Paint dot Net, Photoshop with the correct DDS extensions added, Gimp, etc? Or even easier, use a different hair style. (Racemenu) Edited March 28, 2024 by anjenthedog
sickboy791 Posted March 28, 2024 Author Posted March 28, 2024 hmm thx for the answer, maybe high poly head will solve this ?
traison Posted March 28, 2024 Posted March 28, 2024 (edited) 10 minutes ago, anjenthedog said: Edit the affected files directly ...namely these: textures\actors\character\female\FemaleHead.dds textures\actors\character\female\FemaleHead_msn.dds textures\actors\character\female\FemaleHead_sk.dds textures\actors\character\female\FemaleHead_S.dds ...unless you have a head mesh mod, in which case you'll have to make sure these weren't changed. Head mesh is here: meshes\actors\character\character assets\femalehead.nif ...unless you have a custom race mod, in which case you'll have to make sure this wasn't changed. If I had to guess as to which texture the presumed signature is in, it might be the msn one. Simply because it looks like its glowing/reflecting light. Edited March 28, 2024 by traison 1
sickboy791 Posted March 28, 2024 Author Posted March 28, 2024 9 minutes ago, traison said: If I had to guess as to which texture the presumed signature is in, it might be the msn one. Simply because it looks like its glowing/reflecting light. i can not open this msn file, but i am able to open the other dds files, what should i do
sickboy791 Posted March 28, 2024 Author Posted March 28, 2024 25 minutes ago, anjenthedog said: Or even easier, use a different hair style. (Racemenu) it´s just everywhere, it goes up to the ear
traison Posted March 28, 2024 Posted March 28, 2024 (edited) 8 minutes ago, sickboy791 said: what should i do texconv from Microsoft. Note down the original dds formats using texprobe. Convert the dds textures to png/tga using texconv. Edit the signature out of the affected textures using something like Gimp, Photoshop or Paint.Net. Convert the png/tga textures back to dds using texconv and the format information you got from texprobe. Edit: Keep in mind that the msn texture for instance is not a traditional picture. It's vector data encoded in rgb. You usually can't just "paint over it" without messing up the normalized vectors. Those require more careful editing. Edited March 28, 2024 by traison
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